Learning to Program / Edition 1

Learning to Program / Edition 1

by Steven Foote
ISBN-10:
0789753391
ISBN-13:
9780789753397
Pub. Date:
11/04/2014
Publisher:
Pearson Education
ISBN-10:
0789753391
ISBN-13:
9780789753397
Pub. Date:
11/04/2014
Publisher:
Pearson Education
Learning to Program / Edition 1

Learning to Program / Edition 1

by Steven Foote
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Overview

Everyone can benefit from basic programming skills–and after you start, you just might want to go a whole lot further.

Author Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he’ll help you follow in his footsteps. He teaches concepts you can use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots.

Learning to Program will help you build a solid foundation in programming that can prepare you to achieve just about any programming goal. Whether you want to become a professional software programmer, or you want to learn how to more effectively communicate with programmers, or you are just curious about how programming works, this book is a great first step in helping to get you there.

Learning to Program will help you get started even if you aren’t sure where to begin.

• Learn how to simplify and automate many programming tasks

• Handle different types of data in your programs

• Use regular expressions to find and work with patterns

• Write programs that can decide what to do, and when to do it

• Use functions to write clean, well-organized code

• Create programs others can easily understand and improve

• Test and debug software to make it reliable

• Work as part of a programming team

• Learn the next steps to take to build a lifetime of programming skills


Product Details

ISBN-13: 9780789753397
Publisher: Pearson Education
Publication date: 11/04/2014
Series: Learning
Pages: 336
Sales rank: 1,069,007
Product dimensions: 6.90(w) x 8.90(h) x 0.70(d)

About the Author

Steven Foote is a web developer at LinkedIn. A self-taught programmer who loves technology, especially the Web, he has a Bachelor’s degree and Master’s degree in Accountancy from Brigham Young University. While working on his Master’s degree, he built all aspects of two AJAX-y web applications, from visual design to server and database maintenance, and everything in between.

