Terms of Play: Essays on Words That Matter in Videogame Theory

This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.

"1114995237"
Terms of Play: Essays on Words That Matter in Videogame Theory

This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.

29.95 In Stock
Terms of Play: Essays on Words That Matter in Videogame Theory

Terms of Play: Essays on Words That Matter in Videogame Theory

Terms of Play: Essays on Words That Matter in Videogame Theory

Terms of Play: Essays on Words That Matter in Videogame Theory

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Overview

This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.


Product Details

ISBN-13: 9780786469703
Publisher: McFarland & Company, Incorporated Publishers
Publication date: 06/06/2013
Pages: 244
Product dimensions: 5.90(w) x 8.90(h) x 0.60(d)
Age Range: 18 Years

About the Author

Zach Waggoner has a Ph.D. in Rhetoric and Composition from Arizona State University. He is Course Coordinator for The Writers’ Studio at Arizona State University and lives in Phoenix, Arizona.

Table of Contents

Introduction: Words Matter (Even When Playing with Them) Zach Waggoner 1

Ergodic Effort: Dynamism and Auto-Generated Path-Making Jeffrey S. Bryan 7

To Configure or to Navigate? On Textual Frames Daniel Golding 28

Rule-Playing: Gamers' Roles in Interacting with the Rules of Play Steven J. Engel Chris Gerben 47

Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of War craft Jeff Holmes 60

From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft Steven Keoni Holmes 85

After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games Terrence E. Schenold 117

Seeking the Exotic: Orientalist Agency and Space in Adventure Games Stephanie Scott 139

QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum Jon Bakos 160

Using Components to Describe Videogames and Their Players Michael Thomét 178

Procedurality and the Problem of Defining Game Mechanics Richard Colby 212

About the Contributors 233

Index 235

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