Marx at the Arcade: Consoles, Controllers, and Class Struggle

Marx at the Arcade: Consoles, Controllers, and Class Struggle

by Jamie Woodcock
Marx at the Arcade: Consoles, Controllers, and Class Struggle

Marx at the Arcade: Consoles, Controllers, and Class Struggle

by Jamie Woodcock

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Overview

More people are playing video games than ever before, and yet much of the work of their production remains obscured to us.

Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.

 


Product Details

ISBN-13: 9781608468676
Publisher: Haymarket Books
Publication date: 06/18/2019
Sold by: Barnes & Noble
Format: eBook
File size: 1 MB

About the Author

Jamie Woodcock is a sociologist of work, focusing on digital labour, the gig economy, and resistance. He is currently a fellow at the London School of Economics, and is the author of the award-winning Working the Phones (2016). He is on the editorial board of the Historical Materialism and an editor of Notes from Below, an online journal of workers’ inquiry.

 

Table of Contents

Author's Note vi

Acknowledgments vii

Introduction 1

Part I Making Videogames

A History of Videogames and Play 11

The Videogames Industry 35

The Work of Videogames 61

Organizing in the Videogames Industry 91

Part II Playing Videogames

Analyzing Culture 105

First-Person Shooters 113

Role-Playing, Simulations, and Strategy 125

Political Videogames 135

Online Play 149

Conclusion: Why Videogames Matter 159

Notes 165

Index 187

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