The Dead-Tossed Waves

The Dead-Tossed Waves

by Carrie Ryan

Narrated by Tara Sands

Unabridged — 11 hours, 48 minutes

The Dead-Tossed Waves

The Dead-Tossed Waves

by Carrie Ryan

Narrated by Tara Sands

Unabridged — 11 hours, 48 minutes

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Overview

Gabry lives a quiet life. As safe a life as is possible in a town trapped between a forest and the ocean, in a world teeming with the dead, who constantly hunger for those still living. She's content on her side of the Barrier, happy to let her friends dream of the Dark City up the coast while she watches from the top of her lighthouse. But there are threats the Barrier cannot hold back. Threats like the secrets Gabry's mother thought she left behind when she escaped from the Sisterhood and the Forest of Hands and Teeth. Like the cult of religious zealots who worship the dead. Like the stranger from the forest who seems to know Gabry. And suddenly, everything is changing. One reckless moment, and half of Gabry's generation is dead, the other half imprisoned. Now Gabry only knows one thing: she must face the forest of her mother's past in order to save herself and the one she loves.

Editorial Reviews

Publishers Weekly

Ryan returns with a companion to her critically acclaimed debut, The Forest of Hands and Teeth, which functions as something of a retelling of that story, albeit with a different protagonist. Gabry lives in the seaside town of Vista, the same place that Mary landed at the end of the previous book. Like Mary's former village, Vista is carefully protected from the Mudo (the Unconsecrated), zombielike humans constantly seeking people to infect. After a reckless nighttime adventure with her friends turns tragic, Gabry avoids punishment, but can't escape the changes to and revelations about her life that quickly mount. Like its predecessor, this book features a breach of the town, an escape into the Forest, a love triangle, the ever-present and inexhaustible Mudo, and an extraordinarily bleak mood. But it also offers an expansion of postapocalyptic detail (including the Recruiters, a militant, policelike organization that hunts and brutalizes as much as it tries to protect) and a few inspired surprises. Despite the books' similarities, readers are sure to be hooked, as this novel also retains Ryan's gripping storytelling style and engaging prose. Ages 14–up. (Mar.)

School Library Journal

Gr 9 Up—As Carrie Ryan's companion novel (Delacorte, 2010) to The Forest of Hands and Teeth (Delacorte, 2009; Listening Library, 2010) opens, all is as well as it can be in a post-apocalyptic world. Gabry and her mother, Mary (the main protagonist in the previous novel), live in relative safety behind the barrier separating normal, living human beings from the hordes of mindless, undead (zombies), known as the unconsecrated, mudos, or breakers. The undead thirst for blood and exist to attack, infect, and kill. Everything in Gabry's world changes abruptly with one fateful and reckless decision by a group of friends, thrusting them into terrifying and unrelenting danger beyond the safety of the barrier. This is Gabry's story, told in her own voice, as the group struggles to survive in a dangerous world and make their way to the Dark City—a place of safety and hope. Gabry grows from a scared, indecisive girl to a more confident, independent young woman. Tara Sands's narration of this fast-paced, intense novel is excellent, and she gives each character a unique voice. Among the many themes touched on are the morality of killing and religion and religious cults. Familiarity with the previous novel is not absolutely necessary, but it would add a little more insight. Listeners will be riveted and eagerly await the next installment.—Mary Oluonye, Shaker Heights Public Library, OH

Product Details

BN ID: 2940169818208
Publisher: Penguin Random House
Publication date: 03/09/2010
Series: Forest of Hands and Teeth Trilogy , #2
Edition description: Unabridged
Sales rank: 431,853

Read an Excerpt

I    

The story goes that even after the Return they tried to keep the roller coasters going. They said it reminded them of the before time. When they didn't have to worry about people rising from the dead, when they didn't have to build fences and walls andbarriers to protect themselves from the masses of Mudo constantly seeking human flesh. When the living weren't forever hunted.  

They said it made them feel normal.  

And so even while the Mudo--neighbors and friends who'd been infected, died and Returned--pulled at the fences surrounding the amusement park, they kept the rides moving.  

Even after the Forest was shut off, one last gasp at sequestering the infection and containing the Mudo, the carousel kept turning, the coasters kept rumbling, the teacups kept spinning. Though my town of Vista was far away from the core of the Protectorate, they hoped people would come fly along the coasters. Would still want to forget.  

But then travel became too difficult. People were concerned with trying to survive and little could make them forget the reality of the world they lived in. The coasters slowly crumbled outside the old city perched at the tip of a long treacherous road along the coast. Everyone simply forgot about them, one other aspect of pre-Return life that gradually dimmed in the memories and stories passed down from year to year.  

I never really thought about them until tonight--when my best friend's older brother invites us to sneak past the Barriers and into the ruins of the amusement park with him and his friends.  

"Come on, Gabry," Cira whines, dancing around me. I can almost feel the energy and excitement buzzing off her skin. We stand next to the Barrier that separates Vista from the ruins of the old city, the thick wooden wall keeping the dangers of the world out and us safely in. Already a few of the older kids have skimmed over the top, their feet a flash against the night sky. I rub my palms against my legs, my heart a thrum in my chest.  

There are a thousand reasons why I don't want to go with them into the ruins, not the least of which is that it's forbidden. But there's one reason I do want to take the risk. I glance past Cira to her brother and his eyes catch mine. I can't stop the seep of heat crawling up my neck as I dart my gaze away, hoping he didn't notice me looking and at the same time desperately wishing he did.  

"Gabry?" he asks, his head tilted to the side. From his lips my name curls around my ears. An invitation.  

Afraid of the tangle of words twisting around my own tongue, I swallow and place my hand against the thick wood of the Barrier. I've never been past it before. It's against the rules to leave the town without permission and it's also risky. While mostof the ruins are bordered by old fences from after the Return, Mudo can still get through them.   They can still attack us.  

"We shouldn't," I say, more to myself than to Cira or Catcher. Cira just rolls her eyes; she's already jumping with desire to join the others. She grabs my arm with a barely repressed squeal.  

"This is our chance," she whispers to me. I don't tell her what I've been thinking--that it's our chance to get in trouble at best and I don't want to think about what could happen at worst.  

But she knows me well enough to read my thoughts. "No one's been infected in years," she says, trying to convince me. "Catcher and them go out there all the time. It's totally safe."  

Safe--a relative term. A word my mother always uses with a hard edge to her voice. "I don't know . . . ," I say, twisting my fingers together, wishing I could just say no and be done with it but hating to disappoint my best friend the way I've done too often before.

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