Table of Contents
Level 1: AAA (Animation, Art, Audio) - Making Sense of Sound For Games
Level 2: On the Road - to NOW!- A Brief History of Games and Game Audio
Level 3: My Non-Linear Life - Audio For Interactive Environments
Level 4: What Is Hip? Styles and Genres - Welcome to Acronym Hell
Level 5: Bleeps, Blops, Clicks, and Pops - Sound Design In Games
Level 6: Compose Yourself! - The Art of Composing for Games
Level 7: Do you Hear That Voice In My Head? - Voice Over For Games
Level 8: Meet the Middleman: Understanding Audio Middleware
Level 9: The Early Bird Gets the Worm- Preparing your Audio
Level 10: ‘Silly Human…’ - How Game Engines Think
Level 11: Unify My World – Audio in Unity 3D
Level 12: Unity Too - Basic Audio Implementation in Unity 3D
Level 13: Back To The Future -The World Of Mobile And Web Games
Level 14: Show Me The Money-Getting a job in sound for games