The Dastard

The Dastard

by Piers Anthony
The Dastard

The Dastard

by Piers Anthony

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Overview

Many malevolent menaces have imperiled the magical land of Xanth in its long and storied history. But none has been as despicably dangerous as the Dastard-a craven miscreant who sold his soul to a detestable demon for the power to erase events. Now the entire future of Xanth is at the mercy of his every whim. Only a young dragon-girl named Becka has the power to stop his devious deeds!

Becka is a crossbreed-the daughter of Draco Dragon and a lovely human woman who met, by chance, at a Love Spring. Now fourteen, Becka is beginning to wonder where in Xanth she belongs-on the ground with her mother's people, or flying the skies with her father's kind. So she journeys to the Good Magician Humfrey to discover her True Purpose in life. Much to her astonishment and surprise, the Magician tells her that a great Destiny awaits her-one that will affect the future of all of Xanth...in Piers Anthony's The Dastard.

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


Product Details

ISBN-13: 9781250238641
Publisher: Tor Publishing Group
Publication date: 12/18/2018
Series: Magic of Xanth Series , #24
Sold by: Macmillan
Format: eBook
Pages: 304
Sales rank: 478,423
File size: 511 KB

About the Author

About The Author

Piers Anthony is one of the world's most popular fantasy authors, and a New York Times bestseller twenty-one times over. His Xanth novels have been read and loved by millions of readers around the world, and he daily receives hundreds of letters from his devoted fans.

In addition to the Xanth series, Anthony is the author of many other best-selling works. Piers Anthony lives in Inverness, Florida.


Piers Anthony is one of the world's most prolific and popular fantasy authors and a New York Times bestseller twenty-one times over. His Xanth novels, including Esrever Doom, Luck of the Draw, and Well-Tempered Clavicle, have been read and loved by millions of readers around the world. While he is best known for his science fiction and fantasy, Anthony incredibly versatile, having also written several novels in other genres, including historical fiction and horror. He lives in Central Florida.

Read an Excerpt

CHAPTER 1

Dastard

The Dastard walked through the forest, looking for mischief. It had taken him a while to get the hang of living without a soul, and to learn to use his talent effectively, but now it had been four years since his deal with the demon, and he was ready to make more of an impression on the Land of Xanth. He had cast off his old nothing-name of Anomy and perfected his new one, for the dastardly deeds he was doing. So he was emerging from his secluded neck of the woods and searching for greater challenges.

He was well equipped to search, because an aspect of his talent was to have a sense of place/time. He could tell where and when there was something significant, and so could go there to discover what it was. His sense informed him that something interesting was headed toward him on this path. All he had to do was keep going the way he was going.

He encountered a little girl walking the opposite way. "Hi, mister," she called. "Is this the way to the Good Magician's castle?"

One thing the Dastard had discovered in the course of his restricted practicing was that significant mischief could come from seemingly minor situations. He had also learned that lies were precious and vulnerable; it was best not to use one where the truth would do. That way he could save his lies for the best opportunities. So he told the truth: "No, tins is not. But I can show you the correct route."

She squealed in girlish fashion and clapped her hands. "Oh, thank you so much, mister! Where is it?"

"First we have to go this way," he said, indicating the way he was going. "For I am just now emerging from the hinterlands, where there is nothing interesting." That was in part because he had abolished anything interesting in that region, but he didn't feel the need to clarify that aspect. Now he needed to find out what was significant about this dull child. "Who are you, and why do you want to find the Good Magician's castle?"

"My name is Melody Irene Human, and I'm from Mundania," she said proudly. "I was named after a princess and her grandmother, I think. I want to ask the Good Magician how I can stay in Xanth."

"You think you are named after a princess? Don't you know?"

"Well, you see, I'm older than Princess Melody, so I'm not sure I was named after her. But maybe she was named after me."

"That makes sense," the Dastard agreed. That wasn't even a lie; the princess could conceivably have been named after a Mundane girl. There were three little princesses, four years old, named Melody, Harmony, and Rhythm. Their parents might have had trouble coming up with three names at once. "If you are Mundane, why do you want to stay in Xanth?"

"I've always loved Xanth," Melody said. "I've always wanted to be here. But my parents don't believe in it. So I'm going to ask the Good Magician, and even if he says I can't stay, I'll still have to remain here a year to finish the service for my Answer. That's a lot better than nothing."

