LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing

LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing

by Jonny Gorden
ISBN-10:
155622253X
ISBN-13:
9781556222535
Pub. Date:
11/14/2004
Publisher:
Jones & Bartlett Learning
ISBN-10:
155622253X
ISBN-13:
9781556222535
Pub. Date:
11/14/2004
Publisher:
Jones & Bartlett Learning
LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing

LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing

by Jonny Gorden

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Overview

Companion CD included with all the featured third-party plug-ins and more!
Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters.
Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages; discover multiple methods for modeling characters and clothing using subdivision patches; understand the techniques for creating complex UV mapping; learn about surface attributes and surfacing characters; enhance the appearance of your characters through the use of gradients and procedural textures; explore a variety of techniques for creating image maps and applying them to your characters.

Product Details

ISBN-13: 9781556222535
Publisher: Jones & Bartlett Learning
Publication date: 11/14/2004
Series: Wordware Game and Graphics Library
Edition description: 1E
Pages: 471
Product dimensions: 6.00(w) x 8.90(h) x 1.10(d)

About the Author

Zero Gravity Entertainment

Table of Contents

Introductionxiii
Chapter 1Getting Started1
1.1Files and Folders1
1.2Modifying Shortcuts3
1.3Configuring Modeler4
Options4
Interface6
1.4Configuring Layout9
Options9
Interface12
Part IPreparation
Chapter 2Concept Stage18
2.1Character Design18
What and Who18
Research19
2.2Analyzing the Concept21
2.3Preparation23
Read the Script23
Size Counts25
Background Images26
Part IIMorfi
Chapter 3Creating Morfi32
3.1Modeler Setup32
3.2Modeling the Body34
Torso34
Legs and Feet39
Arms43
Hands46
3.3Modeling the Head56
Mouth59
Teeth and Tongue62
Ears64
Eyes69
3.4Creating Surfaces73
Weights and Gradients75
Creating Weight Maps76
Creating Gradients77
3.5Creating Morphs79
Creating Mouth Expressions80
Opening the Jaw82
Creating Eyelid Morphs83
Chapter 4Rigging Morfi85
4.1Creating Skelegons85
Spine85
Leg87
Pelvis89
Arm89
Hand and Fingers90
Eye92
Ear and Antenna94
4.2Weight Mapping96
Arms96
Hands97
Head98
Legs and Feet100
Body102
Eyes104
Assigning Weights to Skelegons106
Preparing for Layout107
4.3Layout108
Object Properties108
Converting Skelegons110
Parenting the Bones111
Adjusting the Leg Bones114
Adjusting the Arm Bones116
Creating Animation Controls118
Creating Control Parents121
Configuring the Controls122
Bone Settings124
Bone Strength129
Mirroring the Rig130
Organizing the Rig132
4.4Advanced Rigging134
Eyes and Eyelids134
Eye Stretching135
Eyelid Automation139
Adding More Eyelid Controls143
Testing the Rig144
Part IIIHamish
Chapter 5Modeling148
5.1Subpatch Modeling 101148
Subpatch Limitations149
Subpatch Guidelines150
Subpatch Distortion152
5.2Modeler Setup153
5.3Modeling the Head154
Basic Shapes154
Eye Sockets157
Nose159
Mouth166
Ears173
Adjusting the Shapes181
Creating the Details182
Ears183
Nostrils187
Nose Wrinkles190
Eyes and Eyelids194
Eyebrows197
Adjusting the Proportions201
Inner Mouth204
Gums206
Tongue209
Teeth211
Closing the Mouth216
Final Details218
Hair219
Final Eyeballs221
5.4Modeling the Body224
Torso225
Arms228
Groin230
Legs232
Hands236
Fingers241
Feet246
Toes250
Detail254
5.5Modeling Clothes256
Shoes256
Pants263
Shirt266
Detailing the Shirt271
Socks273
5.6Creating Morphs278
Eye Blink278
Mouth Open280
Chapter 6Texturing283
6.1UV Mapping283
Planning283
UV Maps vs. Standard Projections284
Analyzing the Model284
Surfaces and UV Maps286
Multiple Surfaces per UV Map286
Multiple UV Maps per Surface287
UV Mapping Part of a Surface288
Textures and UV Maps288
Aspect Ratio289
