Hybrid Animation: Integrating 2D and 3D Assets / Edition 1

Hybrid Animation: Integrating 2D and 3D Assets / Edition 1

by Tina O'Hailey
ISBN-10:
0240812050
ISBN-13:
9780240812052
Pub. Date:
04/12/2010
Publisher:
Taylor & Francis
ISBN-10:
0240812050
ISBN-13:
9780240812052
Pub. Date:
04/12/2010
Publisher:
Taylor & Francis
Hybrid Animation: Integrating 2D and 3D Assets / Edition 1

Hybrid Animation: Integrating 2D and 3D Assets / Edition 1

by Tina O'Hailey

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Overview

Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs.

Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.

Product Details

ISBN-13: 9780240812052
Publisher: Taylor & Francis
Publication date: 04/12/2010
Edition description: New Edition
Pages: 294
Product dimensions: 7.40(w) x 9.20(h) x 0.90(d)

About the Author

Tina O'Hailey is a professor of Animation at Savannah College of Art and Design. Having worked as an artisitc trainer for Electronic Arts, Walt Disney Feature Animation and Dreamworks Animation , she has extensive experience in feature animation and game development.
She has trained artists and worked on many animated films including Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998). She is the author of Hybrid Animation published by Focal Press.

Table of Contents

Chapter 1: 2D/3D Animation: The Main Problem; Chapter 2: Iterations for Pipeline and Moments; Chapter 3: 2D and 3D Character Interacting; Chapter 4: 2D Characters with 3D Parts; Chapter 5: 3D Characters with 2D Parts; Chapter 6: EFX: Chapter 7: Crowds; Chapter 8: Camera: Deep, Flat and Limited Space; Chapter 9: Putting it All Together: A Short Film Example; Chapter 10: Companion Website
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