This didn't seem to have much potential for mischief, but his sense of significance was seldom wrong, so he gave it another try. "How did you get here?"

The child launched into her story. "My folks were coming to Florida to visit Disney World. We were driving south from Virginia. We stopped to eat in Georgia, and there must have been something wrong with the food my big sister had, because suddenly she was ready to burst with indigestion and had to get out of the car before she exploded. Dad didn't want to stop, 'cause we were on Interstate seventy-five you know, and there was no rest stop near. But my sister wasn't fooling, and Mom said if he didn't want it to happen in the car he'd better pull off in a hurry. I thought it might be sort of fun to have it happen in the car, you know, having a really big stink, but I guess Mom wouldn't have seen the humor. So we were passing this section where the north and south lanes separated, and there were trees growing between them. In fact, there was a whole little forest there. Dad saw a little trail going in, so he braked and slowed the car to the left and got onto that trail, into the forest, and out of sight of the highway. Then he stopped, and Mom pretty much dragged Sis out and they disappeared into the ferns. So I got out and looked around, and you know, it was different. In fact, it looked sort of magical. I really liked it. But then Mom and Sis were done and we had to get back in the car, and Dad turned it around and we drove back out toward the highway. But we couldn't find it. I said 'Hey, maybe it's a magic forest, and soon we'll find a house made of candy, and a nice old woman saying * "Come in, the oven's hot."' I thought it was funny, but nobody laughed. Adults don't have much of a sense of humor, and Sis wasn't feeling all that good at the moment. I learned about the adult deficiency in humor the time I joked that if Mom had a phantom pregnancy, she'd give birth to a ghost. Not only did she not laugh, she sent me to my room without dessert. Can you believe it? But when Dad still couldn't find the Interstate, Mom started yelling at him for making a stupid wrong turn, and he said he hadn't, he was just coming straight back the way we had come. Then I saw what sure looked like a tangle tree and I said 'Hey, this must be Xanth!' But they didn't know what I meant, because I'm the only one in my family who reads the Xanth books. The others are just sort of back in the stone age when it comes to reading. Dad drove right by that tangle tree. But I kept telling them 'We're in Xanth! We're in Xanth!' and finally Mom said that if I could show them something truly magical, then they would believe me. The trail kept on, in fact it became a trollway, but Dad thought the sign was a joke. Then I spotted a centaur, and I yelled 'Stop the car! Look out the window to the left!' Dad and Mom and Sis looked out, sort of sneeringly, but then they saw it, and their mouths dropped open. The centaur saw the car and spooked; I guess he never saw a car before. He ran off. But now my folks had their minds halfway open, for a change. Then we came to the Gap Chasm and had to stop. I told them to turn in the direction of the bridge and Castle Roogna, and when we crossed the Gap they really believed, 'cause it was so wide and deep. So we got there and I wanted to see the king and queen so maybe we could get a house to live in, but my folks just wanted to find the way back to dreary Mundania. But nobody's figured out how to return yet, so while they're thinking about it, I'm on my way to see the Good Magician, to find out how I can stay here. I mean, I may never get another chance, 'cause I don't think we'd ever find that one trail that led into Xanth again."

The Dastard considered. A whole Mundane family stranded in Xanth, and the youngest member eager to stay. The Good Magician would probably find a way for her, too, and she would surely be endlessly happy, having lucked into her dream. This did seem like a worthy project.

The Dastard didn't say another word. He slid into limbo and traveled back in time two days. As he did, he guided himself toward the north, looking for the area where the Mundanes had entered Xanth.

It took a while, but it didn't matter, because he remained in limbo during his excursions in place/time and it didn't affect his real life. He slid back and forth between one and two days ago, and canvassed the general region. His sense of significance got a bit fuzzy in limbo, but he knew he would get it straight eventually. He finally saw the family enter, passing through a glitch in the magic boundary without knowing it. Good; he had it spotted.

He slid to the time one hour before their arrival. Then he emerged into real existence at the boundary. He dragged fallen branches to the trail and formed a pile that blocked it off. He laced the branches with brush to make it look entirely impassable.

