Pilgrim (Wayfarer Redemption Series #5)

Pilgrim (Wayfarer Redemption Series #5)

by Sara Douglass
Pilgrim (Wayfarer Redemption Series #5)

Pilgrim (Wayfarer Redemption Series #5)

by Sara Douglass

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Overview

Pilgrim, Book Five of the Wayfarer Redemption from Sara Douglass

The Star Gate is destroyed and the Star Dance is dead. Icarii Enchanters, gods, and humans alike are helpless as the TimeKeeper Demons lay waste to Tencendor.

There must be hope left, but no one knows where to find it. Death lurks in every twist of the Maze, but only those who have the courage to endure death can learn the secrets of the ancient enemy.

Caelum SunSoar and his parents know that the only way is to discover the ancient secrets that lay trapped in the mountain Star Finger, and Faraday, martyred heroine, grows ever fearful -- and ever bitter. Must she lose everything to the land?

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


Product Details

ISBN-13: 9781429911481
Publisher: Tor Publishing Group
Publication date: 04/01/2007
Series: Wayfarer Redemption Series , #5
Sold by: Macmillan
Format: eBook
Pages: 544
Sales rank: 586,786
File size: 2 MB

About the Author

About The Author

Sara Douglass was born in Penola, a small farming settlement in the south of Australia, in 1957. She spent her early years chasing (and being chased by) sheep and collecting snakes before her parents transported her to the city of Adelaide and the more genteel surroundings of Methodist Ladies College. Having graduated, Sara then became a nurse on her parents' urging (it was both feminine and genteel) and spent seventeen years planning and then effecting her escape.

That escape came in the form of a Ph.D. in early modern English history. Sara and nursing finally parted company after a lengthy time of bare tolerance, and she took up a position as senior lecturer in medieval European history at the Bendigo campus of the Victorian University of La Trobe. Finding the departmental politics of academic life as intolerable as the emotional rigours of nursing, Sara needed to find another escape.

This took the form of one of Sara's childhood loves - books and writing. Spending some years practising writing novels, one of Sara's novels was published in Australia. BattleAxe (published in North America as The Wayfarer Redemption), the first in the Tencendor series, and found immediate success in Australia. Since 1995 Sara has become Australia's leading fantasy author and one of the country's top novelists. Her books are now sold around the world.


Sara Douglass was born in Penola, a small farming settlement in the south of Australia, in 1957. She spent her early years chasing (and being chased by) sheep and collecting snakes before her parents transported her to the city of Adelaiden and the more genteel surroundings of Methodist Ladies College. Having graduated, Sara then became a nurse on her parents' urging (it was both feminine and genteel) and spent seventeen years planning and then effecting her escape.

That escape came in the form of a Ph.D. in early modern English history. Sara and nursing finally parted company after a lengthy time of bare tolerance, and she took up a position as senior lecturer in medieval European history at the Bendigo campus of the Victorian University of La Trobe. Finding the departmental politics of academic life as intolerable as the emotional rigors of nursing, Sara needed to find another escape.

This took the form of one of Sara's childhood loves - books and writing. After she spent some years practicing writing novels, HarperCollins Australia picked up one of Sara's novels, BattleAxe (published in North America as The Wayfarer Redemption), the first in the Tencendor series, and chose it as the lead book in their new fantasy line with immediate success. Since 1995 Sara has become Australia's leading fantasy author and one of its top novelists. Her books are now sold around the world.

Read an Excerpt

CHAPTER 1

Questions of Conveyance

The speckled blue eagle clung to rocks under the overhang of the river cliffs a league south of Carlon. He shuddered. Nothing in life made sense anymore. He had been drifting the thermals, digesting his noonday meal of rats, when a thin gray mist had enveloped him and sent despair stringing through his veins.

He could not fight it, and had not wanted to. His wings crippled with melancholy, he'd plummeted from the sky, uncaring about his inevitable death.

