Shadow, Sword & Spell: Gamemaster
Shadow, Sword & Spell is your game. You, as the Gamemaster, are free to run your game how you want.

With all this freedom, you might get stuck trying to imagine new situations, or how to use the rules to craft the type of game they your players want. That is where this Gamemaster comes in.

Gamemaster is written to bring you new ideas and new means of using Shadow, Sword & Spell and creating a different type of game. Within this book you will find, numerous new ideas and expansions, including:

� Rules for psionics
� New options for domains
� Rules for making settlements into characters
� The ability to create and run games where the domain is the character
� Discussion on dimensions and other planes of existence
� A look at the multiverse
� The effects of coming into contact with extra-planar creatures

Gamemaster gives you more tools for your Shadow, Sword & Spell toolbox. Use them to create the game you want!
"1120105076"
Shadow, Sword & Spell: Gamemaster
Shadow, Sword & Spell is your game. You, as the Gamemaster, are free to run your game how you want.

With all this freedom, you might get stuck trying to imagine new situations, or how to use the rules to craft the type of game they your players want. That is where this Gamemaster comes in.

Gamemaster is written to bring you new ideas and new means of using Shadow, Sword & Spell and creating a different type of game. Within this book you will find, numerous new ideas and expansions, including:

� Rules for psionics
� New options for domains
� Rules for making settlements into characters
� The ability to create and run games where the domain is the character
� Discussion on dimensions and other planes of existence
� A look at the multiverse
� The effects of coming into contact with extra-planar creatures

Gamemaster gives you more tools for your Shadow, Sword & Spell toolbox. Use them to create the game you want!
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Overview

Shadow, Sword & Spell is your game. You, as the Gamemaster, are free to run your game how you want.

With all this freedom, you might get stuck trying to imagine new situations, or how to use the rules to craft the type of game they your players want. That is where this Gamemaster comes in.

Gamemaster is written to bring you new ideas and new means of using Shadow, Sword & Spell and creating a different type of game. Within this book you will find, numerous new ideas and expansions, including:

� Rules for psionics
� New options for domains
� Rules for making settlements into characters
� The ability to create and run games where the domain is the character
� Discussion on dimensions and other planes of existence
� A look at the multiverse
� The effects of coming into contact with extra-planar creatures

Gamemaster gives you more tools for your Shadow, Sword & Spell toolbox. Use them to create the game you want!

Product Details

BN ID: 2940150675285
Publisher: Rogue Games, Inc.
Publication date: 08/09/2014
Sold by: Barnes & Noble
Format: eBook
Pages: 102
File size: 11 MB
Note: This product may take a few minutes to download.

About the Author

orn in Connecticut, Richard has lived in such far flung and exotic locales as Pocatello, Idaho and Mauston, Wisconsin.

Richard was once a librarian, and has come a long way from the days when he was the librarian for Harley-Davidson. He spent the first part of his career as a law librarian and worked for two Chicago law firms where he learned a lot about law and law firm culture. This is what drove him to the halls of academia. It was academia which drove him out of the profession, and he now works as a graphic designer, game designer and writer.

Since 1996 Richard has been a freelance writer and designer and has written for Atlas Games, Guardians of Order, Hogshead Publishing, and Zeitgeist Games (just to name a few). In addition he designed two card games (Geek Wars: Battle for the Con and World Championship Dodge Ball) for Goodman Games.

Currently living in Chicago, Illinois with his wife, 3 cats and library of books, Richard is busy programming eBooks, designing print books, hiding from his cats, and following his dreams.

When not writing in the third-person Richard loves to cook, ride his bike, read, study and play games.
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