He finished just in time. The odd Mundane vehicle was just arriving. It would have to stop outside Xanth, and would never know what it had missed.

He relaxed, and the place/time vortex pulled him back to the present. He emerged in the precise place and time he had left it, on the path he had been walking with the girl. But now there was no girl. Melody Irene Human had never entered Xanth.

The Dastard rubbed his hands together in glee. He had just performed another dastardly deed. He had deprived the family of its phenomenal experience, and the girl of the accomplishment of her dream. That made him feel good.

He continued in the direction he had been going, where his sense informed him that there was more significance ahead. Soon another traveler appeared. This was an old woman. "Pardon me, young man," she said. "Could you tell me what this year is?"

"It is the year eleven hundred," the Dastard replied, finding no good reason to deceive her. The woman looked old enough to have misplaced a few years, which was probably why she was uncertain.

"Eleven hundred!" she exclaimed, surprised. "Is Castle Roogna still in existence?"

For some reason, this question struck him as odd. But there still seemed to be no harm in the truth. "Yes."

"That's good. I was afraid it might have fallen or been deserted in eight hundred and fifty years."

This seemed even odder. "If I may ask," he said politely, for politeness was always best until he knew enough to make rudeness really count. "Who are you?"

"I am Sorceress Tapis. I make magic tapestries. Because of a complicated situation that I need not bore you with, my body became a magic seed, and it recently sprouted, returning me to my former state. Now I shall do my best to make do in the Land of Xanth as it is presently constituted. I trust there remains a market for magic tapestries?"

The Dastard remembered the Sorceress Tapis from his centaur-school history lessons. They would certainly be glad to see her at Castle Roogna. One of her magic tapestries still hung in the children's room there. It showed all of Xanth geography and history, and was a prime source of entertainment and amusement. There would surely be a rich market for more tapestries. The Sorceress would be highly successful and renowned.

So the Dastard re-entered place/time. He quested until he found the time and spot where the Sorceress had sprouted from the seed. A heavy rain had wet it, making it come to life. He moved to one hour before that. He picked up the dry seed and put it in the dry hollow of an acorn tree. He sealed the hollow with a fragment of wood, so that no water could get in. It would not get rained on, and would not sprout this day, or for many, many days to come. In fact, maybe never.

He relaxed, and was drawn back to his place/time in the present. He resumed walking along the path. The Sorceress Tapis was gone; indeed, she had never been there. He had performed another gratifyingly dastardly deed. He felt great.

This path had been worked out, but his sense informed him that there was another significant nexus not far away, along a side path. He took that route, and continued until he encountered another female. She was twelve years old, and suddenly appeared before him on the path. "Who are you?" he inquired.

"I am Surprise, the child of Grundy Golem and Rapunzel. I have many talents, but can use each one only once. Then it is gone. I just discovered that eventually my used talents will replenish, so I can use them again, if I just have enough patience. Isn't that wonderful?"

"That should make you very happy," the Dastard said. "How did you discover it?"

"I was sitting by a pleasant pool, looking at my reflection in the clear water, and I remembered how I had once made a ball of water. Before I thought about it, I did it again. Then I remembered that I couldn't use a talent a second time. I was amazed. So I tried another old talent, and a third one. I discovered that my oldest talents had recovered, but the ones I had used recently were still gone. So I figured it out. I'm really, really pleased. I just had to tell someone, and you're the first person I've seen since it happened. Well, farewell." She spread her arms and flew away without wings.

The Dastard went back into place/time travel. He explored until he found the clear pool where the girl had seen her reflection and made her discovery. He went to the time just a few minutes before her arrival there. He scooped up handfuls of mud and stirred them into the water until it was impossible to see any reflection. It would be hours before it cleared. The girl would not see her reflection, and not think the thoughts that had led to her discovery. She would not know what she missed.

He returned to the present. Another dastardly deed accomplished. This was turning out to be a great day.

But it was not over. If he hurried, he could nab yet another significant nexus. They were thick and fast, out here in unmolested Xanth. He ran back along the path to the main one, found another side path, and followed that. He encountered a man, an adult of moderate age, and handsome. "Who are you?" he inquired.

"I am Ho," the man replied. "I am traveling to see the Princess Ida, hoping she will find my talent useful. I think she will. I might even marry her, if she likes me well enough. Maybe we'll have a child named Idaho who will have a talent with potatoes."