Table of Contents

Introduction Why I Wrote This Book 1

Why You Should Read This Book 3

Your Project 3

1 “Hello, World!” Writing Your First Program 5

Choose a Text Editor 5

Core Features 6

Making Your Choice 8

Sublime Text 9

TextMate 9

Notepad++ 9

Gedit 9

Vim 10

Eclipse 10

IntelliJ 11

Xcode 11

Visual Studio 11

Create a Project Directory 12

Start Small: Create a Test File 12

How HTML and JavaScript Work Together in a Browser 13

The Value of Small Changes 15

Build on Your Success 17

Reference Your JavaScript in manifest.json 20

Let It Run! 20

Great Power, Great Responsibility 21

Summing Up 21

2 How Software Works 23

What Is “Software”? 23

Software Life Cycle 24

Source Code—Where It All Starts 25

A Set of Instructions 25

Programming Languages 26

From Source Code to 0’s and 1’s 31

Compiled vs. Interpreted Languages: When Does the Source Code Become Binary? 31

Runtime Environment 32

Execution by the Processor 34

Input and Output 34

Making Software Useful (and Reusable) with Input 34

Where Does the Input Come From? 35

How the Software Gets the Input 36

Types of Output 36

GIGO: Garbage In, Garbage Out 37

State 38

Add State to Kittenbook 39

Memory and Variables 41

Variables 41

Variable Storage 42

A Finite Resource 44

Memory Leaks 44

Summing Up 45

3 Getting to Know Your Computer 47

Your Computer Is Stupid 47

Your Computer Is Magic 48

Standing on the Shoulders of Giants 48

Computer Guts 48

Processor 48

Short-Term Memory 49

Long-Term Memory 49

Using Your Computer 50

The File System 50

The Command Line: Take Control 52

Summing Up 62

4 Build Tools 63

Automate (Almost) Everything 63

Install Node 64

Install Grunt 66

Software That Helps You Create Software 69

Avoid Mistakes 70

Work Faster 70

Tasks to Automate 70

Compile 71

Test 71

Package 72

Deploy 72

Build Your Own Build 72

Gruntfile.js 73

Use Grunt Plug-ins 73

Load Grunt Plug-ins 76

Register Tasks 76

Watch This! 78

Summing Up 80

5 Data (Types), Data (Structures), Data(bases) 83

Data Types 83

Why Different Data Types Exist 84

Primitive Data Types 84

Composite Data Types 89

Dynamically and Statically Typed Languages 96

Data Structures 96

Set 99

Stack 99

Tree 100

Graph 101

How to Choose an Effective Data Structure 104

Databases 104

Long-Term (Persistent) Storage 104

Relational Databases 104

A Brief Introduction to SQL 106

Summing Up 107

6 Regular Expressions 109

Ctrl+F on Steroids: Looking for Patterns 109

Using Regular Expressions in JavaScript 110

Repetition 111

... 111

+ 111

* 112

Special Characters and Escaping 112

{1,10}: Make Your Own Super Powers 113

Match Anything, Period 113

Don’t Be Greedy 114

Understanding Brackets from [A-Za-z] 115

Lists of Characters 115

Ranges 115

Negation 116

A Pattern for Phone Numbers 116

I Need My \s 119

Shortcuts for Brackets 119

Limitations 121

Capture the Tag 124

Advanced Find and Replace 125

The Beginning and the End (of a Line) 126

Flags 126

Global 126

Ignore Case 126

Multiline 127

When Will You Ever Use Regex? 127

grep 127

Code Refactoring 127

Validation 128

Data Extraction 128

Summing Up 129

7 if, for, while, and When 131

Operators 131

Comparison Operators 131

Logical Operators 132

Unary Operators 134

Binary Operators 134

Ternary Operators 136

“Truthy” and “Falsy” 139

“Syntactic Sugar” 140

Looping Through an Array 142

Looping Through Images 142

Nested Loops 143

You Need a Break 143

Infinite Loops 145

Take Another Break 146

When You Don’t Know When to Stop 146

When 147

Events 147

Listeners 147

Cron Jobs 148

Timeouts 149

Catch When Things Go Wrong 150

Writing Robust Code 151

Summing Up 151

8 Functions and Methods 153

Function Structure 153

Definition 154

Invocation 154

Arguments 155

Call Stack 157

Code Encapsulation 158

Do One Thing Well 158

Divide and Conquer 159

A Place for Everything and Everything in Its Place 162

Code Reuse 163

Solve the General Problem 163

Do More with Less 163

Don’t Repeat Yourself (DRY) 165

Scope 166

Global 167

Local 168

How Variable Lookups Happen 168

Summing Up 171

9 Programming Standards 173

Coding Conventions 173

Setting Standards 174

To Hack or Not to Hack 174

Pay Now or Pay Later 175

Writing Maintainable Code 175

Code Formatting 176

Keep It Consistent 177

Whitespace 178

It Doesn’t Happen on Its Own: Make Rules 178

Using the Work of Others 180

Build Faster 180

Open Source Software 181

Built by the Community 181

When to Build It Yourself 182

Best Practices 182

Documentation 182

Planning 183

Testing 183

Summing Up 183

10 Documentation 185

Document Intentions 186

Self-Documenting Code 187

Don’t Document the Obvious 189

The Danger of Outdated Documentation 190

Find Bugs Using Documentation 191

Document for Yourself 191

How Good Is Your Memory? 191

Document to Learn 192

Documentation Beyond Comments 192

Document for Others 196

Document Your Decisions 196

Document Your Resources 197

Document to Teach 197

Summing Up 198

11 Planning 199

Think Before You Build 199

Create a Specification 200

Design an Architecture 200

Draw Diagrams 201

Try to Break Your System 202

Iterative Planning 203

Design for Extensibility 203

What Are Your Priorities? 204

User Experience 204

Performance 204

Security 205

Scalability 205

Deadlines 205

The Balancing Act 206

Identify and Create Constraints 206

Know What You Can and Can’t Do 206

Summing Up 207

12 Testing and Debugging 209

Manual Testing 209

Test As You Work 210

Try Something Crazy 210

Eat Your Own Dog Food 211

Automated Testing 211

Unit Tests 212

Set Up Tests for Kittenbook 215

Epic Fail! 218

Spies Like Us (and We Like Spies) 219

Integration Tests 221

Catch Problems Early 222

Debugging 222

Errors 223

Logs 224

Breakpoints 224

Inspecting, Watching, and the Console 228

Stepping Through the Code 229

Call Stack 231

Find the Root Cause 231

Code, Test, Debug, Repeat 232

Summing Up 232

13 Learning to Fish: How to Acquire a Lifetime of Programming Knowledge 233

How to Search 234

Finding the Right Terms 235

Working Backward 236

Identifying Quality Resources 236

Personal Blogs: Hidden Gems 237

Where, When, and How to Ask Programming Questions 237

Where 237

When 240

How 241

Learn by Teaching 241

Summing Up 242

14 Building Your Skills 243

Make kittenbook Your Own 243

Restyle Facebook 243

Add New Functionality 244

Share Your Version of Kittenbook 245

Find Your Own Project 246

Solve Your Own Problem 246

Be Ambitious 246

Get Help, Give Help 247

Open Source Projects 247

GitHub 247

Finding a Project 248

Different Ways to Contribute 248

Create Your Own 249

Free Online Education 249

Project Euler 249

Udacity 250

Coursera 250

codecademy 251

Khan Academy 251

Tutorials 251

Paid Education 252

Read a Book 252

Udacity and Coursera 252

Treehouse 253

Summing Up 253

15 Advanced Topics 255

Version Control 255

Why Use Version Control? 256

Working with a Team 257

Subversion 260

Git 260

OOP (Object-Oriented Programming) 265

Classes 266

Inheritance 266

Instances 267

Design Patterns 268

Pub Sub 268

Mediator 269

Singleton 270

Summing Up 270

Glossary 273

TOC, 9780789753397, 10/13/2014

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