Mastering ARKit: Apple's Augmented Reality App Development Platform
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.
You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
You'll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you'll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you tobecome an advanced augmented reality engineer.
By the end of the book, you'll have the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality platforms.
What You'll Learn
  • Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
  • Understand the business models that support augmented reality
  • Incorporate surface detection, computer vision, and body motion capture in your apps

Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.
1140184485
Mastering ARKit: Apple's Augmented Reality App Development Platform
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.
You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
You'll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you'll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you tobecome an advanced augmented reality engineer.
By the end of the book, you'll have the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality platforms.
What You'll Learn
  • Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
  • Understand the business models that support augmented reality
  • Incorporate surface detection, computer vision, and body motion capture in your apps

Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.
54.99 In Stock
Mastering ARKit: Apple's Augmented Reality App Development Platform

Mastering ARKit: Apple's Augmented Reality App Development Platform

by Jayven Nhan
Mastering ARKit: Apple's Augmented Reality App Development Platform

Mastering ARKit: Apple's Augmented Reality App Development Platform

by Jayven Nhan

Paperback(1st ed.)

$54.99 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE

    Your local store may have stock of this item.

Related collections and offers


Overview

Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic.
You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
You'll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you'll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you tobecome an advanced augmented reality engineer.
By the end of the book, you'll have the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality platforms.
What You'll Learn
  • Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
  • Understand the business models that support augmented reality
  • Incorporate surface detection, computer vision, and body motion capture in your apps

Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.

Product Details

ISBN-13: 9781484278352
Publisher: Apress
Publication date: 02/24/2022
Edition description: 1st ed.
Pages: 549
Product dimensions: 6.10(w) x 9.25(h) x (d)

About the Author

Jayven Nhan has worked with the biggest international and national enterprises in health care, financial banking, and entertainment streaming industries. He has published books and over 30 App Store apps. Jayven is an Apple scholar who contributes his best work to passion, fitness training, and nutrition. Passion makes problem-solving an enjoyment. Outside of coding, you may find him listening to audiobooks and podcasts, reading, or learning from YouTube videos.

Table of Contents

Chapter 1: Why Augmented Reality.- Chapter 2: ARKit - Under the Hood.- Chapter 3: Designing and Prototyping an Augmented Reality Experience.- Chapter 4: Building Your First ARKit App with SceneKit.- Chapter 5: Understanding and Implementing 3D Objects.- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit.- Chapter 7: Understanding Physics by Launching a Rocket Ship.- Chapter 8: Light Estimation and Environment Texturing.- Chapter 9: 2D Image Recognition and Filter Modification.- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience.- Chapter 11: Creating Immersive Audio Experiences.- Chapter 12: Working with SpriteKit and ARKit.- Chapter 13: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision.- Chapter 14: Crafting Your Digital Universe with 3D Assets.- Chapter 15: Building Shared Experiences with Multipeer Connectivity.- Chapter 16: Face Tracking.- Chapter 17: Simultaneously Integrate Face Tracking and World Tracking.- Chapter 18: Body Motion Capture.- Chapter 19: People Occlusion.- Chapter 20: Working with SwiftUI and ARKit.- Chapter 21: Record Augmented Reality Experiences with ReplayKit.

From the B&N Reads Blog

Customer Reviews