Pretense Design: Surface Over Substance
How some design appears to be something that it is not—by beautifying, amusing, substituting, or deceiving.

Pretense design pretends to be something that it is not. Pretense design includes all kinds of designed objects: a pair of glasses that looks like a fashion accessory rather than a medical necessity, a hotel in Las Vegas that simulates a Venetian ambience complete with canals and gondolas, boiler plates that look like steel but are vinyl. In this book, Danish designer Per Mollerup defines and describes a ubiquitous design category that until now has not had a name: designed objects with an intentional discrepancy between surface and substance, between appearance and reality. Pretense design, he shows us, is a type of material rhetoric; it is a way for physical objects to speak persuasively, most often to benefit users but sometimes to deceive them.

After explaining the means and the meanings of pretense design, Mollerup describes four pretense design applications, providing a range of examples for each: beautification, amusement, substitution, and deception. Beautification, he explains, includes sunless tanning, high heels, and even sporty accessories for a family car. Amusement includes forms of irrational otherness—columns that don't hold anything up, an old building's façade that hides a new building, a new Chinese town that mimics an old European town. Substitution pretends to be a natural thing: plastic laminate is a substitute for wood, Corian a substitute for marble, and prosthetics substitute for human organs. Deception doesn't just bend the truth; it suspends it. Soldiers wear camouflage to hide; hunters use decoys to attract their prey; malware hides in a harmless program only to wreak havoc on a user's computer. With Pretense Design, Per Mollerup adds a new concept to design thinking.

1129557074
Pretense Design: Surface Over Substance
How some design appears to be something that it is not—by beautifying, amusing, substituting, or deceiving.

Pretense design pretends to be something that it is not. Pretense design includes all kinds of designed objects: a pair of glasses that looks like a fashion accessory rather than a medical necessity, a hotel in Las Vegas that simulates a Venetian ambience complete with canals and gondolas, boiler plates that look like steel but are vinyl. In this book, Danish designer Per Mollerup defines and describes a ubiquitous design category that until now has not had a name: designed objects with an intentional discrepancy between surface and substance, between appearance and reality. Pretense design, he shows us, is a type of material rhetoric; it is a way for physical objects to speak persuasively, most often to benefit users but sometimes to deceive them.

After explaining the means and the meanings of pretense design, Mollerup describes four pretense design applications, providing a range of examples for each: beautification, amusement, substitution, and deception. Beautification, he explains, includes sunless tanning, high heels, and even sporty accessories for a family car. Amusement includes forms of irrational otherness—columns that don't hold anything up, an old building's façade that hides a new building, a new Chinese town that mimics an old European town. Substitution pretends to be a natural thing: plastic laminate is a substitute for wood, Corian a substitute for marble, and prosthetics substitute for human organs. Deception doesn't just bend the truth; it suspends it. Soldiers wear camouflage to hide; hunters use decoys to attract their prey; malware hides in a harmless program only to wreak havoc on a user's computer. With Pretense Design, Per Mollerup adds a new concept to design thinking.

32.95 In Stock
Pretense Design: Surface Over Substance

Pretense Design: Surface Over Substance

by Per Mollerup
Pretense Design: Surface Over Substance

Pretense Design: Surface Over Substance

by Per Mollerup

Hardcover

$32.95 
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Overview

How some design appears to be something that it is not—by beautifying, amusing, substituting, or deceiving.

Pretense design pretends to be something that it is not. Pretense design includes all kinds of designed objects: a pair of glasses that looks like a fashion accessory rather than a medical necessity, a hotel in Las Vegas that simulates a Venetian ambience complete with canals and gondolas, boiler plates that look like steel but are vinyl. In this book, Danish designer Per Mollerup defines and describes a ubiquitous design category that until now has not had a name: designed objects with an intentional discrepancy between surface and substance, between appearance and reality. Pretense design, he shows us, is a type of material rhetoric; it is a way for physical objects to speak persuasively, most often to benefit users but sometimes to deceive them.

After explaining the means and the meanings of pretense design, Mollerup describes four pretense design applications, providing a range of examples for each: beautification, amusement, substitution, and deception. Beautification, he explains, includes sunless tanning, high heels, and even sporty accessories for a family car. Amusement includes forms of irrational otherness—columns that don't hold anything up, an old building's façade that hides a new building, a new Chinese town that mimics an old European town. Substitution pretends to be a natural thing: plastic laminate is a substitute for wood, Corian a substitute for marble, and prosthetics substitute for human organs. Deception doesn't just bend the truth; it suspends it. Soldiers wear camouflage to hide; hunters use decoys to attract their prey; malware hides in a harmless program only to wreak havoc on a user's computer. With Pretense Design, Per Mollerup adds a new concept to design thinking.


Product Details

ISBN-13: 9780262039482
Publisher: MIT Press
Publication date: 04/23/2019
Series: Design Thinking, Design Theory
Pages: 224
Product dimensions: 6.30(w) x 10.10(h) x 0.80(d)
Age Range: 18 Years

About the Author

Per Mollerup is Professor Emeritus of Communication Design at Swinburne University of Technology, Melbourne. He is the author of Wayshowing: A Guide to Environmental Signage, Simplicity: A Matter of Design, and other books.

Table of Contents

Series foreword 8

Appearance first 15

Object language 19

Objects talk 20

Objects deceive 24

Bending the truth 27

Product semantics 30

Design rhetoric 34

Objectives 38

Modes 44

Perceptibility 48

Setup 50

Meanings 52

A theory of deception 54

Summing up 56

Beautification 59

Self-presentation 60

Mother of deception 62

A personal matter 66

Body paint 68

Tanning 72

High heels 76

Amusement 79

Irrational otherness 80

Architecture 82

Columns 88

Visual distortion 92

Fagadism 96

Ha-ha 98

Functionalism 100

Trompe I'oeil 104

Simulacrascapes 108

Furniture reclaimed 112

Intrepid chic 114

Skeuomorphism 122

Fauxthenticity 129

Steampunk 132

New patina 135

Eloquent packaging 138

Trophies 140

Adventurous clothing 144

Travels in time, space, and fantasy 148

Substitution 151

Second choice 152

Surface surrogates 155

Who cares? 160

Placeholders 163

Deception 169

The truth suspended 170

Masks 173

Cartography 174

Trojan horse 179

Potemkin village 180

Camouflage 182

Emulation 192

Postscript 195

Bibliography 197

Figure credits 201

Index 209

What People are Saying About This

From the Publisher

“Per Mollerup's explanation of surface is a Rosetta stone for understanding meaning often hidden underneath the veneer of design.”

Steven Heller, School of Visual Arts MFA Design / Designer as Author + Entrepreneur Program

“It is always a delight to read Per Mollerup. He manages to explore what appear to be simple topics and shows that they hide great depth, depths which provide enlightenment and pleasure. His book on 'pretense design' is no exception: revealing where deception, lies, and pretense show up in many guises, sometimes (surprisingly often) for our good, amusement, beautification,  and delight, and sometimes for less virtuous motives.”

Don Norman, Director of The Design Lab at the University of California, San Diego; author of The Design of Everyday Things and Living with Complexity

“Mollerup gives us a new term to use when discussing design practices that are not overtly dark patterns or persuasive designs. There is another category of intentionally not-what-it-seems design, and pretense design describes it well. In the same way that not all persuasive design is bad (consider fitness apps), Mollerup shows how pretense design can most often improve quality of life, injecting humor, beauty, or added practicality into products and places. Throughout this book he uses clear examples from daily life to help categorize the kinds of pretense design he describes.”

Chris Nodder, author of Evil by Design

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