Sams Teach Yourself Objective-C in 24 Hours
Full-color figures and code appear as they do in Xcode 5.

In just 24 sessions of one hour or less, you can master the Objective-C language and start using it to write powerful native applications for even the newest Macs and iOS devices! Using this book’s straightforward, step-by-step approach, you’ll get comfortable with Objective-C’s unique capabilities and Apple’s Xcode 5 development environment…make the most of Objective-C objects and messaging…work effectively with design patterns, collections, blocks, Foundation Classes, threading, Git…and a whole lot more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-Step Instructions carefully walk you through the most common Objective-C development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes present information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

• Use Xcode 5 to write modern Objective-C software more quickly and efficiently
• Master Objective-C’s object-oriented features and techniques
• Manage projects more efficiently with the Git source code repository
• Write more dynamic code with Objective-C’s powerful messaging architecture
• Declare classes, instance variables, properties, methods, and actions
• Work with mutable and immutable data types
• Organize data with collections, including arrays, dictionaries, and sets
• Painlessly manage memory with Automatic Reference Counting (ARC)
• Expand and extend classes with protocols, delegates, categories, and extensions
• Get started with Apple’s powerful classes and frameworks
• Create and work with code blocks
• Manage queues and threading with Grand Central Dispatch

"1105808755"
Sams Teach Yourself Objective-C in 24 Hours
Full-color figures and code appear as they do in Xcode 5.

In just 24 sessions of one hour or less, you can master the Objective-C language and start using it to write powerful native applications for even the newest Macs and iOS devices! Using this book’s straightforward, step-by-step approach, you’ll get comfortable with Objective-C’s unique capabilities and Apple’s Xcode 5 development environment…make the most of Objective-C objects and messaging…work effectively with design patterns, collections, blocks, Foundation Classes, threading, Git…and a whole lot more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-Step Instructions carefully walk you through the most common Objective-C development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes present information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

• Use Xcode 5 to write modern Objective-C software more quickly and efficiently
• Master Objective-C’s object-oriented features and techniques
• Manage projects more efficiently with the Git source code repository
• Write more dynamic code with Objective-C’s powerful messaging architecture
• Declare classes, instance variables, properties, methods, and actions
• Work with mutable and immutable data types
• Organize data with collections, including arrays, dictionaries, and sets
• Painlessly manage memory with Automatic Reference Counting (ARC)
• Expand and extend classes with protocols, delegates, categories, and extensions
• Get started with Apple’s powerful classes and frameworks
• Create and work with code blocks
• Manage queues and threading with Grand Central Dispatch

28.49 In Stock
Sams Teach Yourself Objective-C in 24 Hours

Sams Teach Yourself Objective-C in 24 Hours

by Jesse Feiler
Sams Teach Yourself Objective-C in 24 Hours

Sams Teach Yourself Objective-C in 24 Hours

by Jesse Feiler

eBook

$28.49  $37.99 Save 25% Current price is $28.49, Original price is $37.99. You Save 25%.

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Overview

Full-color figures and code appear as they do in Xcode 5.

In just 24 sessions of one hour or less, you can master the Objective-C language and start using it to write powerful native applications for even the newest Macs and iOS devices! Using this book’s straightforward, step-by-step approach, you’ll get comfortable with Objective-C’s unique capabilities and Apple’s Xcode 5 development environment…make the most of Objective-C objects and messaging…work effectively with design patterns, collections, blocks, Foundation Classes, threading, Git…and a whole lot more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-Step Instructions carefully walk you through the most common Objective-C development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes present information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

• Use Xcode 5 to write modern Objective-C software more quickly and efficiently
• Master Objective-C’s object-oriented features and techniques
• Manage projects more efficiently with the Git source code repository
• Write more dynamic code with Objective-C’s powerful messaging architecture
• Declare classes, instance variables, properties, methods, and actions
• Work with mutable and immutable data types
• Organize data with collections, including arrays, dictionaries, and sets
• Painlessly manage memory with Automatic Reference Counting (ARC)
• Expand and extend classes with protocols, delegates, categories, and extensions
• Get started with Apple’s powerful classes and frameworks
• Create and work with code blocks
• Manage queues and threading with Grand Central Dispatch


Product Details

ISBN-13: 9780133805161
Publisher: Pearson Education
Publication date: 03/03/2014
Series: Sams Teach Yourself
Sold by: Barnes & Noble
Format: eBook
Pages: 368
File size: 23 MB
Note: This product may take a few minutes to download.
Age Range: 18 Years

About the Author

Jesse Feiler is a developer and author. He has been an Apple developer since before it became fashionable, and has worked with mobile devices starting with Apple’s Newton and continuing with the iOS products (iPhone, iPod touch, and iPad).

