Magic and Showmanship: A Handbook for Conjurers
Like theatrical presentations, conjuring is an art of illusion. A magician skilled in the craft is able to convince an audience that he or she can read minds, communicate with the spirit world, make objects appear or disappear, and perform other acts of seemingly genuine magic. Without having mastered the art of presentation or “showmanship,” however, even the most competent sleight-of-hand artist can fall short in performance. With this in mind, noted authority Henning Nelms goes beyond the basics to show how techniques developed for the stage by playwrights, directors, and actors can heighten the dramatic effect of a magician’s performance.
In this instructive book, Helms analyzes every phase of conjuring — from sleights, devices, and illusions to misdirection, controlling the audience’s attention, incorporating “patter,” and the effective use of assistants. Of particular interest is a chapter on body language, posture, positioning and movement. Also included are some 60 original routines — from simple card tricks to such major illusions as having the performer suddenly appear at stage center.
Indispensable as an instruction manual for novices, this how-to guide — enhanced with nearly 200 of the author’s illustrations — will also serve as a lasting source of advice and inspiration for veteran conjurers.
"1111327556"
Magic and Showmanship: A Handbook for Conjurers
Like theatrical presentations, conjuring is an art of illusion. A magician skilled in the craft is able to convince an audience that he or she can read minds, communicate with the spirit world, make objects appear or disappear, and perform other acts of seemingly genuine magic. Without having mastered the art of presentation or “showmanship,” however, even the most competent sleight-of-hand artist can fall short in performance. With this in mind, noted authority Henning Nelms goes beyond the basics to show how techniques developed for the stage by playwrights, directors, and actors can heighten the dramatic effect of a magician’s performance.
In this instructive book, Helms analyzes every phase of conjuring — from sleights, devices, and illusions to misdirection, controlling the audience’s attention, incorporating “patter,” and the effective use of assistants. Of particular interest is a chapter on body language, posture, positioning and movement. Also included are some 60 original routines — from simple card tricks to such major illusions as having the performer suddenly appear at stage center.
Indispensable as an instruction manual for novices, this how-to guide — enhanced with nearly 200 of the author’s illustrations — will also serve as a lasting source of advice and inspiration for veteran conjurers.
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Magic and Showmanship: A Handbook for Conjurers

Magic and Showmanship: A Handbook for Conjurers

by Henning Nelms
Magic and Showmanship: A Handbook for Conjurers

Magic and Showmanship: A Handbook for Conjurers

by Henning Nelms

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Overview

Like theatrical presentations, conjuring is an art of illusion. A magician skilled in the craft is able to convince an audience that he or she can read minds, communicate with the spirit world, make objects appear or disappear, and perform other acts of seemingly genuine magic. Without having mastered the art of presentation or “showmanship,” however, even the most competent sleight-of-hand artist can fall short in performance. With this in mind, noted authority Henning Nelms goes beyond the basics to show how techniques developed for the stage by playwrights, directors, and actors can heighten the dramatic effect of a magician’s performance.
In this instructive book, Helms analyzes every phase of conjuring — from sleights, devices, and illusions to misdirection, controlling the audience’s attention, incorporating “patter,” and the effective use of assistants. Of particular interest is a chapter on body language, posture, positioning and movement. Also included are some 60 original routines — from simple card tricks to such major illusions as having the performer suddenly appear at stage center.
Indispensable as an instruction manual for novices, this how-to guide — enhanced with nearly 200 of the author’s illustrations — will also serve as a lasting source of advice and inspiration for veteran conjurers.

Product Details

ISBN-13: 9780486136783
Publisher: Dover Publications
Publication date: 04/02/2012
Series: Dover Magic Books
Sold by: Barnes & Noble
Format: eBook
Pages: 322
File size: 13 MB
Note: This product may take a few minutes to download.
Age Range: 10 Years

Read an Excerpt

Magic and Showmanship

A Handbook for Conjurers


By Henning Nelms

Dover Publications, Inc.

Copyright © 1969 Henning Nelms
All rights reserved.
ISBN: 978-0-486-13678-3



CHAPTER 1

THE TWO MAGICS

The art of conjuring consists in creating illusions of the impossible.

In 1856, French North Africa was as disturbed as it is today. However, the agitators were not Communists but marabouts—Mohammedan fanatics who worked the Arabian mobs into superstitious frenzy by pretending to possess magical powers.

The French Government displayed imagination almost unique in official circles and sent a conjurer, Robert-Houdin, to discredit the marabouts by outdoing their magic.