Aligning Texture Size290
UV Texture Distortion291
Mapping Faces vs. Subpatches291
Subpatch Distortion291
UV Polygon Scale292
Discontinuous UVs293
Unwelding Points295
Cutting and Pasting295
UV Map Creation296
Basic Projections296
Automatic or Manual Settings300
Retaining Scale300
Internal Seams301
UV Morphs302
UV Map Editing303
Symmetrical Editing303
Transform UV303
Quantize UVs304
Checkerboard Test304
6.2Creating the UV Maps305
UV Mapping the Head305
Creating a UV Morph306
Creating the UV Map306
Initial Editing310
Checkerboard Test313
Editing the UV Map316
Adjusting Texture Scale318
UV Mapping the Nose319
Editing the UV Map321
Merging the Head323
UV Mapping the Ears323
Creating the UV Morph323
Creating the UV Map325
Adjusting the UV Map327
Editing the UV Map330
Creating the Body UVs332
UV Mapping the Torso332
UV Mapping the Arms334
UV Mapping the Legs336
Merging the Arms and Legs339
UV Mapping the Hands340
Merging Discontinuous UVs342
UV Mapping the Feet342
Merging the Hands and Feet344
Editing the Body UVs344
Creating Surfaces344
Applying Checkerboards345
Adjusting the Checkerboards346
Editing the Torso348
Editing the Arms and Legs348
Editing the Hands and Feet349
UV Mapping the Clothes350
Creating the Pants UVs350
Creating the Sock UVs355
Creating the Shoe UVs357
Applying Checkerboards360
Adjusting the Checkerboards361
Editing the Clothes UVs362
Preparing for Surfacing363
Saving the Object364
6.3Surfacing365
Surfaces and Light365
Shading Noise Reduction365
Surface Preview366
Basic Surface Attributes366
Color, Luminosity, and Diffuse366
Specularity, Glossiness, and Reflection367
Transparency, Refraction, and Translucency367
Preparing the Scene367
Default Lighting Rig368
Object Properties368
Adjusting the Surfaces369
Surfacing the Skin370
Surfacing the Mouth371
Surfacing the Teeth371
Surfacing the Eyes371
Surfacing the Hair374
Surfacing the Clothes375
Surfacing the Shoes375
6.4Gradients376
Weight Maps and Gradients376
0% or Nothing376
Negative Values377
Other Input Parameters378
Previous Layer378
Bump378
Incidence Angle378
Light Incidence378
Creating Gradient Weight Maps379
Dark Weight Map379
Mouth Weight Maps381
Hair Weight Map382
Creating the Gradients382
Dark Gradient382
Other Mouth Gradients383
Hair Gradient384
6.5Procedural Textures385
Viper Previews385
Applying Procedurals385
Skin Procedurals385
Mouth Procedurals389
Clothes Procedurals392
Shoe Procedurals393
6.6Image Maps396
Image Editing Software396
Planning396
Image Size396
Images vs. Other Textures396
Image Formats397
Color Resolution397
Previewing Image Maps397
Creating the Images397
Preparing the Images400
Final Resolution400
Preparing the Layers401
Painting Textures401
Layers402
Maintaining Consistency402
Dealing with Seams403
Creating the Head Textures403
Painting the Color Map403
Applying the Color Map406
Creating the Bump Map407
Creating the Diffuse Map411
Creating the Specular Map413
Creating the Nose Textures415
Painting the Alpha Map415
Painting the Color Map416
Applying the Color Map417
Creating the Bump Map419
Creating the Diffuse Map420
Creating the Specular Map420
Creating the Glossiness Map421
Creating the Ear Textures423
Creating the Color Map423
Creating the Other Maps424
Creating the Body Textures425
Creating the Arm and Leg Textures426
Creating the Color Map426
Creating the Bump Map429
Creating the Other Maps430
Creating Asymmetrical Maps431
Creating the Hand and Foot Textures433
Adjusting the Procedural Bump434
Clothes Textures437
Sock Textures437
Shoe Textures439
Pants Textures440
Eye Texture441
Projected Textures442
Creating the Images443
Shoe Textures443
Shirt Textures444
6.7Final Texturing447
Converting the Images447
Final Adjustments448
Lighting Tests449
Low Light Test449
Bright Light Test450
6.8Render Test452
QuickTime VR
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