His books include Sams Teach Yourself Core Data in 24 Hours, Data-Driven iOS Apps for iPad and iPhone with FileMaker Pro, FileMaker Pro in Depth (Sams/Pearson), Database-Driven Web Sites (Harcourt), Learning iCloud Data Management (Addison Wesley/Pearson), and iOS App Development for Dummies (Wiley).

He has written about Objective-C and the Apple frameworks beginning with Rhapsody Developer’s Guide (AP Professional) and Mac OS X Developer’s Guide (Morgan Kaufmann). He is the author of MinutesMachine, the meeting management software for iPad, as well as Saranac River Trail app for iPhone and iPad. There are more details at champlainarts.com.

A native of Washington DC, he has lived in New York City and currently lives in Plattsburgh, NY. He can be reached at northcountryconsulting.com.

Table of Contents

Introduction     1
Who Should Read This Book     1
What This Book Covers     1
Downloading the Sample Files     2
How This Book Is Organized     2

PART I:  GETTING STARTED WITH OBJECTIVE-C
HOUR 1:  Overview of the Developer Program     7
Introducing Objective-C     7
Enrolling as an Apple Developer     8
Choosing Your Program     8
   Selecting Your Membership Category     9
   Registering for Your Apple ID     10
Setting Up the Development Environment     11
   Talking Xcode     11
   Introducing the Xcode Workspace     12
   Getting Up and Running with Your First Project     16
Summary     17
Q&A     18
Workshop     18
   Quiz     18
   Quiz Answers     18
   Activities     19
HOUR 2:  Object-Oriented Programming with Objective-C     21
Object-Oriented Programming in the Objective-C World     21
   Implementing Object-Oriented Programming     21
   Building Object-Oriented Projects     22
   Looking at the Frameworks     23
Creating C with Objects     24
   Start Thinking in Objective-C     24
   Understanding Data Abstraction     24
   Considering Classes and Instances      25
   Exploring Encapsulation     25
   Using Accessors to Manage Encapsulation     28
Managing Inheritance in the Objective-C World     29
Summary     30
Q&A     31
Workshop     31
   Quiz     31
   Quiz Answers     31
   Activities     31
HOUR 3:  Using Object-Oriented Features in Objective-C     33
Communicating to Methods with Messages     33
   Looking at a Simple Message     33
   Declaring a Method     34
   Using Class Methods     35
   Working with id—Strongly and Weakly Typed Variables     35
   Nesting Messages     36
   Looking at Method Signatures and Parameters     36
Allocating and Initializing Objects     37
Summary     39
Q&A     39
Workshop     39
   Quiz     39
   Quiz Answers     39
   Activities     39
HOUR 4:  Using Xcode 5     41
Getting to Work with Xcode     41
Keeping Track of Your Source Code     46
   Exploring Source Code Control     47
   Working in a Source Code Repository World     48
   Using Git with Xcode     50
Using a Remote Repository     58
Summary     61
Q&A     61
Workshop     61
   Quiz     61
   Quiz Answers     61
   Activities     62
HOUR 5:  Using Compiler Directives     63
Exploring Your Projects     63
   Looking at the iOS Project     64
   Looking at the OS X Project     64
   Looking at Both Projects     65
Working with Compiler Directives     66
   Working with Basic Directives     66
   Looking at Prefix Headers      67
   Looking at Plain C Code in main.m     69
   Investigating Header (.h) Files     70
   Looking Inside Message (.m) Files     71
Using Objective-C Compiler Directives     74
Summary     74
Q&A     74
Workshop     75
   Quiz     75
   Quiz Answers     75
   Activities     75