One of Robert-Houdin's feats is probably the most perfect example of conjuring ever performed. The marabouts had a trick which apparently proved that no pistol aimed at them would fire. The French conjurer countered by letting a marabout shoot at him and catching the bullet in an apple stuck on the point of a knife. However, Robert-Houdin had announced publicly that his "magic" consisted entirely of tricks, and the shrewder marabouts guessed that his bullet-catching feat could be performed only with his own gun.

Some time later, while the Frenchman was stopping in a native village, a marabout drew two pistols from his burnoose and challenged Robert-Houdin to a duel in which the marabout claimed the right to the first shot! Robert-Houdin protested but finally agreed to fight the duel under the marabout's conditions at eight o'clock the following morning.

The meeting took place in an open square surrounded by whitewashed buildings. The square was packed with Arabs who hoped to see the Frenchman killed. The marabout produced his pistols which he loaded with powder. He offered Robert-Houdin a handful of bullets. The Frenchman chose two, dropped them into the weapons, covered them with paper wads, and thrust them into the barrels with a ramrod.

The marabout had watched every step and felt sure that his adversary could not escape. He took careful aim and pulled the trigger. Robert-Houdin smiled—and displayed the bullet between his teeth.

The marabout tried to seize the other pistol, but the French conjurer held him off, saying, "You could not injure me, but you shall see that my skill is more dangerous than yours. Watch!"

He fired at the nearest wall. Whitewash flew. Where the bullet had struck, a gout of blood appeared and dripped down the masonry.

The art of illusion is at least 95 per cent applied psychology. In the duel with the marabout, psychology accounted for 98 per cent of the effect. The underlying trick was simple. If it had been used alone, it might have puzzled the Arabs, but the dramatic impact would have been lost.

In those days, duelling pistols were provided with bullet molds. Robert-Houdin cast two hollow balls of wax which he rubbed with graphite to make them look like lead. One ball was left empty; the other was filled with blood drawn from his thumb. He switched these for the real bullets by sleight of hand. The empty ball went into the marabout's gun and was rammed home with enough force to break the wax into small bits. The blood-filled bullet in the conjurer's pistol was merely pushed into the barrel. It was strong enough to hold together until it struck the wall and splashed it with blood.


Robert-Houdin was able to overcome the Arabs because he followed the formula adopted by the most successful wonder-workers down the ages. Witch doctors, pagan priests, spiritualist mediums, and confidence men have impressed their dupes by making the least possible use of trickery and applying all the psychology they could muster. Modern conjurers can profit from following the same rules. When they use more than one part of trickery to nine parts of psychology, they cannot hope to create the maximum impression.


DRAMA AS MAGIC

Drama, like conjuring, is an art of illusion. A play does not take place on the stage but in the minds of the spectators. What really happens is that a troupe of actors repeats a carefully rehearsed routine before an obviously artificial setting. The audience, however, misinterprets this as a series of exciting events in the lives of the characters.

Forcing spectators to interpret what they see and hear in ways which they know are false comes as close to genuine magic as we are likely to get. The everyday illusions of the legitimate stage put all but the best conjuring performances to shame. Even a second-rate play convinces spectators of "facts" which they know are not true. It can go further and use these imaginary "facts" to wring real tears from the eyes of the audience. Everyone is aware that a leading lady on Broadway receives a salary which puts her in the upper tax brackets. Nevertheless, this knowledge does not keep audiences from sobbing over her poverty when she impersonates a homeless waif.

The magic of drama is infinitely more powerful than the magic of trickery. It is as available to the conjurer as it is to the actor. The only difference is that actors take it for granted, whereas few conjurers are even aware that it exists.

You need not accept this on my testimony. Here is evidence from Harlan Tarbell, one of the greatest conjurers of the twentieth century:

What magical showmanship can do was brought home to me forcibly when a party of twelve magicians, including myself, went to see the play The Charlatan in which Frederick Tilden was playing the leading role of Cagliostro, the magician. We sat delighted at the magic and illusions that he presented from time to time in the play. When he produced a rosebush from a seed which he planted into a bit of sand in a clear glass flower-pot, we were completely mystified. Here, truly, was a great magician whom we had hitherto missed. After the show, we went back stage, met Tilden and invited him out to dinner....

As is customary at dinners, some of the boys performed a few miracles. This was no exception. When Tilden was called on to perform, he said, "Why, boys, I'm no magician. I do not do tricks. You have me all wrong. I am just an actor."

"Oh, no," said we, "You are a magician. Didn't we see the wonderful magic you performed in the theater this afternoon? ..."

He leaned back and laughed. "Do you mean to say those simple tricks fooled you?"

Then Tilden gave us an excellent talk. He said that when he was chosen to play the part of a noted magician, Cagliostro, he determined to make himself feel like a great magician and act the part. He studied what he thought a man like Cagliostro would do and what he would say in the emergencies which the play brought forth....

