Guiamo
In 60 B.C., ten-year-old Guiamo Durmius Stolo, an exceptionally gifted Roman orphan, is abandoned in Gaul . Left to fend for himself, Guiamo is set onto a path of legend. Recognized by the gods as having world-changing talents, he is given a weapon that changes his destiny and the world's forever. Combining legitimate legends with actual historical events, Marshall Best weaves an epic story that portrays the ancient world as it might have been, a world which the ancient historians recorded as fact; a time when gods ruled the earth and strange creatures dominated the land. It is the era of civilized conquerors exploring distant and primitive new lands. Scant recordings left to us today only touch on the fringe of the fantastic and brutal reality that existed in those distant lands of the west. Into this age, young Guiamo enters the world stage as the great game-changer, and by his hand the gods and beasts become destined to disappear into myth and legend.
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Guiamo
In 60 B.C., ten-year-old Guiamo Durmius Stolo, an exceptionally gifted Roman orphan, is abandoned in Gaul . Left to fend for himself, Guiamo is set onto a path of legend. Recognized by the gods as having world-changing talents, he is given a weapon that changes his destiny and the world's forever. Combining legitimate legends with actual historical events, Marshall Best weaves an epic story that portrays the ancient world as it might have been, a world which the ancient historians recorded as fact; a time when gods ruled the earth and strange creatures dominated the land. It is the era of civilized conquerors exploring distant and primitive new lands. Scant recordings left to us today only touch on the fringe of the fantastic and brutal reality that existed in those distant lands of the west. Into this age, young Guiamo enters the world stage as the great game-changer, and by his hand the gods and beasts become destined to disappear into myth and legend.
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Overview

In 60 B.C., ten-year-old Guiamo Durmius Stolo, an exceptionally gifted Roman orphan, is abandoned in Gaul . Left to fend for himself, Guiamo is set onto a path of legend. Recognized by the gods as having world-changing talents, he is given a weapon that changes his destiny and the world's forever. Combining legitimate legends with actual historical events, Marshall Best weaves an epic story that portrays the ancient world as it might have been, a world which the ancient historians recorded as fact; a time when gods ruled the earth and strange creatures dominated the land. It is the era of civilized conquerors exploring distant and primitive new lands. Scant recordings left to us today only touch on the fringe of the fantastic and brutal reality that existed in those distant lands of the west. Into this age, young Guiamo enters the world stage as the great game-changer, and by his hand the gods and beasts become destined to disappear into myth and legend.

Product Details

ISBN-13: 9781482310283
Publisher: CreateSpace Publishing
Publication date: 02/21/2013
Series: The Chronicles of Guiamo Durmius Stolo , #1
Pages: 272
Product dimensions: 6.00(w) x 9.00(h) x 0.57(d)

About the Author

Marshall Best is an avid reader, father of six and business owner. In the past several years he has found his love of writing as well. What began as a desire to write a story for his children has evolved into a nine book series.

Marshall has done extensive research into the history behind the legends, people and places of England, Scotland and Ireland involved in his books. He loves being able to weave real people and legends into his stories making them come alive. He is definitely a writer that tends to the details often mapping out timetables, calendars, genealogies, etc. that pertain to his book to ensure that it is as realistic as possible.

Marshall also enjoys putting real life issues into his books, delving into a bit of philosophy while entertaining with orcs, dragons, magic and battles. He is someone who loves a grand adventure but makes sure it is not a shallow one.
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