Homemade Devices For Inventive Teens - Make Stuff For Fun

Homemade Devices For Inventive Teens - Make Stuff For Fun

by Alan Detwiler
Homemade Devices For Inventive Teens - Make Stuff For Fun

Homemade Devices For Inventive Teens - Make Stuff For Fun

by Alan Detwiler

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Overview

Homemade Devices is written particularly for 12 to 15 year olds who enjoy making interesting mechanical devices and gadgets. Over 40 projects are described using clear wording. Diagrams are included to assist in ease of understanding. Most of the projects take between 15 minutes and 2 hours to complete. A high priority is given to being able to complete each project without special tools and materials. Most casual do-it-yourselfers will have the needed items around the house and/or garage. The cost of each project is low. There are no kits to buy. Only low cost and no cost materials are needed. Most items are made from small pieces of wooden boards, coat hanger wire, paper, used containers, and discarded household items. A few projects require low cost items found in hardware stores. Most projects require one or two common tools such as a scissors, hacksaw, screwdriver, pliers, knife, file or drill.

Homemade Devices deals mostly with items that are mechanically interesting, clever or useful. Some are best described as toys or playthings. Others are simple mechanical curiosities. Some are appealing because of their shape, form or structure.

Homemade Devices is for the tinkerer who enjoys improvised devices. It is for anyone who wants to develop ingenuity to use the tools and materials that happen to be available. Homemade Devices is a way to enjoy building structural and mechanical devices.

Product Details

BN ID: 2940013949119
Publisher: Slickditty
Publication date: 02/16/2012
Sold by: Barnes & Noble
Format: eBook
File size: 619 KB

About the Author

Alan Detwiler grew up on a farm. Life on a small farm gives insight into the natural world, science and how things work. Alan came to believe that nothing contributes more to one's enjoyment of life than learning about the world and appreciating the beauty and complexity of all that is around us. In keeping with his high regard for reality based entertainment, Alan started Slickditty Software. That company produces content that encourages appreciation and wonder for the world and the great opportunities it presents to us.
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