Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction / Edition 2

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction / Edition 2

by Daniel Shiffman
ISBN-10:
0123944430
ISBN-13:
9780123944436
Pub. Date:
08/06/2015
Publisher:
Elsevier Science
ISBN-10:
0123944430
ISBN-13:
9780123944436
Pub. Date:
08/06/2015
Publisher:
Elsevier Science
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction / Edition 2

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction / Edition 2

by Daniel Shiffman
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Overview

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.

A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.

Product Details

ISBN-13: 9780123944436
Publisher: Elsevier Science
Publication date: 08/06/2015
Series: The Morgan Kaufmann Series in Computer Graphics
Edition description: New Edition
Pages: 564
Product dimensions: 6.00(w) x 8.90(h) x 0.70(d)

Table of Contents

Lesson 1: The Beginning1. Pixels2. Processing3. InteractionLesson 2: Everything You Need to Know4. Variables5. Conditionals6. LoopsLesson 3: Organization7. Functions8. ObjectsLesson 4: More of the Same9. ArraysLesson 5: Putting It All Together10. Algorithms11. Debugging12. LibrariesLesson 6: The World Revolves Around You13. Mathematics14. Translation and Rotation (in 3D!)Lesson 7: Pixels Under Microscope15. Images16. VideoLesson 8: The Outside World17. Text18. Data Input19. Data StreamsLesson 9: Making Noise20. Sound21. ExportingLesson 10: Beyond Processing22. Advanced Object-Oriented Programming23. JavaAppendix: Common ErrorsIndexwww.learningprocessing.com

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Learn the fundamentals of computer programming within a visual playground!

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