The Art of Magic
Indispensable book for magicians, containing many methods and sleights not found in other standard books. 68 illustrations.
"1000179836"
The Art of Magic
Indispensable book for magicians, containing many methods and sleights not found in other standard books. 68 illustrations.
9.99 In Stock
The Art of Magic

The Art of Magic

by T. Nelson Downs
The Art of Magic

The Art of Magic

by T. Nelson Downs

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Overview

Indispensable book for magicians, containing many methods and sleights not found in other standard books. 68 illustrations.

Product Details

ISBN-13: 9780486156590
Publisher: Dover Publications
Publication date: 11/07/2012
Series: Dover Magic Books
Sold by: Barnes & Noble
Format: eBook
Pages: 352
File size: 3 MB

About the Author

Thomas Nelson Downs (1867-1938) was one of America's most famous coin and card manipulators of the twentieth century. His most famous effect was the "The Miser's Dream", in which he seemed to pull countless coins out of the thin air. He was also a prodigious magical author.

Read an Excerpt

THE ART OF MAGIC


By T. NELSON DOWNS, John Northern Hilliard

Dover Publications, Inc.

Copyright © 1980 Dover Publications, Inc.
All rights reserved.
ISBN: 978-0-486-15659-0



CHAPTER 1

FLOURISHES AND FANCY SLEIGHTS WITH CARDS.


The effects described in this chapter belong naturally to the juggling order of sleight of hand, albeit they are none the less interesting for all that. Considering the recent craze for manipulation it is rather surprising that writers on magic have not made more of a specialty of this fascinating branch of the conjurer's art. From the time of Robert-Houdin down to the present day the elucidators of the arts and artifices of the craft have contented themselves with describing such simple flourishes as springing the cards, throwing the cards, one-hand passes, and turning the cards over on a cloth-covered table. There are a score or more ornamental sleights, however, that have never been explained in a treatise on magic, and which may be made valuable, to the manipulator and the card magician. We say "valuable" advisedly; for we do not believe in carrying manipulation and mere juggling dexterity to excess as many modern performers have done. But we earnestly advise the student to devote a modicum of his leisure moments to the acquirement of a series of fancy sleights and flourishes; for a mastery of these difficult movements will assist him materially in becoming proficient in the sleights. There is no limit to the degree of dexterity that can be attained by practice. In magic, as in other professions or vocations, there is no royal road to proficiency. Excellence is attained only by long years of arduous endeavor. Practice and practice only will bring the desired results. And after the desired degree of dexterity is attained the student should not, in the vanity of his achievement, exhibit his dexterity and boast of the rapidity with which he can execute the various movements. It is not quickness of the hand that deceives the eye, as the spectators so fondly imagine. The modern conjurer depends for success on a more adroit and more permanent foundation—psychology. The cunning hand works in harmony with the active mind, and by means of both mental and physical adroitness the spectators are deceived and mystified. The really expert performer, however, does not prattle of his dexterity. He lets art conceal art. This should be the motto of every earnest student and exponent of magic.

This is the first treatise on the magic art in which a serious attempt has been made to collect and explain the various fancy movements with cards, and the student will find a variety of manipulations that, at first trial, he will consider impossible of achievement; but we hasten to assure the neophyte that nothing herein described is either impossible or impracticable. With the necessary practice even the most difficult drop catches with cards will, in time, become easy of achievement. Before entering upon our explanations, however, it will not be out of place to say a word or two concerning a very important consideration in conjuring, namely:

THE CARDS.—For superior work in manipulation, or in the presentation of tricks, good cards are necessary. Cheap cards are clumsy and difficult to handle with finished effect. "The adept at sleight of hand should accustom himself to the use of every description of cards," was Professor Hoffman's advice in "Modern Magic." When, however, the choice of cards is open to the performer, this authority recommended the use of smaller and thinner cards. Furthermore, the student was advised to use a piquet pack of thirty-two cards (the twos, threes, fours, fives and sixes being removed), the "complete whist pack being too bulky for sleight of hand purposes." This advice seems rather absurd in this day; for the twentieth century conjurer prides himself on his ability to handle or manipulate any kind of card, and the "Juniors" and the "Tankervilles" are relegated to the limbo of the obsolete. While we believe in the facility to use any make or pattern of cards, it is our experience that there is one ideal card for conjuring purposes. We have in mind the card known commonly as the "Angel Back," which meets all the demands of card conjuring. These cards are strong, flexible, and highly polished. The student who is not accustomed to handling "Angel Backs" will find them rather difficult to manipulate at the outset; but with patience and perseverance the difficulty will be overcome. These cards come in two colors, red and blue. We advise the amateur conjurer to select cards with blue backs, for the reason that when a card is palmed there is not so much danger of a keen-eyed spectator catching a glimpse of its polished back in case there is a slight opening between the fingers. For backhand manipulation a cheap, uncalendered card is more desirable. The pasteboard known as the "Steamboat, No. 999" is the best for this purpose. The card being soft and pliable does not "talk" as it is shuttled between the fingers.

