Table of Contents
Foreword L. Gregory Jones ix
Acknowledgments xiii
About This Book xv
Section 1 The Irrational Jesus
1 We Can Be Taught! 3
2 "Irrationally Yours" 8
3 We're of Two Minds: Two Systems, Elephant Riders, and Esau and Jacob 15
4 Cognitive Heuristics: Sometimes the Shortcut Isn't the Fastest Way 21
5 Cognitive Biases: Our Blind Spots 30
6 The Irrational Jesus Lives 41
7 The Irrational Jesus Dies … and Lives Again 51
8 But Isn't Bias Just Sin? 59
9 Practical Docetism, Theologicons, and Fully Human Leaders 69
10 Let's Get Real 73
11 Ten Behavioral Concepts, Heuristics, and Biases to Know 79
Interlude: The Congregation with Two Brains 81
Section 2 The Irrational Paul
12 Let the Games Begin! 89
13 Getting to Know Game Theory 91
14 Playing Games and Telling Stories: Coordination Games 99
15 Playing Games and Telling Stories: Social Dilemma Games 108
16 John Nash's Beautiful (but Wrong) Mind 113
17 The Surprise of Tit for Tat 120
18 The Irrational Paul 127
19 SuperCooperators and Reciprocity Styles 133
20 Putting the Fun Back into Game Theory 142
21 Les Jongleurs de Dieu 151
22 Let's Get Real (Again) 157
23 Ten Game Ideas and Concepts to Remember 162
Interlude: Isaiah, Community, and the Prisoner's Dilemma 165
Section 3 The Irrational Leader
24 Decisions, Decisions, Decisions! 175
25 Discernment vs. Decision-Making 178
26 Decision Outcome vs. Decision Quality 182
27 Decision Quality-and the Decision Quality Chain 186
28 The Modified Behavioral Chain 195
29 Making Decisions about Decisions 200
30 When a Tornado Can Help 206
31 Choice Architecture: When We Choose Not to Choose 211
32 Evidence-Based Ministry 218
33 Getting Real Part Three… Really Real 228
34 Ten Facets of Decision-Making to Know 234
Postlude: Flame, Shame, and Grace 237
35 Benediction: Go Forth and Be Irrational! 242
Bibliography 245
Index 253