It had seemed the best solution to his useless life.

Chasing rats? Ingesting them. Why?

In his mad, uncaring tumble out of control, the eagle struck the cliff face. The impact drove the breath from him, and he thought it may also have broken one of his breast bones, but even in the midst of despair, the eagle's talons scrabbled automatically for purchase among the rocks.

And then ... then the despair had gone. Evaporated.

The eagle blinked and looked about.

It was cold here in the shadow of the rocks, and he wanted to warm himself in the sun again — but he feared the gray-fingered enemy that awaited him within the thermals. In the open air.

What was this gray miasma? What had caused it?

He cocked his head to one side, his eyes unblinking, considering. Gryphon? Was this their mischief?

No. The Gryphon had long gone, and their evil he would have felt ripping into him, not seeping in with this gray mist's many-fingered coldness. No, this was something very different.

Something worse.

The sun was sinking now, only an hour or two left until dusk, and the eagle did not want to spend the night clinging to this cliff face.

He cocked his head — the gray haze had evaporated.

With fear — a new sensation for this most ancient and wise of birds — he cast himself into the air. He rose over the Nordra, expecting any minute to be seized again by that consuming despair.

But there was nothing.

Nothing but the rays of the sun glinting from his feathers and the company of the sky.

Relieved, the eagle tilted his wings and headed for his roost under the eaves of one of the towers of Carlon.

He thought he would rest there a day or two. Watch. Discover if the evil would strike again, and, if so, how best to survive it.

The yards of the slaughterhouse situated a half-league west of Tare were in chaos. Two of the slaughtermen had been outside when Sheol's mid-afternoon despair struck. Now they were dead, trampled beneath the hooves of a thousand crazed livestock. The fourteen other men were still safe, for they had been inside and protected when the TimeKeepers had burst through the Ancient Barrows.

Even though midafternoon had passed, and the world was once more left to its own devices, the men did not dare leave the safety of the slaughterhouse.

Animals ringed the building. Sheep, a few pigs, seven old plow horses, and innumerable cattle — all once destined for death and butchery. All staring implacably, unblinkingly, at the doors and windows.

One of the pigs nudged at the door with his snout, and then squealed.

Instantly pandemonium broke out. A horse screamed, and threw itself at the door. The wooden planks cracked, but did not break.

Imitating the horse's lead, cattle hurled themselves against the door and walls.

The slaughtermen inside grabbed whatever they could to defend themselves.

The walls began to shake under the onslaught. Sheep bit savagely at any protuberance, pulling nails from boards with their teeth, and horses rent at walls with their hooves. All the animals wailed, one continuous thin screech that forced the men inside to drop their weapons and clasp hands to ears, screaming themselves.

The door cracked once more, then split. A brown steer shouldered his way through. He was plump and healthy, bred and fattened to feed the robust appetites of the Tarean citizens. Now he had an appetite himself.

Behind him many score cattle trampled into the slaughterhouse, pigs and sheep squeezing among the legs of their bovine cousins as best they could.

The invasion was many bodied, but it acted with one mind.

The slaughtermen did not die well.

The creatures used only their teeth to kill, not their hooves, and those teeth were grinders, not biters, and so those men were ground into the grave, and it was not a fast nor pleasant descent.

Of all the creatures once destined for slaughter, only the horses did not enter the slaughterhouse and partake of the meal.

They lingered outside in the first of the collecting yards, nervous, unsure, their heads high, their skin twitching. One snorted, then pranced about a few paces. He'd not had this much energy since he'd been a yearling.

A shadow flickered over one of the far fences, then raced across the trampled dirt toward the group of horses. They bunched together, turning to watch the shadow, and then it swept over them and the horses screamed, jerked, and then stampeded, breaking through the fence in their panic.

High above, the flock of Hawkchilds veered to the east and turned their eyes once more to the Ancient Barrows.

Their masters called.

The horses fled, running east with all the strength left in their hearts.

