Shadow, Sword & Spell: Gamemaster
Shadow, Sword & Spell is your game. You, as the Gamemaster, are free to run your game how you want.
With all this freedom, you might get stuck trying to imagine new situations, or how to use the rules to craft the type of game they your players want. That is where this Gamemaster comes in.
Gamemaster is written to bring you new ideas and new means of using Shadow, Sword & Spell and creating a different type of game. Within this book you will find, numerous new ideas and expansions, including:
� Rules for psionics
� New options for domains
� Rules for making settlements into characters
� The ability to create and run games where the domain is the character
� Discussion on dimensions and other planes of existence
� A look at the multiverse
� The effects of coming into contact with extra-planar creatures
Gamemaster gives you more tools for your Shadow, Sword & Spell toolbox. Use them to create the game you want!
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With all this freedom, you might get stuck trying to imagine new situations, or how to use the rules to craft the type of game they your players want. That is where this Gamemaster comes in.
Gamemaster is written to bring you new ideas and new means of using Shadow, Sword & Spell and creating a different type of game. Within this book you will find, numerous new ideas and expansions, including:
� Rules for psionics
� New options for domains
� Rules for making settlements into characters
� The ability to create and run games where the domain is the character
� Discussion on dimensions and other planes of existence
� A look at the multiverse
� The effects of coming into contact with extra-planar creatures
Gamemaster gives you more tools for your Shadow, Sword & Spell toolbox. Use them to create the game you want!
Shadow, Sword & Spell: Gamemaster
Shadow, Sword & Spell is your game. You, as the Gamemaster, are free to run your game how you want.
With all this freedom, you might get stuck trying to imagine new situations, or how to use the rules to craft the type of game they your players want. That is where this Gamemaster comes in.
Gamemaster is written to bring you new ideas and new means of using Shadow, Sword & Spell and creating a different type of game. Within this book you will find, numerous new ideas and expansions, including:
� Rules for psionics
� New options for domains
� Rules for making settlements into characters
� The ability to create and run games where the domain is the character
� Discussion on dimensions and other planes of existence
� A look at the multiverse
� The effects of coming into contact with extra-planar creatures
Gamemaster gives you more tools for your Shadow, Sword & Spell toolbox. Use them to create the game you want!
With all this freedom, you might get stuck trying to imagine new situations, or how to use the rules to craft the type of game they your players want. That is where this Gamemaster comes in.
Gamemaster is written to bring you new ideas and new means of using Shadow, Sword & Spell and creating a different type of game. Within this book you will find, numerous new ideas and expansions, including:
� Rules for psionics
� New options for domains
� Rules for making settlements into characters
� The ability to create and run games where the domain is the character
� Discussion on dimensions and other planes of existence
� A look at the multiverse
� The effects of coming into contact with extra-planar creatures
Gamemaster gives you more tools for your Shadow, Sword & Spell toolbox. Use them to create the game you want!
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Shadow, Sword & Spell: Gamemaster
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Shadow, Sword & Spell: Gamemaster
102eBook
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Product Details
BN ID: | 2940150675285 |
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Publisher: | Rogue Games, Inc. |
Publication date: | 08/09/2014 |
Sold by: | Barnes & Noble |
Format: | eBook |
Pages: | 102 |
File size: | 11 MB |
Note: | This product may take a few minutes to download. |
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