Table of Contents
Contributors ix
Introduction 1 Marios C. Angelides and Harry Agius
Part I Gaming Techniques and Tools
1. Toward the Adaptive Generation of Bespoke Game Content 17 Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, and Robin Baumgarten
2. Procedural Content Generation 62 Tom Betts
3. Content Generation in a Collaborative Browser-Based Game Environment 92 Juha-Matti Vanhatupa and Janne Lautamaki
4. Automatic Narratives in MMORPGs 111 Hao Wang
5. Collision Detection with Navigation Meshes 130 D. Hunter Hale and G. Michael Youngblood
6. Mass Population: Plausible and Practical Crowd Simulation 146 Sybren A. Stüvel, Cathy Ennis, and Arjan Egges
7. Synchronization in Multiplayer Online Games 175 Stefano Ferretti
8. Exchanging Social Information in Online Social Games 197 Fabrizio Davide, Stefano Triberti, and Francesco Collovà
9. Collaboration through Gaming 235 Damon Daylamani Zad, Marios C. Angelides, and Harry Agius
10. AI for General Strategy Game Playing 274 Jon Lau Nielsen, Benjamin Fedder Jensen, Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis
11. Rated A for Advertising: A Critical Reflection on In-Game Advertising 305 Laura Herrewijn and Karolien Poels
Part II Game Play
12. Immersion in Digital Games: Review of Gaming Experience Research 339 Paul Cairns, Anna Cox, and A. Imran Nordin
13. Know Thy Player: An Integrated Model of Player Experience for Digital Games Research 362 Malte Elson, Johannes Breuer, and Thorsten Quandt
14. At the Core of Player Experience: Continuation Desire in Digital Games 388 Henrik Schoenau-Fog
15. Empirical Game Aesthetics 411 Chris Bateman
16. Mobile Game Play and Everyday Life 444 Barbara Grüter, Nassrin Hajinejad, and Iaroslav Sheptykin
17. Video Games, Machinima, and Classic Cinema: Meaningful Gaming 471 Pilar Lacasa, María Ruth García-Pernía, and Sara Cortés
18. Video Games in Educational Settings: Developing Skills for New Media Learning 502 Ana Belen García Varela, Héctor Del Castillo, David Herrero, Natalia Monjelat, and Mirian Checa
19. Retro-Computing Community Sites and the Museum 523 Helen Stuckey and Melanie Swalwell
20. From the Deceptively Simple to the Pleasurably Complex: The Rise of Cooperative Address in the History of Video Games 548 Carl Therrien
Part III Game Design and Development
21. Emotion in Games 575 Celso M. de Melo, Ana Paiva, and Jonathan Gratch
22. Task Deployment in Three Types of Game Spatial Structures 593 Chuen-Tsai Sun and Sheng-yi Hsu
23. Social Ontology of Digital Games 607 Ivan Mosca
24. Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation 645 Lindsay D. Grace and Peter Jamieson
25. Beyond Stereotypes of Gender and Gaming: Video Games Made by Middle School Students 667 Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner
26. Decade of Game Making for Learning: From Tools to Communities 689 Quinn Burke and Yasmin B. Kafai
27. Designing Interactive Tangible Games for Diverse Forms of Play 710 Tilde Bekker, Ben Schouten, and Mark de Graaf
28. Artisanal Local Networks: Game Work and Culture in Independent Game Production 730 Orlando Guevara-Villalobos
Index 751