Principles of Three-Dimensional Computer Animation / Edition 3

Principles of Three-Dimensional Computer Animation / Edition 3

by Michael O'Rourke
ISBN-10:
0393730832
ISBN-13:
9780393730838
Pub. Date:
01/17/2003
Publisher:
Norton, W. W. & Company, Inc.
ISBN-10:
0393730832
ISBN-13:
9780393730838
Pub. Date:
01/17/2003
Publisher:
Norton, W. W. & Company, Inc.
Principles of Three-Dimensional Computer Animation / Edition 3

Principles of Three-Dimensional Computer Animation / Edition 3

by Michael O'Rourke
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Overview

An authoritative introduction and guide to the latest developments in animation technology.

This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations. "At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes."—Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts

Product Details

ISBN-13: 9780393730838
Publisher: Norton, W. W. & Company, Inc.
Publication date: 01/17/2003
Edition description: Third Edition
Pages: 250
Product dimensions: 7.80(w) x 9.60(h) x 1.10(d)

About the Author

Michael O'Rourke is associate professor of computer graphics at Pratt Institute in New York City.

Table of Contents

Introduction13
1.Preproduction17
1.1Introduction17
1.2Storyboarding17
1.3Character and Model Design20
1.4Sound Design21
1.5Technical Tests23
1.6Production Scheduling25
2.Modeling Basics29
2.1Introduction29
2.2Polygonal Modeling31
2.3Splines and Patches38
2.4Coordinate Systems45
2.5Viewing Windows50
2.6Geometric Primitives51
2.7Transformations53
2.8Common Modeling Techniques65
2.9Hierarchies70
2.10Booleans and Trims76
2.11Basic Deformations79
3.Rendering Basics83
3.1Introduction83
3.2The Camera85
3.3Lights94
3.4Surface Characteristics104
3.5Shading Algorithms109
3.6Rendering Algorithms113
3.7Background Images119
3.8Surface Texture Mapping121
3.9Solid Texture Mapping134
3.10Final Rendering139
4.Animation Basics146
4.1Introduction146
4.2Keyframing147
4.3Interpolations148
4.4Parameter-curve Editing153
4.5Dope Sheet Editing157
4.6Forward Kinematics161
4.7Inverse Kinematics166
4.8Motion Paths173
4.9Shape Deformations176
4.10Camera Animation184
4.11Animating Lights and Surface Properties190
4.12Pose-based Animation194
5.Advanced Modeling197
5.1Introduction197
5.2Virtual Sculpting197
5.3Digitizing Techniques199
5.4Procedural Modeling205
5.5Stitched Patches210
5.6Subdivision Surfaces212
5.7Displacement Mapping215
5.8Hair and Fur218
5.9Paint-based Modeling221
5.10Higher-level Primitives224
6.Advanced Rendering229
6.1Introduction229
6.2Atmospheric Effects229
6.3Fractals234
6.4Lighting Subtleties238
6.5Advanced Texturing246
6.6Texturing Polygons252
6.7Background Shaders255
6.8Non-Photorealistic Rendering259
6.9Reflection Maps and Environment Procedures261
6.10More Rendering Algorithms268
6.11Rendering for Output275
7.Advanced Animation285
7.1Introduction285
7.2Animated Fillets285
7.3Limits and Constraints287
7.4Metaballs292
7.5Expressions and Driven Keys298
7.6Motion Dynamics: Principles, Rigid Bodies305
7.7Soft-Body Dynamics317
7.8Particle Systems323
7.9Cloth Dynamics332
7.10Motion Capture337
7.11Camera-Motion Matching346
7.12Character Rigging: Movement Controls350
7.13Character Rigging: Deformation Controls354
7.14Facial Animation359
7.15Nonlinear Animation365
8.Postproduction371
8.1Introduction371
8.2Compositing371
8.3Editing378
Conclusion384
Index386
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