At the slaughterhouse, a brown and cream badger ambled into the bloodied building and stood surveying the carnage.

You have done well, he spoke to those inside. Would you like to exact yet more vengeance?

Sheol tipped back her head and exposed her slim white throat to the afternoon sun. Her fingers spasmed and dug into the rocky soil of the ruined Barrow she sat on, her body arched, and she moaned and shuddered.

A residual wisp of gray miasma still clung to a corner of her lip.

"Sheol?" Raspu murmured and reached out a hand. "Sheol?" At the soft touch of his hand, Sheol's sapphire eyes jerked open and she bared her teeth in a snarl.

Raspu did not flinch. "Sheol? Did you feast well?"

The entire group of TimeKeeper Demons regarded her curiously, as did StarLaughter sitting slightly to one side with a breast bared, its useless nipple hanging from her undead child's mouth.

Sheol blinked, and then her snarl widened into a smile, and the reddened tip of her tongue probed slowly at the corners of her lips.

She gobbled down the remaining trace of mist.

"I fed well!" she cried, and leaped to her feet, spinning about in a circle. "Well!"

Her companions stared at her, noting the new flush of strength and power in her cheeks and eyes, and they howled with anticipation. Sheol began an ecstatic caper, and the Demons joined her in dance, holding hands and circling in tight formation through the rubble of earth and rocks that had once been the Barrow. They screamed and shrieked, intoxicated with success.

The Minstrelsea forest, encircling the ruined spaces of the Ancient Barrows, was silent. Listening. Watching.

StarLaughter pulled the material of her gown over her breast and smiled for her friends. It had been eons since they had fed, and she could well understand their excitement. They had sat still and silent as Sheol's demonic influence had issued from her nostrils and mouth in a steady effluence of misty gray contagion. The haze had coalesced about her head for a moment, blurring her features, and had then rippled forth with the speed of thought over the entire land of Tencendor.

Every soul it touched — Icarii, human, bird or animal — had been infected, and Sheol had fed generously on each one of them.

Now how well Sheol looked! The veins of her neck throbbed with life, and her teeth were whiter and her mouth redder than StarLaughter had ever seen. Stars, but the others must be beside themselves in the wait for their turn!

StarLaughter rose slowly to her feet, her child clasped protectively in her hands. "When?" she said.

The Demons stopped and stared at her.

"We need to wait a few days," Raspu finally replied.

"What?" StarLaughter cried. "My son —"

"Not before then," Sheol said, and took a step toward StarLaughter. "We all need to feed, and once we have grown the stronger for the feeding we can dare the forest paths."

She cast her eyes over the distant trees and her lip curled. "We will move during our time, and on our terms."

"You don't like the forest?" StarLaughter said.

"It is not dead," Barzula responded. "And it is far, far too gloomy."

"But —" StarLaughter began.

"Hush," Rox said, and he turned flat eyes her way. "You ask too many questions."

StarLaughter closed her mouth, but she hugged her baby tightly to her, and stared angrily at the Demons. Sheol smiled, and patted StarLaughter on the shoulder. "We are tense, Queen of Heaven. Pardon our ill manners."

StarLaughter nodded, but Sheol's apology had done little to appease her anger.

"Why travel the forest if you do not like it?" she said. "Surely the waterways would be the safest and fastest way to reach Cauldron Lake."

"No," Sheol said. "Not the waterways. We do not like the waterways."

"Why not?" StarLaughter asked, shooting Rox a defiant look.

"Because the waterways are the Enemy's construct, and they will have set traps for us," Sheol said. "Even if they are long dead, their traps are not. The waterways are too closely allied with —"

"Them," Barzula said.

"— their voyager craft," Sheol continued through the interruption, "to be safe for us. No matter. We will dare the forests ... and survive. After Cauldron Lake the way will be easier. Not only will we be stronger, we will be in the open."

All of the Demons relaxed at the thought of open territory.

