The Elusive Shift: How Role-Playing Games Forged Their Identity
How the early Dungeons & Dragons community grappled with the nature of role-playing games—and established a new genre!
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a war game.
In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games.
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When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a war game.
In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games.
The Elusive Shift: How Role-Playing Games Forged Their Identity
How the early Dungeons & Dragons community grappled with the nature of role-playing games—and established a new genre!
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a war game.
In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a war game.
In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games.
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The Elusive Shift: How Role-Playing Games Forged Their Identity
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Product Details
ISBN-13: | 9780262360944 |
---|---|
Publisher: | MIT Press |
Publication date: | 12/22/2020 |
Series: | Game Histories |
Sold by: | Penguin Random House Publisher Services |
Format: | eBook |
Pages: | 336 |
Sales rank: | 717,382 |
File size: | 992 KB |
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