Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
274Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
274eBook(2013)
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Product Details
ISBN-13: | 9781137312051 |
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Publisher: | Palgrave Macmillan |
Publication date: | 09/18/2013 |
Series: | Digital Education and Learning |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 274 |
File size: | 3 MB |
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