Performing Electronic Music Live
Performing Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live.

Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology.

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Performing Electronic Music Live
Performing Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live.

Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology.

49.99 In Stock
Performing Electronic Music Live

Performing Electronic Music Live

by Kirsten Hermes
Performing Electronic Music Live

Performing Electronic Music Live

by Kirsten Hermes

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$49.99 
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Overview

Performing Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live.

Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology.


Product Details

ISBN-13: 9780367340735
Publisher: Butterworth-Heinemann
Publication date: 12/29/2021
Series: Audio Engineering Society Presents
Pages: 304
Product dimensions: 7.00(w) x 10.00(h) x (d)

About the Author

Kirsten Hermes is an interdisciplinary researcher, book author, senior lecturer, violinist and audio-visual artist, bridging scientific and creative domains in her work. She tours internationally under the moniker Nyokeë, integrating the iconic sound of retro games consoles into high-energy electropop tracks, accompanied by her moving graphics. Together with Joe Smith, she is also in a hybrid neoclassical and electronic band called Emb:re.

Kirsten holds a PhD in sound perception from the University of Surrey (UK), which was funded by the British Engineering and Physical Sciences Council. She also holds a Masters Degree in Audio Production from the University of Westminster. Kirsten regularly publishes interdisciplinary book chapters and academic papers, combining scientific and technical knowledge with creative practice.

