Swift Programming: The Big Nerd Ranch Guide

Swift Programming: The Big Nerd Ranch Guide

Swift Programming: The Big Nerd Ranch Guide

Swift Programming: The Big Nerd Ranch Guide

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Overview

Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation.


Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts.


After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.

Product Details

ISBN-13: 9780134610610
Publisher: Pearson Education
Publication date: 11/28/2016
Series: Big Nerd Ranch Guides
Pages: 480
Product dimensions: 7.00(w) x 9.90(h) x 1.20(d)

About the Author

Matt Mathias is the Director of Teaching at Big Nerd Ranch and is also an iOS instructor. In a former life, he earned a PhD in sociology and taught at the college level. More recently, he works with Big Nerd Ranch’s talented authors and instructors to produce and teach the best programming texts and training possible. When he’s not working, Matt enjoys bikes, comics, and games of all kinds.


John Gallagher is a software engineer and instructor at Big Nerd Ranch. In addition to developing apps for clients, he has spent much of his career working with very small embedded systems and very large supercomputers. He greatly enjoys learning new programming languages and finding ways to use them together. Outside of work, John spends most of his free time with his wife and three daughters.

Table of Contents

1. Getting Started
2. Types, Constants, and Variables
3. Conditionals
4. Numbers
5. Switch
6. Loops
7. Strings
8. Optionals
9. Arrays
10. Dictionaries
11. Sets
12. Functions
13. Closures
14. Enumerations
15. Structs and Classes
16. Properties
17. Initialization
18. Value vs. Reference Types
19. Protocols
20. Error Handling
21. Extensions
22. Generics
23. Protocol Extensions
24. Memory Management and ARC
25. Equatable and Comparable
26. Your First Cocoa Application
27. Your First iOS Application
28. Interoperability
29. Conclusion
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