The first flourish to be described is known in the vernacular of the card conjurer as


THE CARD FAN.

This is one of the elemental flourishes as well as one of the simplest, for which reason it is passing strange that but comparatively few performers accomplish the move with grace and artistic effect. The fan is made with a slight twisting movement of the fingers and thumb; but, simple as it is, the movement is almost impossible to describe on paper. With practice it is astonishing how wide a fan can be made with one movement of the fingers and thumb. There are some performers who can almost describe a circle with the cards. The fan is used to excellent advantage in a movement that is known as the "Vanish and Recovery." The cards are apparently placed in the left hand. In reality, however, they are palmed in the right. The right hand then produces the cards fanwise at the left elbow, or behind the right knee, while at the precise moment of production, the left hand is open and shown empty. The cards may also be produced from the inside of the coat, fanning them as they come into view. A good effect is produced by striking the skull with the left hand and immediately producing the cards from the nose, fanning them as usual. The fan method of production adds greatly to the effect, the fan leading the spectators to believe that it is impossible to conceal such a quantity of cards in the hand. It is also a good plan to produce cards from the backhand in a fan, the effect being that the performer actually plucks a half dozen or so cards out of the thin air. This move may be varied very effectively by producing the cards at the left heel.

While on the subject of the "Vanish and Recovery" it will not be out of place to describe a simple and artistic method of vanishing a deck of cards and reproducing it from the vest. There are many ways of vanishing a complete pack, including divers kinds of mechanical clips and pulls which the amateur performer will do well to eschew—the professional will not use such contraptions anyway, so the advice will be lost on him—but the following sleight of hand method is the most startling and illusive. Hold the pack in the right hand face downward, the thumb at the lower end, the second, third and little fingers at the upper end, and the first finger curled on top of the pack. Now exert a slight pressure on the cards with the fingers and thumb, which will bend the cards in this position The left hand is now extended palm upward, and the right hand is held so that the upper part of the pack just touches the fingers of the left hand at exactly the first joints. The lower end of the pack, which is held by the thumb, is raised about an inch above the left palm. The lower edges of the cards are now allowed to spring from the thumb, one by one, causing a sharp, crackling sound as they strike against the left palm. The instant the last card leaves the right thumb the left hand is quickly reversed, so that its back is toward the audience. The cards are really in the palm of the left hand. This method of palming is simplicity itself, because, if the directions for the ruffle have been implicitly followed, the pack will lie in the left hand in exact position for palming, so that it is only necessary to contract the fingers slightly as the hand is turned over. All these separate movements have been described at length, but in actual practice they coalesce, the effect being that the left hand is reversed simultaneously with the riffling of the cards. The left hand is extended, back toward audience, the performer's eyes fixed intently on the back of the hand, the index finger of the right hand pointing at the extended left. Maintain this position for a moment. Then relax, smile pleasantly, and remark, "Oh, no! I would not deceive you in that way. The cards are really in the left hand." While speaking the left hand is slowly and deliberately turned over, and the cards are revealed. The pack is now retaken in the right hand, exactly as described in the first movement, except that the cards are not curved. You now endeavor to imitate the first movement of placing the pack, with a riffling noise, into the left hand. This, however, is what you really do: As the right hand with the cards almost touches the left palm, instead of riffling the cards into the left palm, the fingers of the left hand grasp the deck, the left thumb in the exact center of one side, while the opposite side is grasped by the second, third and fourth fingers, the second finger being exactly opposite the thumb, while the little finger is at the lower end. The first finger of the left hand is curled under the pack. This position is important. The fingers of the right hand do not relax their grip on the cards. It will be remembered that in the first movement the right thumb produced the riffling noise. This time the left thumb obtains the same effect by drawing its tip rapidly over the left-side edges of the cards, the left first finger, which is curled under the pack, acting as a fulcrum. Now, the instant the cards are riffled the right index finger (which is curled on top of deck) is straightened and the pack palmed in the right hand. If the directions are implicitly followed it will be found that when the first finger is straightened the pack is in the exact position for palming. The cards are, in fact, propelled briskly into the palm, and at the same instant the left hand is reversed and elevated as if containing the cards. Care must be taken to hold the left hand exactly as at first, when the cards were actually palmed; and if the simulation is carried out (this effect should be practiced before a looking-glass) the illusion is perfect. The right hand may now grasp the lapel of the coat, or, better still, take the wand from under the left arm, and, touching the left hand, show that the cards have vanished. The cards may be reproduced in any manner the performer prefers—from the left elbow, from behind the right knee, from the left heel, or from a spectator's whiskers or nose. The reproduction, it is unnecessary to add, should be in the form of a fan. Perhaps the most artistic method of reproducing a pack of cards, however, is from the vest; and the effective and very simple sleight by which the cards are introduced under the garment has never been explained, to the best of our knowledge, in a treatise on magic. Hold the right hand against the abdomen and insert the thumb under the vest. Hold the thumb rigidly against the inside of vest and turn the hand over so that palm faces audience. The simple movement of turning the hand introduces the cards under the vest, from which they may be slowly produced, a few at a time.