Table of Contents

List of illustrations xix

Preface xxv

Acknowledgements xxvii

Introduction 1

1 General advice 8

1.1 The concept 8

1.2 Confidence and preparation 9

1.2.1 Effective rehearsal 9

1.2.2 Dealing with stage fright 9

1.2.3 Stepping into the performance persona 10

1.2.4 Using feedback and being prepared for rejection 10

1.3 Quality of the production 11

1.4 Factors that determine the setup choice 11

1.4.1 The music - genre and composition 12

1.4.2 The act - personality, motivation, and skills 12

1.4.3 Band members and skills 13

1.4.4 The performance situation 13

1.4.4.1 The audience 13

1.4.4.2 The venue and playback system 14

1.4.4.3 Risk 14

1.4.4.4 Budget 14

1.4.4.5 Need for portability 14

Tutorial and takeaway points 14

Notes 15

2 DAWs and controllers 16

2.1 Non-linearity of time 17

2.2 Overview of performance DAWs 21

2.2.1 Ableton Live 22

2 2.2 Bitwig 22

2.2.3 Maschine 22

2.2.4 Logic Pro 22

2.2.5 Motu Digital Performer 23

2.2.6 FL studio 23

2.2.7 Standalone hardware DAW equivalents 23

2.3 Plugging in hardware 23

2.3.1 Live arrangement 25

2.3.2 One-shots and finger-drumming 27

2.3.3 Performing on software instruments 27

2.3.4 Controlling audio effects 27

2.3.5 Other external hardware 29

2.4 Prepared musical material and live recording 29

2.5 Collaboration 30

2.6 Randomness and generative approaches 30

2.7 Customizing the performance interface 30

2.8 Performing live in more studio-oriented DAWs 31

2.9 Working with visuals 31

2.10 Recording the show 31

Tutorial 32

From a complex studio production to an intuitive live set 34

Looping clips 34

One-shots 37

Follow actions 37

Live effects 38

Live keys and vocals 38

Visuals 39

2.11 Takeaway points 39

Notes 39

Interview Robert Henke 40

3 MIDI and CV performance controllers 49

3.1 CV/GATE 49

3.2 The MIDI protocol 50

3.2.1 MIDI messages in the MIDI 1 protocol 51

3.2.2 MIDI 2.0 53

3.3 Types of performance controllers 53

3.3.1 Buttons 54

3.3.2 Continuous signals: knobs, faders, sliders 54

3.3.3 Controllers that resemble traditional musical instruments 55

3.3.4 Modular controllers 56

3.3.5 Motion-controlled performance hardware 56

3.3.6 Turning non-musical hardware into MIDI controllers 58

3.3.7 MIDI Polyphonic Expression 59

3.3.8 Sequencers 60

3.3.9 Clock signals and MIDI routing 61

Tutorial 61

3.4 Takeaway points 64

Notes 64

4 DJing and tumtablism 65

4.1 A short history of DJing 66

4.2 Types of DJ in the present day 68

4.2.1 Touring artist-DJs 68

4.2.2 Resident DJs 68

4.2.3 Mobile event DJs 68

4.2.4 Radio DJs 69

4.2.5 Online DJ-producers 69

4.3 DJ techniques 69

4.3.1 Mixing techniques and tumtablism 69

4.3.2 Virtuoso tumtablism 70

4.3.3 Effects and audio processing 70

4.3.4 Programming 70

4.4 DJ tools available today 71

4.4.1 DJ software and hardware controllers 72

4.4.2 CDJs 72

4.4.3 Going retro: using vinyl for DJing 73

4.4.4 Headphones, monitors, and microphones 73

4.4.5 Streaming tracks from online platforms 74

Tutorial: three DJ setups presented by Dan Murray 74

Preparation 74

DJ skills and techniques 75

Beatmatching on vinyl 75

Getting creative on CDJs 76

Working with a hybrid setup 77

Performance styles 77

4.5 Takeaway points 78

Notes 78

Interview Alex M.O.R.P.H. 79

5 Incorporating acoustic instruments and vocals 87

5.1 Traditional instruments in electronic music 87

5.2 Fusion genres 89

5.3 Live instruments and vocals that are not on the record 90

5.4 Instruments that are on the record but not on stage 91

5.5 Microphones and D1 boxes 91

5.6 Effects and sound manipulation 92

5.6.1 Vocal effects processing 93

5.6.2 Vocoders and talk boxes 93

5.6.3 Effects for other instruments 94

Tutorial: generated live vocal harmonies, violin and synth 94

5.7 Takeaway points 96

Notes 96

Interview Matt Robertson 97

6 Live synthesis and sound design 107

6.1 Synthesis technology 107

6.1.1 Synthesis techniques 109

6.1.1.1 Additive synthesis 109

6.1.1.2 Subtractive synthesis 110

6.1.1.3 FM synthesis 110

6.1.1.4 Waveshaping synthesis 110

6.1.1.5 Sampling 110

6.1.1.6 Granular synthesis 111

6.1.1.7 Wavetable synthesis 111

6.1.1.8 Physical modelling synthesis 111

6.1.2 Controls typically found on commercial synthesizers 112

6.1.2.1 Oscillators 112

6.1.2.2 Amplifier 113

6.1.2.3 Amplitude envelope 113

6.1.2.4 Filters 113

6.1.2.5 Modulation 114

6.1.2.6 Clock 114

6.1.2.7 Effects, sequencing, and arpeggiators 114

6.1.2.8 Playback controls 115

6.2 A rich history of artists shaping their sound through synthesis 115

6.2.1 Retro-leaning synths used by current artists 116

6.3 A brief history of sampling 117

6.4 Using synths and samplers on stage 119

6.4.1 Playing live on hardware synthesizers and samplers 119

6.4.1.1 Choosing hardware synths 119

6.4.1.2 Working with pre-programmed sequences 120

6.4.1.3 Modular synthesizers on stage 121

6.4.2 Performing live with software synthesizers 122

Tutorial 122

6.5 Takeaway points 124

Notes 124

7 Performing without a laptop 125

7.1 Building blocks of a laptop-free setup 126

7.1.1 Sound sources 126

7.1.2 Control signal generators 128

7.1.2.1 Clock signal generators 129

7.1.3 Control signal routing tools 129

7.1.4 Sound processors and effects 130

7.1.5 Mixers 131

7.2 All-in-one hardware tools 132

7.3 Cabling and connections 132

Tutorial: a modular synthesizer setup (Matt Gooderson) 133

Modular systems 134

Components of the hardware setup 134

Melody 134

Rhythm 134

Sound sources 135

Utility modules 137

Multiple 137

Quantizer 137

Sample and hold 138

Mixer 139

Audio modifiers 139

Composition and performance 139

7.4 Takeaway points 140

Notes 140

8 Programming custom performance tools 141

8.1 Getting started with programming 142

8.1.1 What is a program? 142

8.1.2 What programming language should you learn? 145

8.2 Inspiring artist examples 147

8.2.1 Complete playback solutions 147

8.2.2 Effects plug-ins and software instruments 148

8.2.3 Expanding the functionality of hardware 149

8.2.4 Automatic performance tools 149

8.2.5 Letting the outside environment control the sound 151

Tutorial: introducing BBC R&D's Audio Orchestrator, featuring Jon Francombe and Stephen Davismoon 151

