Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up, 7th Edition

Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up, 7th Edition

by Harrison Ferrone
Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up, 7th Edition

Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up, 7th Edition

by Harrison Ferrone

eBook

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Overview

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!

Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.

This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.

You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.

Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.


Product Details

ISBN-13: 9781837637379
Publisher: Packt Publishing
Publication date: 11/29/2022
Sold by: Barnes & Noble
Format: eBook
Pages: 460
Sales rank: 452,471
File size: 27 MB
Note: This product may take a few minutes to download.

About the Author

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
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