The Adventure Zone: The Suffering Game

Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off.

Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay.

And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store…

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly

"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters

“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian

“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

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The Adventure Zone: The Suffering Game

Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off.

Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay.

And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store…

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly

"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters

“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian

“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

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The Adventure Zone: The Suffering Game

The Adventure Zone: The Suffering Game

The Adventure Zone: The Suffering Game

The Adventure Zone: The Suffering Game

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Overview

Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off.

Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay.

And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store…

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly

"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters

“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian

“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)


Product Details

ISBN-13: 9781250383204
Publisher: First Second
Publication date: 07/16/2024
Series: Adventure Zone Series
Sold by: Macmillan
Format: eBook
Pages: 272
Sales rank: 67,439
File size: 129 MB
Note: This product may take a few minutes to download.

About the Author

Meet the McElroys! Clint was born first, which recent studies have shown is the best procedure for fathers and sons. Justin came along twenty-five years later, two weeks late, actually, which caused his mother, Leslie, some consternation and more than a little back pain. Three years to the day (yes, the very day) Travis came along, forever ruining Justin’s birthday, at least according to Justin. The decision was made to not have a third child born on November 8th, so Griffin arrived three-and-a-half years later on April 17th. There followed this decade and that, during which there was a lot of school, theater, broadcasting, video games, moving around the country and various and sundry monkeyshines. Then came a time for fewer monkeyshines, so a ton of marriages happened and people were added to the family branch. In the midst of all this begetting, podcasts began springing up in even greater abundance and their names were My Brother My Brother and Me (which spawned a popular tv show), Sawbones, Shmanners, Wonderful, and a farcical romp called The Adventure Zone.

Carey Pietsch is a cartoonist based out of Brooklyn, NY. Her work includes drawing two arcs of Lumberjanes and the artwork for the Mages of Mystralia webcomic. Carey also makes Keepsakes and other original comics about magic and empathy. Along with brightening her workdays, The Adventure Zone got her to join a D&D campaign, where she’s currently playing a dragonborn sorcerer who cares too much about romance novels.


Meet the McElroys! Clint was born first, which recent studies have shown is the best procedure for fathers and sons. Justin came along twenty-five years later, two weeks late, actually, which caused his mother, Leslie, some consternation and more than a little back pain. Three years to the day (yes, the very day) Travis came along, forever ruining Justin’s birthday, at least according to Justin. The decision was made to not have a third child born on November 8th, so Griffin arrived three-and-a-half years later on April 17th. There followed this decade and that, during which there was a lot of school, theater, broadcasting, video games, moving around the country and various and sundry monkeyshines. Then came a time for fewer monkeyshines, so a ton of marriages happened and people were added to the family branch. In the midst of all this begetting, podcasts began springing up in even greater abundance and their names were My Brother My Brother and Me (which spawned a popular tv show), Sawbones, Shmanners, Wonderful, and a farcical romp called The Adventure Zone.
Clint McElroy is a 45-year veteran of broadcasting who now works on the popular podcast THE ADVENTURE ZONE, with his sons Justin, Travis and Griffin. He is one of the co-writers of THE ADVENTURE ZONE graphic novels, along with WAR OF THE REALMS: JOURNEY INTO MYSTERY, for Marvel Comics, and MARVEL TEAM-UP. He has three BEST DAD coffee mugs and six BEST GRANDPA...although the titles have been challenged.
Carey Pietsch is a cartoonist based out of Brooklyn, NY. Her work includes drawing two arcs of Lumberjanes and the artwork for the Mages of Mystralia webcomic. Carey also makes Keepsakes and other original comics about magic and empathy. Along with brightening her workdays, The Adventure Zone got her to join a D&D campaign, where she’s currently playing a dragonborn sorcerer who cares too much about romance novels.
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