How does Audio Orchestrator work? 152

The Sequences page 153

The Controls page 154

The Audio page 154

The Appearance page 155

The Export page 155

8.3 Patch It: modular music programming environments 157

8.3.1 Max 157

8.3.2 Pure Data 157

8.3.3 Other node-based programming environments 158

8.3.4 Node-based programming in action 158

8.3.4.1 Effects processing 159

8.3.4.2 Generative music 159

8.3.4.3 Sampling and sequencing 160

8.3.4.4 Working with external hardware 160

8.3.4.5 Theatre shows 161

Tutorial: generative music in Max, featuring Francesc Moya Serra 162

First steps and audio output 162

Metronome and timing 163

Sound triggering with the select object 164

Using MIDI notes to perform on a VST synth 165

Random pitches in a subpatch 166

Adding further complexity 166

Random note velocities and durations 167

Modulating synthesis parameters 169

Fitting the random note pitches to a musical scale 170

Percussion 171

The performance GUI 173

8.4 Live coding: making EDM with algorithms 173

Tutorial: an introduction to SuperCollider, featuring Eli Fieldsteel 174

The interface 175

Getting started 177

Oscillator UGens 177

Cross-fading between sounds 180

Working with pre-recorded audio samples 180

What else is possible in SuperCollider? 183

8.5 Takeaway Points 183

Notes 183

Interview Holly Herndon 185

9 Building custom hardware tools 193

9.1 New instruments built from scratch 193

9.2 The human body as musical instrument 195

9.3 Adding functionality to existing instruments 196

9.4 Performing music on toys and household items 196

9.5 How can you get started? 197

Tutorial: Optical Theremin inside a Game Boy Shell with R41NBOW TR4$H (Dominique Pelletier) 199

What you will need 200

Casing 200

Electronics 200

Testing connections 201

Soldering connections 202

Closing up the case 202

Other things you can do 202

9.6 Takeaway points 203

Notes 203

10 The performance setting 204

10.1 Common live sound technology 204

10.2 The soundcheck 205

10.3 Live sound mixing 206

10.4 Spaces 206

10.4.1 Arenas and stadiums 206

10.4.2 Large Festivals 208

10.4.3 Nightclubs 209

10.4.4 Warehouse raves 210

10.4.5 Concert halls 210

10.4.6 Outdoor theatres 211

10.4.7 Small and intimate shows 211

10.4.8 Controlled acoustic spaces 212

10.4.9 Installations 213

10.4.10 Remote settings and streaming 213

Tutorial: a large redundancy playback rig, featuring Steven Massey 214

Stems for playback 215

Uninterruptible power supply 215

Redundancy playback rig 216

Output routing via a split rack 216

The monitor mix 216

The live mix 217

10.5 Takeaway points 218

Notes 218

Interview Laura Escudé 219

11 Stage design and visual parameters 227

11.1 Tools for creating visual interest 228

11.1.1 Moving visuals 228

11.1.2 Lighting 229

11.1.3 Dancing and acting 229

11.1.4 Fashion 230

11.1.5 Stage design 231

11.2 What determines the choice of visual stage parameters? 231

11.2.1 Artist identity 231

11.2.2 Visual parameters that convey a narrative 233

11.2.3 Creating an abstract connection between what is seen and heard 233

11.2.4 Amplifying performance parameters 234

Tutorial 235

11.3 Takeaway points 236

Notes 237

12 Planning and promotion 238

12.1 Music branding principles 238

12.1.1 Artist identity 239

12.1.2 Target audience 241

12.2 Creating marketing materials 242

12.2.1 Visual materials 242

12.2.2 Biography 243

12.2.3 Press release 243

12.2.4 Website 244

12.2.4.1 A clear representation of the artist image 244

12.2.4.2 Layout and content 244

12.2.4.3 Search engine optimization 245

12.2.5 Social media 245

12.2.6 Hardcopy marketing materials 246

12.3 Networking and gig opportunities 246

Tutorial: music industry Dos and Don'ts presented by Woody van Eyden 248

Where am I now? 249

Where do I want to be? 249

What do I need to do to get there? 249

Who can help me? 249

What should I do in terms of networking? 249

12.4 Takeaway points 249

Notes 250

13 Conclusion 251

13.1 What do electronic musicians do on stage? 251

13.2 What constitutes a great electronic music performance? 252

13.3 How do I choose the concept for my show? 252

13.3.1 A compelling performance persona 253

13.3.2 Virtuosic skills 253

13.3.3 Technical know-how 253

13.3.4 A compelling performance setting 253

13.3.5 Liveness 253

13.3.6 Core values 254

13.3.7 Visual interest 254

13.4 What does my audience expect? 254

13.5 I am quite shy, but I would like to perform live. What can I do? 255

13.6 I cannot play any instruments or sing. Can I still perform live? 255

13.7 Should I be a solo artist or form a band? 255

13.8 What kind of tools do I need to perform electronic music live? 256

13.9 There are so many different options. What is the right setup for me? 256

13.10 Who creates electronic performance equipment? 257

13.11 Where can I try out and buy performance equipment? 258

13.12 I produce music in a DAW. How can I turn this into a live show? 258

13.13 Should my live show sound like my record? 258

13.14 What does "live" mean? Should every sound be created in the moment or are backing tracks acceptable? 259

13.15 Is it bad to mime and pretend that I am doing something on stage when I am not? 259

13.16 I have never produced any music. Where do I begin? 259

13.17 How should I prepare for my show? 260

13.17.1 Practice 260

13.17.2 Sound check 260

13.17.3 Feedback 260

13.18 How can I find gig opportunities? 260

Thank you! 260

Appendix - Summary table 261

Index 268

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