He decided that things could be produced and vanished from places which an audience would least suspect. In this instance, the man who appeared most innocent of helping him was the villain, a lawyer who tried to expose Cagliostro and prove him to be a faker. So Tilden thought his best helper would be this disturbing lawyer, a skeptic who sought every way possible to undo the magician. In the eyes of the audience, this lawyer and the magician were bitter enemies. In reality, it was the lawyer who helped create the illusions. When the lawyer lifted up the paper cone from the flower-pot to see that there was no trickery, he put the flowers into the cone himself in readiness for the production a moment later. And Tilden, in his mastery of showmanship, put his effects over as though he were the greatest magician in the world.


The bullet-catching routine provides another example. As far as the trickery was concerned, Robert-Houdin's feat was merely another version of stage effect that was old even in his day. But from the standpoint of the audience, there was no comparison. The stage performers challenged their audiences to discover how the gun was faked so that no bullet came out of the muzzle. Sometimes the device actually lay elsewhere. However, as that possibility did not occur to the spectators, it could not affect their reactions. The Arabs in Robert-Houdin's audience, on the other hand, did not think of him as doing a trick. From their viewpoint, he was staking his life in a duel for the control of North Africa—a duel in which only the power of his magic could protect him from certain death!

Actually, the stage versions are extremely dangerous. At least ten performers have been killed by them, and there have been twice as many nonfatal accidents. But most theatergoers do not know that and would not believe it if they were told. Hence, the men who have presented the trick on stage were taking a tremendous risk without making a corresponding impression on their audiences. This illustrates a basic principle. What occurs on the stage is of no consequence except as it affects the thinking of the spectators. All that matters is what they think and see and hear.


TRICKS VS. ILLUSIONS

Stage bullet-catching is a trick. It makes the audience wonder how it is done, but it does not persuade anyone, even momentarily, that the performer's magic renders him invulnerable to rifle fire. Robert-Houdin, on the other hand, created an illusion. He persuaded his audience that no bullet could harm him.

Unfortunately, conjurers have formed the habit of referring to any large trick as an "illusion." The term is used as a description of size. If the equipment is big enough, the trick is called an "illusion" even though a ten-year-old child can see through it. This careless use of language is likely to confuse our thinking. We shall not follow the custom. Instead, we shall call anything a "trick" which challenges its audience to discover how it was worked. We shall reserve illusion for those feats which actually convince the audience. In most cases, the conviction will be neither deeper nor more lasting than the conviction of an audience at Hamlet that the prince has been killed in a duel. However, this is all the theater needs to create drama—and it is all a conjurer needs to fascinate his audience instead of being content to provide a little amusement.

There is a tremendous difference between even such short-lived illusions and none at all. If a play fails to create any illusion, it is worthless. On the other hand, if it succeeds in creating an illusion, the fact that the spell of the drama is broken with the fall of the curtain does not diminish its effect in the slightest.

Fortunately for conjurers, a routine that fails to create an illusion is better than an unconvincing performance of a play. It may still be highly entertaining as a trick. Nevertheless, as illusions have far more appeal to most audiences, there is no reason why we should not gratify them and ourselves by providing the additional interest.

The difference between a trick and an illusion depends largely on the conjurer's attitude. Illusions take many different forms. But, in the most typical examples, the performer claims some specific, supernormal power and makes this claim as impressively as possible. He then indicates that the purpose of his performance is to demonstrate the power. He provides this demonstration, and it appears to prove his claim.

The conjurer who presents a trick usually begins by admitting that it is a trick. On the rare occasions when he pretends to have some remarkable power, he does it half-heartedly as though to say, "We all know that this is pure hokum, and that I only talk about magic, telepathy, or what not because it is part of the act." Such an attitude cannot create an illusion. If one actor in a play treated his part in this fashion, the play would fail. Furthermore, even when the man who performs a trick does claim a power, he usually leaves it vague; the trick is not treated as a demonstration of the power, and the effect does not prove the claim. He cannot expect to create an illusion, because neither he nor his audience knows what illusion he is trying to create.


THE MAGIC OF MEANING

No matter how astonishing a trick may be, it suffers from one major fault—it has no point. Suppose you could work miracles. Suppose that, without coming near me, you simply gestured toward my pocket and told me to put my hand in it. I did so and took out a ham sandwich. This would no doubt amaze me, but after I had recovered from my surprise my only feeling would be, "So what?"

But suppose I say, "I'm hungry," and you reply, "I can fix that. Look in your left coat pocket." When I do so, I find a sandwich. This has a point. It makes sense. You cannot work that sort of miracle, but you can add meaning to your conjuring.

