Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

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Overview

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives.

There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education.

Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.


Product Details

ISBN-13: 9781440841743
Publisher: Bloomsbury Academic
Publication date: 09/26/2016
Edition description: New Edition
Pages: 262
Sales rank: 1,112,894
Product dimensions: 6.14(w) x 9.21(h) x 0.55(d)

About the Author

Patricia C. Franks, PhD, is program coordinator for the Master's Degree in Archives and Records Administration at the School of Information at San Jose State University.

Lori A. Bell is adjunct lecturer with San Jose State School of Information and the University of Hawaii Graduate School of Library and Information Science.

Rhonda B. Trueman is acquisitions and access services librarian at Northwest Florida State College.

Table of Contents

Illustrations vii

Foreword Sandra Hirsh ix

Preface xiii

Section I

Chapter 1 Digital Reality: An Education Renaissance Mark Driskill 3

Chapter 2 Skilling Up for Teaching in 2D Online and 3D Virtual Environments Leticia De Leon 15

Chapter 3 Building a Business in Second Life-A Case Study Jennifer Crummey Chris Nelson 27

Chapter 4 Professional Education and Library Connections in Virtual Worlds Beth S. O'Connell 39

Chapter 5 Virtually Abroad in Second Life: The Use of Immersive Technology to Develop Intercultural Competence Sandra Hirsh Heidi Jakal 55

Section II

Chapter 6 Immersive Education in Second Life-A Case Study Lori A. Bell 69

Chapter 7 Augmenting Reality: Experiencing the Past through Digital Technologies Bryan Carter 77

Chapter 8 Virtual Worlds, Real Lives: Using Immersive Environments in the Classroom Cara Coffina John Howard 89

Chapter 9 Learning in Three Dimensions: From "Pretty" to "Participation" John Jamison 97

Chapter 10 The Story of Science during the Scientific Revolution: Designing an Educational Exhibit Marie Vans 111

Chapter 11 Crowdsourcing the Fictive Experience: Virtual-World Emergent Narrative from a Collections Perspective J J Jacobson 129

Section III

Chapter 12 Museums and Virtual Worlds Geoff Giglierano 149

Chapter 13 Riding the Hype Cycle: Community Virtual Library Turns 10 Rhonda B. Trueman Pat Alderman 165

Chapter 14 MOOCs, Virtual Environments, and Librarians Valerie Hill Ilene Frank Joe Floyd 179

Chapter 15 Building Community through Extracurricular Activities in Second Life: A VCARA Case Study Patricia C. Franks 197

Chapter 16 Community and Education in the Virtual Environment: Lessons Learned Mary-Carol Lindbloom 217

Chapter 17 The Future of Libraries in the Digital Age Valerie Hill 225

Index 237

About the Editors and Contributors 243

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