Konflikt '47: Resurgence

Konflikt '47: Resurgence

Konflikt '47: Resurgence

Konflikt '47: Resurgence

Paperback

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Overview

The first supplement for the Konflikt '47 Weird World War II wargames rules, this volume presents a range of new material for the game, including:

- New army list: The Japanese make their presence known on the battlefields of Konflikt '47.
- New units: Options for troops and technology that can be added to the armies presented in the rulebook.
- Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat.
- New background: The history of the world of Konflikt '47 is detailed in more depth.
- New rules: All-new means of waging war, including material previously published online.


Product Details

ISBN-13: 9781472826503
Publisher: Bloomsbury USA
Publication date: 10/24/2017
Series: Bolt Action Series , #20
Pages: 100
Product dimensions: 7.40(w) x 9.30(h) x 0.30(d)

About the Author

Warlord Games is one of the world's leading producers of wargaming miniatures, as well as the publisher of the successful Black Powder and Hail Caesar rule sets. Their Bolt Action range of 28mm World War II miniatures is the most extensive on the market and continues to grow and develop.

Clockwork Goblin Miniatures is a UK-based company devoted to the production of fine quality wargames and miniatures. They also develop rules for games and work as 'designers for hire' on miniatures projects big and small!

Table of Contents

Introduction 5

Background and History 6

Western Europe 7

Finland and the Northern Flank 10

Eastern Europe 13

The Middle East and Persian Front 17

The Far East and Asia 18

New and Revised Rules 23

Summary of New Rules 24

Summary of Changes 24

New and Amended Combat Rules 24

Revised Weapons Tables 25

Types of Weapon 26

Weapon Special Rules 27

Mew Headquarters Special Rules 29

New Unit Special Rules 30

Vehicle Rules 32

New Vehicle Special Rules 34

Force Selection and Armoured Platoons 35

Armoured and Mechanised Platoons 35

Special Rules for Armoured Platoons 37

Playing Games with Armoured or Mechanised Platoons 38

Armoured Platoon Scenario 38

New Units 39

Germany 40

Army Special Rules 40

Headquarters Units 40

Infantry Squads 41

Anti-Tank Guns 41

Armoured Cars 42

Armoured Recovery Vehicles 42

The United States 43

Headquarters Units 43

Infantry Squads 44

Anti-Tank Guns 44

Walkers 45

Armoured Cars 45

Armoured Recovery Vehicles 46

Great Britain and The Commonwealth 47

Headquarters Units 47

Infantry Squads 47

Anti-Tank Guns 48

Tanks 48

Walkers 49

Armoured Recovery Vehicles 52

Soviet Union 53

Headquarters Units 53

Infantry Squads 54

Tanks 54

Walkers 56

Armoured Recovery Vehicles 56

Japanese and Finnish Army Lists 57

Japan 58

Army Special Rules 58

Types of Unit 58

Headquarters Units 59

Infantry Squads & Teams 60

Artillery 63

Anti-Aircraft Guns 66

Anti-Tank Guns 67

Walkers 68

Assault Guns, Tank Destroyers and Tanks 68

Tankettes and Armoured Cars 70

Anti-Aircraft Vehicles 70

Transports and Tows 71

Finland 74

Army Special Rules 74

Types of Unit 74

Headquarters 74

Infantry Squads and Teams 75

Artillery and Anti-Tank Guns 79

Tanks and Assault Guns 80

Walkers 81

Transports and Tows 83

New Scenarios and Rules 84

New Scenario Rules 85

Deciding the Size of the Game 85

New Scenarios 89

The Battle Scenarios 89

Scenario 1 Night Raid 90

Scenario 2 Feint 91

Scenario 3 Delay 93

Scenario 4 Meeting Engagement 95

Scenario 5 Relief-in-Place 96

Scenario 6 Reconnaissance in Force 98

Credits 100

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