Princess Ida was Princess Ivy's twin sister. Her talent was the Idea, and she had whole worlds of ideas. She could make any idea come true. But it had to originate with someone else, who did not know of Ida's talent; Ida could not make her own ideas come true. That was the one limit on an otherwise extraordinary talent.

"What is your talent?" the Dastard asked Ho.

"It is selective amnesia. I can make a person forget any particular thing he or she wants to. This would enable Princess Ida to forget the nature of her talent, and it would thus become far more useful to her. I think she should be very pleased."

The Dastard nodded. This could make an enormous difference. Probably Ida and Ho would like each other, and would marry, and be happy forever after, and do much good with their new ideas. A wonderful future awaited them. How dastardly it would be to deny them that.

But as yet he wasn't sure how to do it. Ho was already on his way, and had a clear notion what he wanted; it seemed to be too late to change that. But there had to be a way. Sometimes the intellectual quest was more difficult than the physical one. "What gave you the notion of doing this?" he asked.

Ho, like most innocent upright decent folk, was glad to answer openly. "It was sheer coincidence. Last month I was walking along the path from my village when I happened to stumble on a stone I didn't see. I didn't fall, but its sharp ridge caught my shoelace and broke it. So I had to replace the lace. So I turned around and went back to the village for a new shoelace from Lacey, the woman who makes them. This time her new husband was there, a man I hadn't met before. So we chatted, and he turned out to be descended from Ghost King Warren, whose talent after he died he said was making ghosts. He inquired about my talent, and I told him, and he said that might be useful for Princess Ida. I had never thought about that, but the more I considered it, the more intriguing it seemed, until finally I decided to do something about it. So here I am, on my way — all because of a broken shoelace."

The Dastard didn't wait. He phased into limbo, orienting on that place/time where/when Ho had broken his shoelace. In due course he found it, and entered regular existence just before Ho came down the path. He picked up the rock Ho was about to stumble on and hurled it into the brush. Then he returned to the present. He was alone; Ho was not making his journey to meet and marry Princess Ida. There would be no child, and no potatoes.

Oh, this was wonderful! The day was yet young, and he had already abolished four significant events.

However, there was nothing remaining in this general place or time; he had used it up. It might be another day before he found anything else.

He was hungry, so he paused at a path-side stand that served freshly harvested pies. There was a small orchard of pie trees behind it, obviously well cared for. The young woman tending the stand was unusually pretty; she practically glowed in a lovely green hue, from her blonde-green hair to her fair-green complexion. The Dastard liked her immediately, so he struck up an acquaintance. "Who are you?"

"I am Jade," she replied. "My talent is to make anything into a jade stone." She indicated a number of jade stone statuettes she had converted from other substances.

"Are you married?"

She giggled, embarrassed by the directness of the question. "Of course not!"

This looked promising. One thing the Dastard lacked was a woman to appreciate him. For various reasons that escaped him, girls tended to avoid him once they got to know him, so he had had no serious romantic relationship despite being twenty-two years old. He had thought his acquisition of his wonderful talent four years before would change that, but it hadn't. So he was still looking, and maybe Jade would do.

"How about marrying me?" he asked.

"Oh, I couldn't possibly do that," she said.

"Why not?"

"Because I'm in love with Mac."

Oops. He had forgotten to ask whether she had a boyfriend. Pretty girls usually did. But maybe the situation wasn't wholly hopeless. "Who is Mac? What's his talent?"

(Continues…)


Excerpted from "The Dastard"
by .
Copyright © 2000 Piers Anthony Jacob.
Excerpted by permission of Tom Doherty Associates.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Table of Contents

Title Page,
Copyright Notice,
Prologue,
1. Dastard,
2. Three Little Princesses,
3. Purpose,
4. Exchange of Selves,
5. Sea Hag,
6. Three Big Princesses,
7. Heart of the Forest,
8. Ptero,
9. Dead Encounter,
10. Dastardly Deal,
11. For The Birds,
12. Monster,
13. Castle Maidragon,
14. Random Factor,
15. Princess Wild,
16. Sacrifice,
Author's Note,
Tor Books by Piers Anthony,
About the Author,
Newsletter Sign-up,
Copyright,

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