The following is an effective vanish for a half dozen cards. The cards, which are first exhibited fanwise, are bunched together and held in the right hand, which makes a motion as if tossing the cards into the air, whereupon they vanish. The right hand is shown back and front, the fingers wide apart, and the cards are recovered back of the right knee. This effective sleight is accomplished by means of a minute piece of apparatus known as the "Excelsior Clip," which may be bought at any stationery store. This spring clip has two arms, one of them bent over in the form of a hook, and sharpened to a point, so that it can be hooked to any part of the clothing. The working of the sleight will now be clear. The cards are placed in a clip and fanned. The cards are then closed, and the right hand makes two up and down motions. When the hand goes down the second time the cards are hooked to the trousers back of the right knee. The hand of course must not hesitate an instant; it is immediately brought up and the cards, apparently, are vanished in the upward movement. It makes an effective interlude in a card programme.


CARD BALANCING.

The reader undoubtedly is familiar with an old trick known as the balancing card, in which a pasteboard is made to stand upright on a table without any visible means of support. This effect is accomplished by the use of a very small and simple apparatus, a strip of tin or brass, an inch and a half in length, and five-eights of an inch in width, bent at a trifle less than a right angle—say about eighty-five degrees, its shorter arm being one-third of its length. On the outer surface of the long arm is spread a thin layer of conjurer's wax, and to the inner surface of the shorter arm is soldered a small piece of lead, about an eighth of an inch thick. This little feke is pressed against the card in the act of placing the card on the table and thus forms a prop, or foot, the little lump of lead acting as a counterpoise to the weight of the card. This is an old trick (although a very good one and seldom seen nowadays) and the reason for referring to it is to introduce a new effect, namely, the balancing of an entire pack of cards on the fingers of the left hand. This trick is hardly of sufficient importance to be performed by itself; but as an incident introduced in the course of some more pretentious illusion produces a very good effect and serves to keep an audience interested and on the qui vive. As a matter of fact, the success of a conjuring entertainment often depends upon the performer's ability in introducing minor tricks that suggest spontaneity. The following experiment is of this variety: Hold the pack in left hand and show both sides of the right hand so as to convince the audience that no mechanical device is employed. Then transfer the pack to the right hand in order to show that there is nothing concealed in the left hand. In returning the cards to the left hand insert little finger of left hand under three or four of the top cards. Once more show that the right hand is empty. Place pack on tips of fingers of right hand at back, as shown in Fig. 1, and in executing this movement the cards above the little finger of the left hand are back-palmed into position between first and second fingers, as shown in at (B) in the illustration. This movement is completely covered by the left hand and the remainder of the cards. Do not prolong the effect, although some little time should be consumed in an effort to impress the spectators that the feat is extremely difficult to accomplish. In removing the pack all that is necessary is to relax the pressure on the backpalmed cards, allowing the pack (A) to fall on back of hand, the left hand immediately picking up the entire pack. If the performer desires he may hand the pack for examination, but a more effective method of proving that the cards are unprepared is

[ILLUSTRATION OMITTED]


(Continues...)

Excerpted from THE ART OF MAGIC by T. NELSON DOWNS, John Northern Hilliard. Copyright © 1980 Dover Publications, Inc.. Excerpted by permission of Dover Publications, Inc..
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Table of Contents

