Learn Unity for Windows 10 Game Development / Edition 1

Learn Unity for Windows 10 Game Development / Edition 1

ISBN-10:
1430267585
ISBN-13:
9781430267584
Pub. Date:
12/23/2016
Publisher:
Apress
ISBN-10:
1430267585
ISBN-13:
9781430267584
Pub. Date:
12/23/2016
Publisher:
Apress
Learn Unity for Windows 10 Game Development / Edition 1

Learn Unity for Windows 10 Game Development / Edition 1

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Overview

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.

Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store.

What You Will Learn



• Learn C# basics for Unity

• Work with the Unity Editor

• Manage assets

• Use the Mecanim animation system and 2D features and physics

Who This Book Is For

Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.


Product Details

ISBN-13: 9781430267584
Publisher: Apress
Publication date: 12/23/2016
Edition description: 1st ed.
Pages: 572
Product dimensions: 7.01(w) x 10.00(h) x (d)

About the Author

Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

Adam Tuliper works as a Senior Software Engineer for Microsoft helping others achieve their technical vision across Windows, Web, and the Cloud. He works a lot with the gaming community in the western USA, co-runs the Orange County Unity Meetup, and is also anindie game dev working on new titles. He can be reached via his website, www.adamtuliper.com, and Twitter (http://twitter.com/adamtuliper).

Table of Contents

• The Unity Editor.-
• Unity Basics and Functionality.-
• Scripting with C#.-
• Importing Assets.-
• Prototyping the Navigation.-
• Experimenting with Functionality.-
• Creating the Environment.-
• Combining Assets and Functionality.-
• Audio and Special Effects.-
• GUI and Menus.-
• Rewards and Monetization.-
• Building for the Windows Store.
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