Interaction Design: Beyond Human-Computer Interaction / Edition 3

Interaction Design: Beyond Human-Computer Interaction / Edition 3

ISBN-10:
0470665769
ISBN-13:
9780470665763
Pub. Date:
05/09/2011
Publisher:
Wiley
ISBN-10:
0470665769
ISBN-13:
9780470665763
Pub. Date:
05/09/2011
Publisher:
Wiley
Interaction Design: Beyond Human-Computer Interaction / Edition 3

Interaction Design: Beyond Human-Computer Interaction / Edition 3

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Overview

The leading book on human-computer interaction, now completely updated

Offering a process-oriented approach to human-computer interaction, this updated resource is an ideal starting point for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. The team of authors brings their vast expertise to the pages as they go beyond simply showing you the principles that apply to interaction design, but also explaining how these principles can be applied.

  • Boasts completely updated content on interaction design, human-computer interaction, information design, web design, and more
  • Includes coverage on the latest technologies and devices such as social networking, Web 2.0, and mobile devices
  • Develops and updates all featured case studies, examples, and questions to illustrate technical, social, and ethical issues you may face
  • Explains the various principles of interaction design and how to apply them
  • Places special emphasis on how to design interactive products that enhance and extend the way people communicate, interact, and work

Featuring a full-color design throughout, this new edition is commendably adaptable for both computer science and non-computer science users.


Product Details

ISBN-13: 9780470665763
Publisher: Wiley
Publication date: 05/09/2011
Pages: 602
Product dimensions: 7.50(w) x 9.60(h) x 1.30(d)

About the Author

Yvonne Rogers is the Director of the Interaction Centre at University College London as well as a Professor of Interaction Design.

Helen Sharp is Professor of Software Engineering at the Open University, UK.

Jennifer Preece is Professor and Dean Emerita in the College of Information, Maryland’s iSchool – at the University of Maryland.

Table of Contents

1. What is interaction design?

1.1          Introduction

1.2          Good and poor design

1.3          What is interaction design?

1.4          The user experience

1.5          The process of interaction design

1.6          Interaction design and the user experience

2. Understanding and conceptualizing interaction

2.1          Introduction

2.2          Understanding the problem space and conceptualizing design

2.3          Conceptual models

2.4          Interface metaphors

2.5          Interaction types

2.6          Paradigms, theories, models, and frameworks

3. Cognitive aspects

3.1          Introduction

3.2          What is cognition?

3.3          Cognitive frameworks

4. Social interaction

4.1          Introduction

4.2          Being social

4.3          Face-to-face conversations

4.4          Remote conversations

4.5          Telepresence

4.6          Co-presence 

4.7          Emergent social phenomena

5. Emotional interaction

5.1          Introduction

5.2          Emotions and the user experience

5.3          Expressive interfaces

5.4          Frustrating interfaces

5.5          Persuasive technologies and behavioural change

5.6          Anthropomorphism and zoomorphism

5.7          Models of emotion

6. Interfaces

6.1          Introduction

6.2          Interface types

6.3          Natural user interfaces

6.4          Which interface?

7. Data gathering

7.1          Introduction

7.2          Five key issues

7.3          Data recording

7.4          Interviews

7.5          Questionnaires

7.6          Observation

7.7          Choosing and combining techniques

8. Data analysis, interpretation, and presentation

8.1          Introduction

8.2          Qualitative and quantitative

8.3          Simple quantitative analysis

8.4          Simple qualitative analysis

8.5          Tools to support data analysis

8.6          Using theoretical frameworks

8.7          Presenting the findings

9. The process of interaction design

9.1          Introduction

9.2          What is involved in interaction design?

9.3          Some practical issues

10. Establishing requirements

10.1        Introduction

10.2        What, How, and Why?

10.3        What are requirements?

10.4        Data gathering for requirements

10.5        Data analysis, interpretation, and presentation

10.6        Task description

10.7        Task analysis

11. Design, prototyping, and construction

11.1        Introduction

11.2        Prototyping and construction

11.3        Conceptual design: moving from requirements to first design

11.4        Physical design: getting concrete

11.5        Using scenarios in design

11.6        Using prototypes in design

11.7        Support for design

12. Introducing evaluation

12.1        Introduction

12.2        The why, what, where, and when of evaluation

12.3        Types of evaluation

12.4        Evaluation case studies

12.5        What did we learn from the case studies?

13. An evaluation framework

13.1        Introduction

13.2        DECIDE: A framework to guide evaluation

14. Evaluation Studies: From Controlled to Natural Settings

14.1        Introduction

14.2        Usability testing

14.3        Experiments

14.4        Field studies

15. Evaluation: Inspections, Analytics and Models

15.1        Introduction

15.2        Inspections: heuristic evaluation and walkthroughs

15.3        Analytics

15.4        Predictive models

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