"Soon my babe will live and breathe and cry my name," StarLaughter whispered, her eyes unfocused and her hands digging into the babe's cool, damp flesh.

"Oh, assuredly," Sheol said, and shared a secret wink with her companion Demons. She laughed. "Assuredly!"

The other Demons howled in shared merriment, and StarLaughter smiled, thinking she understood.

Then as one the Demons quietened, their faces falling still.

Rox turned slowly to the west. "Hark," he said. "What is that?"

"Conveyance," said Mot.

If the TimeKeeper Demons did not like to use the waterways, then WolfStar had no such compunction. When he'd slipped away from the Chamber of the Star Gate, he'd not gone to the surface, as had everyone else. Instead, WolfStar had faded back into the waterways. They would protect him as nothing else could; the pack of resurrected children would not be able to find him down here. And WolfStar did not want to be found, not for a long time.

He had something very important to do.

Under one arm he carried a sack with as much tenderness and care as StarLaughter carried her undead infant. The sack's linen was slightly stained, as if with effluent, and it left an unpleasant odor in WolfStar's wake.

Niah, or what was left of her.

Niah ... WolfStar's face softened very slightly. She had been so desirable, so strong, when she'd been the First Priestess on the Isle of Mist and Memory. She'd carried through her task — to bear Azhure in the hateful household of Hagen, the Plow Keeper of Smyrton — with courage and sweetness, and had passed that courage and sweetness to their enchanted daughter.

For that courage WolfStar had promised Niah rebirth and his love, and he'd meant to give her both.

Except things hadn't turned out quite so well as planned. Niah's manner of death (and even WolfStar shuddered whenever he thought of it) had warped her soul so brutally that she'd been reborn a vindictive, hard woman. So determined to reseize life that she cared not what her determination might do to the other lives she touched.

Not the woman WolfStar had thought to love. True, the reborn Niah had been pleasing enough, and eager enough, and WolfStar had adored her quickness in conceiving of an heir, but ...

... but the fact was she'd failed. Failed WolfStar and failed Tencendor at the critical moment. WolfStar had thought of little else in the long hours he'd wandered the dank and dark halls of the waterways. Niah had distracted him when his full concentration should have been elsewhere (could he have stopped Drago if he hadn't been so determined to bed Niah?), and her inability to keep her hold on the body she'd gained meant that WolfStar had again been distracted — with grief! damn it! — just when his full power and attention was needed to help ward the Star Gate.

Niah had failed because Zenith had proved too strong. Who would have thought it? True, Zenith had the aid of Faraday, and an earthworm could accomplish miracles if it had Faraday to help it, but even so ... Zenith had been the stronger, and WolfStar had always been the one to be impressed by strength.

Ah! He had far more vital matters to think of than pondering Zenith's sudden determination. Besides, with what he planned, he could get back the woman he'd always meant to have. Alive. Vibrant. And very, very powerful.

His fingers unconsciously tightened about the sack.

This time Niah would not fail.

WolfStar grinned, feral and confident in the darkness.

"Here," he muttered, and ducked into a dark opening no more than head height.

It was an ancient drain, and it led to the bowels of the Keep on the shores of Cauldron Lake.

WolfStar knew exactly what he had to do.

*
The horses ran, and their crippled limbs ate up the leagues with astonishing ease. Directly above them flew the Hawkchilds, so completely in unison that as one lifted his wings, so all lifted, and as another swept hers down, so all swept theirs down.

Each stroke of their wings corresponded exactly with a stride of the horses.

And with each stroke of the Hawkchilds' wings, the horses felt as if they were lifted slightly into the air, and their strides lengthened so that they floated a score of paces with each stride. When their hooves beat earthward again, they barely grazed the ground before they powered effortlessly forward into their next stride.

And with each stride, the horses felt life surge through their veins and tired muscles. Necks thickened and arched, nostrils flared crimson, swaybacks straightened and flowed strong into newly muscled haunches. Hair and skin darkened and fined, until they glowed a silky ebony.

