Good Luck Have Fun: The Rise of eSports

Good Luck Have Fun: The Rise of eSports

by Roland Li
Good Luck Have Fun: The Rise of eSports

Good Luck Have Fun: The Rise of eSports

by Roland Li

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Overview

Esports is one of the fastest growing—and most cutthroat—industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports are now regularly played live on national TV. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues.

Follow Alex Garfield as he builds Evil Geniuses, a modest gaming group in his college dorm, into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch.tv pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. With updates on recent developments, Good Luck Have Fun is the essential guide to the rise of an industry and culture that challenge what we know about sports, games, and competition.

Product Details

ISBN-13: 9781634506588
Publisher: Skyhorse
Publication date: 09/05/2017
Sold by: SIMON & SCHUSTER
Format: eBook
Pages: 268
File size: 4 MB

About the Author

Roland Li is an Oakland-based journalist whose work has appeared in the Wall Street Journal, New York Times, New York Observer, and Interview magazine. He was born in Beijing in 1988. After briefly being a pre-med major, he studied journalism and history at NYU and spent eight years in New York before moving to the West Coast in 2015. He has been gaming since Warcraft: Orcs&Humans was released in 1994, and his favorite DOTA 2 hero is Visage.
Roland Li is an Oakland-based journalist whose work has appeared in the Wall Street Journal, New York Times, New York Observer, and Interview magazine. He was born in Beijing in 1988. After briefly being a pre-med major, he studied journalism and history at NYU and spent eight years in New York before moving to the West Coast in 2015. He has been gaming since Warcraft: Orcs&Humans was released in 1994, and his favorite DOTA 2 hero is Visage.

Table of Contents

Pre-Game Why Video Games Matter 1

Chapter 1 The Evil Genius: Alexander Garfield and the Rise of North America 9

Chapter 2 The Emperor of Seoul: Boxer and Brood War 35

Chapter 3 Nuclear Launch Detected: Starcraft II Explodes 52

Chapter 4 Stream Dreams: Twitch 80

Chapter 5 A Challenger Appears: League of Legends Ascends 106

Chapter 6 Unbalanced: Women, Race, and Gaming 131

Chapter 7 Born to Win: DOTA 2 Raises the Stakes 150

Chapter 8 Capital Flood: Big Money Comes to eSports (Again) 183

Chapter 9 The Road to $18 Million: The Fifth International 200

The Players 223

Acknowledgments 229

Notes 233

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