Interactive Storytelling: Techniques for 21st Century Fiction
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
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Interactive Storytelling: Techniques for 21st Century Fiction
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
230.0 In Stock
Interactive Storytelling: Techniques for 21st Century Fiction

Interactive Storytelling: Techniques for 21st Century Fiction

by Andrew Glassner
Interactive Storytelling: Techniques for 21st Century Fiction

Interactive Storytelling: Techniques for 21st Century Fiction

by Andrew Glassner

Hardcover

$230.00 
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Overview

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

Product Details

ISBN-13: 9781138427983
Publisher: Taylor & Francis
Publication date: 08/02/2017
Pages: 528
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Andrew Glassner

Table of Contents

Part I: Introduction; 1: People, Stories, and Games; Part II: Story Structure; 2: Character; 3: Plot; 4: Story Technique; Part III: Game Structure; 5: Game Experience; 6: Rules and Scoring; 7: Gameplay; Part IV: Merging Stories and Games; 8: Structures; 9: Branching and Hypertext Narratives; 10: Common Pitfalls; 11: First Steps; Part V: Story Environments; 12: Story Environments; 13: Designing for Participation; 14: Experiments

What People are Saying About This

Christopher Stapleton

Andrew Glassner's pioneering insight into media art, craft and science provides a critical view into one of the most challenging quest of 21st century digital media---a well told Interactive Story.
Director, Media Convergence Laboratory

From the Publisher

"First, this is a book that everybody who wants to make compelling games should read..." -Slashdot.org, October 2004

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