Strange things twisted inside their bodies, but of those changes there was, as yet, no outward sign.

Once fit only for the slaughterhouse, great black warhorses raced across the plains, heading for the Ancient Barrows.

CHAPTER 2

The Dreamer

The bones had lain there for almost twenty years, picked clean by scavengers and the passing winds of time. They had been a neat pile when the tired old soul had lain down for the final time; now they were scattered over a half-dozen paces, some resting in the glare of the sun, others piled under the gloom of a thorn bush.

Footsteps disturbed the peace of the grave site. A tall and willowy woman, dressed in a clinging pale gray robe. Iron-gray hair, streaked with silver, cascaded down her back. On the ring finger of her left hand she wore a circle of stars. She had very deep blue eyes and a red mouth, with blood trailing from one corner and down her chin.

As she neared the largest pile of bones the woman crouched, and snarled, her hands tensed into tight claws.

"Fool way to die!" she hissed. "Alone and forgotten! Did you think, I forgot? Did you think to escape me so easily?"

She snarled again, and grabbed a portion of the rib cage, flinging it behind her. She snatched at another bone, and threw that with the ribs. She scurried a little further away, reached under the thorn bush and hauled out its desiccated treasury of bones, also throwing them on the pile.

(Continues…)



Excerpted from "Pilgrim"
by .
Copyright © 1997 Sara Douglass.
Excerpted by permission of Tom Doherty Associates.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Table of Contents

Prologue,
1. Questions of Conveyance,
2. The Dreamer,
3. The Feathered Lizard,
4. What to Do?,
5. The Prodigal Son's Welcome,
6. The Rosewood Staff,
7. The Emperor's Horses,
8. Toward Cauldron Lake,
9. Cauldron Lake,
10. The Crystal Forest,
11. GhostTree Camp,
12. The Hawkchilds,
13. The Waiting Stars,
14. In the Chamber of the Enemy,
15. Hidden Conversations,
16. Destruction Accepted,
17. The Donkeys' Tantrum,
18. Shade,
19. The SunSoar Curse,
20. Sicarius,
21. Why? Why? Why?,
22. Arrival at the Minaret Peaks,
23. The Arcness Plains,
24. The Dark Trap,
25. Askam,
26. The Hall of the Stars,
27. Drago's Ancient Relics,
28. Sunken Castles,
29. The Mountain Trails,
30. Home Safe,
31. The Fun of the Blooding,
32. A Seal Hunt ... of Sorts,
33. Of Sundry Travelers,
34. Poor, Useless Fool,
35. Andeis Voyagers,
36. Gorkenfort,
37. The Lesson of the Sparrow,
38. The Sunken Keep,
39. The Mother of Races,
40. Murkle Mines,
41. An Angry Foam of Stars,
42. The Lake of Life,
43. The Bridges of Tencendor,
44. Aftermath,
45. The Twenty Thousand,
46. The Secret in the Basement,
47. StarSon,
48. Companionship and Respect,
49. Sigholt's Gift,
50. Sanctuary,
51. A SunSoar Reunion ... of Sorts,
52. Of What Can't Be Rescued,
53. The Enchanted Songbook,
54. The Cruelty of Love,
55. An Enchantment Made Visible,
56. The Field of Flowers,
57. GorkenPass,
58. The Deep Blue Cloak of Betrayal,
59. A Fate Deserved?,
60. Of Salvation,
61. The Bloodied Rose Wind,
62. A Song of Innocence,
63. The Fields of Resurrection ... and the Streets of Death,
64. The Doorways,
65. Evacuation,
66. Cats in the Corridor!,
67. The Emptying,
68. Mountain, Forest and Marsh,
69. The Dark Tower,
70. The Rape of Tencendor,
71. The Hunt Epilogue Glossary,
Epilogue,
Glossary,

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