Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.
Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.
The Culture of Digital Fighting Games: Performance and Practice
172The Culture of Digital Fighting Games: Performance and Practice
172Product Details
ISBN-13: | 9780415821308 |
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Publisher: | Taylor & Francis |
Publication date: | 12/07/2013 |
Series: | Routledge Studies in New Media and Cyberculture |
Pages: | 172 |
Product dimensions: | 6.00(w) x 9.00(h) x (d) |