CHAPTER I. FLOURISHES AND FANCY SLEIGHTTS WITH CARDS.
The Card Fan
Card Balancing
To Tear a Pack of Cards
The Fan and Ruffle
The Downs Fan
Springing the Cards
Second Method
Third Method
The One-Hand Drop
Second Method
The Cards on the Arm
A Series of Fancy Flourishes
The Flower of Cards
Throwing Cards
Cards from the Mouth
CHAPTER II. CARD TRICKS WITH UNPREPARED CARDS AND NOT REQUIRING SLEIGHT OF HAND.
Novel Card Discovery
Second Method
Third Method
Fourth Method
New Methods of Concluding Card Tricks
Second Method
Third Method
The Reversed Card
The Piano Trick
The Transposed Cards
CHAPTER III. CARD TRICKS INVOLVING SLEIGHT OF HAND.
The Transfixed Pack
Second Method
Everywhere and Nowhere
Everywhere and Nowhere; new method
The General Card; T. Nelson Downs' Method
The Flying Card
CHAPTER IV. SLEIGHT OF HAND WITH CARDS (Continued).
The Princess Card Trick
Second Method
The Prince's Card Trick
The Twenty Card Trick
A Comedy of Errors
The Siamese Aces
The Card in the Pocket
Houdini's Torn Card Trick
Harrington's Torn Card Trick
A Card Discovered by Sense of Touch
The Flying Cards
Second Method
CHAPTER V. SLEIGHT OF HAND WITH CARDS (Continued).
The Cards up the Sleeve
Second Method
The Dissolved Card
The Mysterious Card
The Card and Hat
The Stabbed Card
The Great Poker Trick
Another Poker Trick
The Disappearing Queen
The Card Through the Handkerchief
Second Method
CHAPTER VI. CARD TRICKS BASED ON A NEW AND ORIGINAL SYSTEM OF LOCATING A CHOSEN CARD.
Chosen Card Appears in Any Part of the Deck
Second Method
Third Method
Fourth Method
Fifth Method
Sixth Method
The Ubiquitous Cards
Second Method
CHAPTER VII. CLAIRVOYANCE WITH CARDS.
First Method
Second Method
Third Method
CHAPTER VIII. A SERIES OF CARD TRICKS BASED ON A NEW AND ORIGINAL SYSTEM
The Irregularities of Scroll Designed Cards
Mind-reading with Cards
Divination Extraordinary
The Transfixed Card
The Magician's Will Power
Prophecy Down-to-Date
CHAPTER IX. THE RISING CARDS.
The Tattlings of Toto
DeKolta'a Rising Cards
DeKolta's New Rising Cards
The Rising Cards in Swinging Houlette
The Thurston Rising Cards
Resurrection of the Cards
CHAPTER X. THE FOUR ACE TRICK.
First Method
Second Method
Third Method
Fourth Method
Fifth Method
Sixth Method
Seventh Method
CHAPTER XI. CARD TRICKS WITH APPARATUS AND IN COMBINATION WITH OTHER OBJECTS.
"Card, Orange, and Candle"
The Card in the Frame
The Valladon Cards on Glass
"CHAPTER XII. FANCY FLOURISHES WITH COINS, USEFUL SLEIGHTS AND ADDITIONS TO THE MISER'S DREAM."
An Illusive Coin Pass
The Hilliard Pass
The Coin Roll
The Coin Through the Knee
The Traveling Coin
"Down's Latest Method for "The Miser's Dream"
CHAPTER XIII. COIN TRICKS WITH AND WITHOUT APPARATUS.
The Sympathetic Coins
The Coin Through the Hat
The Expansion of Texture
The Bewitched Nickel
The Disappearing Dollars
The Free and Unlimited Coinage of Silver
"Coin, Glass and Cone"
The Trained Half-Dollar
The New Flying Coin
The Coin Through the Hat
The Transmutation of Metal
Subtraction of Money
Every Man His Own Mint
New Coin Combination
The Downs Coin Wand
The New Coin Wand
A New Coin Spider
CHAPTER XIV. A COIN ACT AND A COIN LADDER
A Coin Act and a Coin Ladder
The Coin Easel
CHAPTER XV. TRICKS OF THE TRADE
Tricks of the Trade
CHAPTER XVI. TRICKS WITH EGGS.
To Balance an Egg on a Table
Egg Changed into Confetti
A New Idea in the Vanishing of an Egg
The Eggs from the Mouth
The Conjurer as Chicken Fancier
Japanese Egg Trick
"The Latest Egg, Handkerchief and Glass Trick"
"Eggsample"
CHAPTER XVII. TRICKS WITH BALLS
"The Four-Ball Trick, with Novel Passes"
Passing Four Solid Balls from Hand to Hand
Color Change with Four Solid Balls
The Traveling Balls
CHAPTER XVIII. MISCELLANEOUS TRICKS.
The Four Paper Balls and Plates
The Flying Salt
The Cigarette Paper Trick
The Torn Bank Note
The Bill and Lemon Trick
The Ring on the Wand
The Mysterious Match
The Inexhaustible Hat
The Mysterious Knot
The Vanishing Knot
The Mystic Tie
The Jacoby Rope Tie
The Rope Tie par excellence
Escape from a Paper Cylinder
The Giant Memory
The Trance Vision
Second Method
The Quick or the Dead
Don'ts
L'Envoi
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