Table of Contents
1 Java programming and game development: a project HelloWorld
2 Basics of Java programming: a project PrintXmasCard
3 Java operators: a game GuessInt in text
4 UML and its usage: a game WheelFortune in text
5 GUI programming with graphical drawing: a project PaintXmasCard
6 Software components and event handling: projects CalculatorApp and ImageSlider
7 Event driven: a game Anagram in text
8 Event driven with an update-paint chain: a game Blackjack
9 Key control: a game Sudoku
10 Mouse control: a game Agnes
11 Animation programming: a digital clock and an analog clock
12 Merge visualization, event-driven, and animation: a game WheelVideo
13 Animated sprites and collisions: a game Pong
14 Multiple screens: an extension of the game Pong
15 A three-layer software structure for games: a game PongStruTwo
16 Usage of the framework: projects SymBall and Tornado
17 Image sprite and UML state machine: a game Breakout
18 Sound effect and composite class: enriching the game Breakout
19 Dynamically changed sprite’s structure: a game Worm
20 Chess-like game: a game Othello
21 An introduction of artificial intelligence: extensions of the game Othello
22 Visualizing array sorting algorithms
23 Animating conversions between binary and decimal
24 Animating binary arithmetic computations
Appendix A: References
Appendix B: The three-layer software structure for games