PART II:  WORKING WITH THE OBJECTIVE-C BASICS
HOUR 6:  Exploring Messaging and a Testbed App     77
Setting Up the Testbed Apps     77
Adding a Text Field and Connecting It to Your Code     81
   Adding the Text Field     82
   Connecting the Text Field to the Code     88
Sending a Message to the Text Field     92
Reviewing the Message Syntax     94
Summary     95
Q&A     95
Workshop     96
   Quiz     96
   Quiz Answers     96
   Activities     96
HOUR 7:  Declaring a Class in an Interface File     97
Letting Xcode Do the Work     97
   Designing Classes     97
   Getting Ready to Create the Class     98
Exploring Class Hierarchies     104
   Calling Superclass Methods     104
   Introducing Protocols     106
Declaring Classes     106
   Writing a Basic Class Declaration     106
   Using Forward References     107
Summary     109
Q&A     109
Workshop     109
   Quiz     109
   Quiz Answers     109
   Activities     109
HOUR 8:  Declaring Instance Variables in an Interface File     111
Declaring Instance Variables and Properties     111
Using the Class     111
   Placing a Class Instance in Context     112
   Choosing the Context     113
Creating an Instance Variable for CurrencyConverter with id     114
    What Happens When Execution Stops     115
   Dynamic Binding     117
Creating an Instance Variable for CurrencyConverter with the Class Name     117
Creating an Instance Variable for CurrencyConverter with a Superclass Name     119
Managing Instance Variable Visibility     123
Summary     124
Q&A     124
Workshop     124
   Quiz     124
   Quiz Answers     124
   Activities     125
HOUR 9:  Declaring Properties in an Interface File     127
Comparing Interface Variables and Properties     127
   Reviewing Basic Variable Declarations     128
   Creating Declared Properties: The Basics     130
   Dealing with Memory for Objects     132
   Working with Attributes for Declared Properties     133
Using Declared Properties     133
   Accessing the Property with Message Syntax     134
   Accessing the Property with Dot Syntax     134
Using Attributes     135
   Accessor Methods     136
   Writability     136
   Setter Semantics     137
   Atomicity     137
   Using Other Attribute Decorators     137
Implementing Properties     138
   Creating Accessors with @synthesize     138
   Promising Data with @dynamic     139
Summary     139
Q&A     139
Workshop     139
   Quiz     139
   Quiz Answers     139
   Activities     140
HOUR 10:  Declaring Methods in an Interface File     141
Working with Methods in a Class     141
Reviewing Method Syntax     142
   Distinguishing Between Class and Instance Methods     142
   Exploring the Method Declaration     143
   Writing the Method Declaration     146
   Returning Complex Data Structures from Methods     146
Summary     147
Q&A     147
Workshop     148
   Quiz     148
   Quiz Answers     148
   Activities     148
HOUR 11:  Declaring Actions in an Interface File     149
Introducing Actions     149
   What Actions Can Do for You     150
Comparing Actions in OS X and iOS     159
   Disconnecting Actions     161
Summary     162
Q&A     162
Workshop     163
   Quiz     163
   Quiz Answers     163
   Activities     163
HOUR 12:  Routing Messages with Selectors     165
Getting Inside Objective-C Messages    165
   Receiver and Selector Objects in Messages     166
Getting Inside the Objective-C Runtime    167
Working with SEL and @selector ()    168
Using performSelector      169
   Creating a Selector with @selector ()     169
   Creating a Selector from a String     169
   Using a Selector     170
Using NSInvocation     172
   Creating an NSInvocation     172
   Using NSInvocation Properties     173
   Invoking an NSInvocation     175
Testing Whether an Instance Can Respond to a Selector     175
Summary     176
Q&A     176
Workshop     177
   Quiz     177
   Quiz Answers     177
   Activities     177
HOUR 13:  Building on the Foundation     179
Exploring the Foundation Framework    179
Foundation Classes    180
   Root Classes      180
   Other Classes     181
Foundation Paradigms and Policies     182
   Mutability     182
   Class Clusters     183
   Notifications     184
Summary     187
Q&A     187
Workshop     187
   Quiz     187
   Quiz Answers     187
   Activities     187
HOUR 14:  Defining a Class in an Implementation File     189
Working with a New Project     189
   Reconsidering Dynamic Typing     190
   Designing the (Currency) Converter     190
Creating a New App     193
Implementing a Method     197
Expanding the Class with init Methods     200
Summary     202
Q&A     202
Workshop     202
   Quiz     202
   Quiz Answers     202
   Activities     203
HOUR 15:  Organizing Data with Collections     205
Collecting Objects     205
Getting Familiar with Property Lists     207
   Using Collections in Property Lists     208
   Building Collections from Property Lists at Runtime     209
Comparing the Collection Classes     209
Creating a Collection     210
   Using the Common Collection Creation Methods     211
Using Objective-C Literal Syntax     212
   Reading and Writing Arrays     213
   Reading and Writing Dictionaries     213
   Creating Sets     214
Enumerating a Collection     214
   Examining NSEnumerator Methods     214
   Creating NSEnumerator Instances for Collections     215
Testing Membership in a Collection     217
Accessing an Object in a Collection     218
Summary     218
Q&A     218
Workshop     219
   Quiz     219
   Quiz Answers     219
   Activities     219
HOUR 16:  Managing Memory and Runtime Objects     221
Managing Objects in Memory     221
Managing Reference Counts Manually     222
   Looking at Memory Management Before ARC     223
   Summarizing Memory Management     225
Managing Reference Counts with ARC     225
   Using Declared Property Attributes     226
Variable Qualifiers     227
Autoreleasing Variables     228
Summary     229
Q&A     229
Workshop     229
   Quiz     229
   Quiz Answers     229
   Activities     229