Even the celebrated classics of conjuring have no point. The spectator may say, "Marvelous." However, he then shrugs his shoulders and adds mentally, "But what of it ?" This is why many people find tricks dull. They feel that any form of entertainment should have meaning. When they can find none in a trick, they yawn.

Consider the well-known Four Ace Trick for example. The Aces are dealt on a table. Three indifferent cards are placed on each Ace. A pile is chosen by a spectator. When it is turned over, it is found to contain all four Aces and the other piles are shown to consist of indifferent cards. The audience may be amazed, but the trick makes little impression because it has no significance. If you could perform real magic, even very minor magic, would you waste it on an effect like that?

An illusion is entirely different. The fact that the performer claims a supernormal power, and proposes to demonstrate it, arouses attention. It gives the spectators a definite idea on which to focus: Can this man substantiate his incredible claim? The mental attitude of the audience watching an illusion is far removed from that of one watching a mere trick.

Interest depends entirely on meaning. The degree of interest that spectators take in any performance is in direct proportion to its meaning for them. The more meaning you can pack into a presentation, the more interest it will excite. An illusion creates interest because the conjurer gives it meaning by proposing to demonstrate some remarkable power. A typical trick has no meaning beyond the fact that it presents a puzzle and challenges the audience to find a solution.

Many people find puzzles dull. Even the enthusiast is bored by some types of puzzles. Conjuring puzzles are not likely to fascinate anyone who is not a conjuring-puzzle addict.

Conjuring puzzles have a special weakness. When a spectator meets the challenge by solving the puzzle, the conjurer loses. When the spectator fails, he regards the conjuring puzzle like any other puzzle; he gives up and feels entitled to be told the answer. This places the performer in an insolvable dilemma. If he refuses to divulge his secret, the spectators feel frustrated and resentful; if the conjurer yields, the explanation seems so trivial that they feel let down.

When we supply a meaning, we eliminate the challenge, and the puzzle becomes secondary. After the climax, the spectator may wonder how it was achieved. But even then, the puzzle element is greatly weakened. In fact, if the meaning is made strong enough, many spectators may not realize that there is any puzzle to solve. With a competent performance and a not-too-skeptical audience, the following illusion will be accepted as a genuine demonstration of telepathy.


DIAL INFORMATION

Start a conversation on the subject of extrasensory perception. Try to have each spectator express his views. This arouses interest in the subject before you even suggest your intention of exhibiting any supernormal phenomenon.

Remark that a friend of yours claims to be telepathic. You have seen him do some remarkable things with ESP cards, but you suspect he is a fake. Your friend claims that distance is no barrier, and that he can read minds ten miles away as easily as those in the same room. In fact, he says people call him up on the phone and ask him to read their minds as a stunt. This happened so often that he had to get an unlisted number. However, he let you have his number and promised to give you one demonstration of his powers. This seems as good a time as any to take him up on his offer.

As you have no ESP cards, you will have to use something else. Why not coins ? Take a handful of change from your pocket and have someone choose a coin. Let us suppose that he chooses a quarter.

Your telepathic friend has given you a card bearing his unlisted number. Read this to yourself to refresh your memory, but before you dial say to a second spectator, "After I get him, you do the talking. My friend lives alone, so he's the only one who can answer and you won't have to call for him by name. Just tell him I said he can read your mind, and ask him if he knows what you're thinking about. Don't say it's a coin."

Dial the number and wait until the telepath answers. Do not speak yourself; simply hand the telephone to the person who is to do the talking.

When the telepath is asked to read the speaker's mind, he replies that the group must all think of the same thing. After a pause, he announces that the object is round and metallic, probably a coin. He then adds, "Tell Joe (you, the conjurer) that he's in this too. If he'll get his mind off the blonde in the red dress and focus it on the coin, I may be able to give the demonstration." As there actually is a blonde in a red dress and you have been eyeing her during the test, this comes as a shock to everyone—including you.


(Continues...)

Excerpted from Magic and Showmanship by Henning Nelms. Copyright © 1969 Henning Nelms. Excerpted by permission of Dover Publications, Inc..
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Table of Contents

1 The Two Magics
2 Deception vs. Conviction
3 The Measure of Meaning
4 Who?
5 Making the Most of Assistants
6 Casting the Spell
7 Mystery without Magic
8 Providing the Proof
9 Devices for Deception
10 The Great Secret
11 Eliminating Departures
12 Consistency in Characterization
13 Concealing Devices
14 Controlling Attention
15 Misdirection
16 Devising Illusions
17 Dramatic Structure
18 Continuity
19 Material for Entertainment
20 Words
21 Business
22 The Performer and the Stage
Routines
Index
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