Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

Paperback(2nd ed.)

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Overview

A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more

Key Features

  • Create visually stunning, high-performance 3D applications for the web with WebGL 2
  • A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
  • Unlock a variety of new and advanced features offered in WebGL 2

Book Description

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.

Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.

This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.

What you will learn

  • Understand the rendering pipeline provided in WebGL
  • Build and render 3D objects with WebGL
  • Develop lights using shaders, 3D math, and the physics of light reflection
  • Create a camera and use it to navigate a 3D scene
  • Use texturing, lighting, and shading techniques to render realistic 3D scenes
  • Implement object selection and interaction in a 3D scene
  • Cover advanced techniques for creating immersive and compelling scenes
  • Learn new and advanced features offered in WebGL 2

Who this book is for

This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.


Product Details

ISBN-13: 9781788629690
Publisher: Packt Publishing
Publication date: 10/31/2018
Edition description: 2nd ed.
Pages: 500
Sales rank: 917,313
Product dimensions: 7.50(w) x 9.25(h) x 1.01(d)

About the Author

Farhad Ghayour is a technology consultant based out of San Francisco, CA, where he helps transform Fortune 500 companies worldwide. Currently, he is focused on solutions at the intersection of computer graphics, vision and machine learning. Previously, he was a core contributor to the Famous open source 3D WebGL rendering engine, lead software engineer at various innovative startups around the world, philosophy teacher, and investment banker. He is passionate about all things philosophy, math, code and design and every so often you can find him in the high horsepower car racing scene.

Diego Cantor received his M.Eng. in Systems and Computer Engineering from Universidad de Los Andes (Colombia), and his Ph.D. in Biomedical Engineering from Western University (Canada). He published the first-ever online beating heart and brain cortex map using WebGL. He is also the author of the WebGL Beginner's Guide which sold internationally in English, Korean and Chinese. Diego is passionate about open source and web technologies, and he has worked extensively in medical imaging technologies. In his free time, he enjoys working out, classical music and learning new languages.

Table of Contents

Table of Contents
  1. Getting Started
  2. Rendering
  3. Lights
  4. Cameras
  5. Animations
  6. Colors, Depth Testing, and Alpha Blending
  7. Textures
  8. Picking
  9. Putting It All Together
  10. Advanced Techniques
  11. WebGL 2 Highlights
  12. Journey Ahead
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