PART III:  EXPANDING AND EXTENDING CLASSES
HOUR 17:  Extending a Class with Protocols and Delegates     231
Exploring the Pros and Cons of Subclassing     231
Introducing the Example     232
Working with Protocols     232
Working with Delegates     233
Putting Protocols and Delegates Together     233
Looking Deeper Inside Protocols     236
Summary     236
Q&A     236
Workshop     237
   Quiz     237
   Quiz Answers     237
   Activities     237
HOUR 18:  Extending a Class with Categories and Extensions     239
Comparing Categories and Protocols     239
   Choosing When to Use a Category     240
   Comparing Other Techniques with Categories     240
Comparing Categories with Subclasses     241
   Modifying a Class Hierarchy     241
   Confining Modifications to Categories     242
Working with Categories     242
Using Class Extensions     245
Working with Informal Protocols     246
Summary     246
Q&A     246
Workshop     247
   Quiz     247
   Quiz Answers     247
   Activities     247
HOUR 19:  Using Associative References and Fast Enumeration     249
Catching Up on Objective-C 2.0 Time-Saving Features     249
Extending Classes by Adding Instance Variables (Sort of)     250
   Adding an Associative Reference     251
   Getting and Setting an Associative Reference     252
   Removing an Associative Reference for a Key     254
   Removing All Associative References from an Object.     254
Using Fast Enumeration     254
   Using Fast Enumeration     254
   Using Fast Enumeration with an NSEnumerator     256
Summary     256
Q&A     256
Workshop     257
   Quiz     257
   Quiz Answers     257
   Activities     257
HOUR 20:  Working with Blocks     259
Revisiting Blocks     259
Looking at Callbacks     260
   Considering Callback Routines     263
Introducing Blocks     264
   Creating a Block as a Block Variable     264
   Using a Block Variable     265
Exploring Blocks in Cocoa     266
   NSString enumerateLinesUsingBlock     267
   NSArray enumerateObjectsUsingBlock     268
   NSSet enumerateObjectsUsingBlock     268
Looking Deeper into Cocoa Blocks and Memory     269
Summary     269
Q&A     269
Workshop     270
   Quiz     270
   Quiz Answers     270
   Activities     270

PART IV:  BEYOND THE BASICS
HOUR 21:  Handling Exceptions and Errors     271
Rethinking Exceptions and Errors     271
Introducing the Exception and Error Classes    272
   Using Exceptions    273
   Using Errors     273
   Looking Inside NSException     274
   Looking Inside NSError     274
Identifying an Exception     277
Throwing an Exception     278
Catching an Exception     280
Summary     280
Q&A     280
Workshop     280
   Quiz     280
   Quiz Answers     281
   Activities     281
HOUR 22:  Grand Central Dispatch: Using Queues and Threading     283
Getting Started with Concurrency     283
   Looking at Processors Inside Computers     283
   Using Concurrency Without Rewriting User Apps     284
   Using Threads for Concurrency     284
   Introducing Grand Central Dispatch (GCD)     285
Introducing Queues     286
   Dispatch Queues     287
    Dispatch Sources    287
   Operation Queues     287
Using Dispatch Queues     288
   Using Global Concurrent Dispatch Queues     288
   Adding a Task to a Global Concurrent Queue     289
   Designing with Queues     290
Summary     290
Q&A     290
Workshop     291
   Quiz     291
   Quiz Answers     291
   Activities     291
HOUR 23:  Working with the Debugger     293
Logging Information     293
Using Console Logs     294
   Using NSLog     295
   Enhancing NSLog     295
Using Smart Breakpoints     297
   Enhancing Breakpoints with Messages     298
   Breaking on a Condition     300
Summary     302
Q&A     302
Workshop     303
   Quiz      303
   Quiz Answers     303
   Activities     303
HOUR 24:  Using Xcode Debug Gauges for Analysis     305
Putting Debug Gauges in Perspective     305
   Monitoring CPU Utilization     306
   Monitoring Memory Utilization     307
   Monitoring Energy     308
Using Instruments     310
Summary     311
Q&A     311
Workshop     312
   Quiz     312
   Quiz Answers     312
   Activities     312

PART V:  APPENDIXES
Appendix A:  C Syntax Summary     313
Data Types     313
   Enumerated Type     313
   Struct Type     314
   Pointers     314
   Arrays     315
Control Structures     315
   if Statements     315
   switch Statements     315
   Repeat Statements     316
Appendix B:  Apps, Packages, and Bundles     317
Looking Inside a Project Bundle     317
lproj Files     318
Asset Catalogs     318
plist Files     319
Precompiled Header Files (.pch)     319
Appendix C:  Archiving and Packaging Apps for Development and Testing     321
Archiving     321

Index     325

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