The Laws of Software Process: A New Model for the Production and Management of Software

The Laws of Software Process: A New Model for the Production and Management of Software

by Phillip G. Armour
The Laws of Software Process: A New Model for the Production and Management of Software

The Laws of Software Process: A New Model for the Production and Management of Software

by Phillip G. Armour

eBook

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Overview

Within one generation, software has become one of the principal sources of wealth in the world. The development and use of software has grown faster than for any artifact in the history of the world. Probably no topic or subject in history has accelerated in its rate of practice as software has. Software development now needs to mature into a disciplined activity to overcome the difficulties that have traditionally plagued it. Software developers, engineers, and project managers need a reference that describes the evolution of software: where it has been, and where it is going. The Laws of Software Process: A New Model for the Production and Management of Software reveals a novel and compelling structure for development that redefines the very nature and purpose of software. The author explains how, in the modern "knowledge economy," software systems are not "products" in the classical sense, but is the modern medium for the conveyance of information. Literally, software is the currency of the knowledge basis of wealth in today's society. From this definition flows a new assessment of the basics of software development: the purpose of methods and processes; a comparison of programming languages; and an analysis of quality management, cost estimation, and project management and completion. The groundbreaking perspective outlined in this book serves as an expert guide for successful planning and execution of development projects.

Product Details

ISBN-13: 9781135507589
Publisher: CRC Press
Publication date: 09/25/2003
Sold by: Barnes & Noble
Format: eBook
Pages: 272
File size: 3 MB

About the Author

Phillip G. Armour (Corvus International, Chicago, Illinois, USA)

Table of Contents

The Nature of Software and The Laws of Software Process A Brief History of Knowledge The Characteristics of Knowledge Storage Media The Nature of Software Development The Laws of Software Process and the Five Orders of Ignorance The Laws of Software Process The First Law of Software Process The Corollary to the First Law of Software Process The Reflexive Creation of Systems and Processes The Lemma of Eternal Lateness The Second Law of Software Process The Rule of Process Bifurcation The Dual Hypotheses of Knowledge Discovery Armour's Observation on Software Process The Third Law of Software Process (also known as the Footwear Manufacturer's Minor Dependent's Law) The Twin Goals of Optimal Termination The Purpose of Process Types of Teams Software Teams are All Types at the Same Time A Range of Unknowns, A Range of Processes Inventing Processes The Purpose of Process The Problems of Process The Meaning of Methodology The Maturity of Testing The Logic of Life Cycles Words Force Sequence Shooting Down Zeppelins Shooting Down Jet Planes The True Lifecycle A More Complex Generalized Model Of Methods and Models and Minds Models of Convention Models of Numbers Counting Chunking The Physical Nature of Models The Logical Nature of Models Map Onto Problem and/or Solution Space Methods and Models Minds The Advent of Agile It's Always Been Agile The Problems of "Big" Process Agile Methods Extreme Programming (XP) Code Science Crystal Methods Scrum Dynamic Systems Development Method (DSDM) Feature-Driven Development (FDD) Lean Development Adaptive Software Development (ASD) Why Agile? Why Now? Agile and the Orders of Ignorance Agile and the Orders of Ignorance Subdividing the Orders of Ignorance Agile and Zeroth Order Ignorance Agile and First Order Ignorance Agile and Second Order Ignorance Agile and Third Order Ignorance Agile and the Fourth Order of Ignorance The Future of Software Development The Execution of Knowledge The Demise of "Software Engineering" Software Development as an Educational Activity The Project Appendix A The Five Knowledge Storage Media Knowledge A Brief History of Knowledge Storage The Characteristics of the Knowledge Storage Media Building on Knowledge Brains, Books and Software Appendix B The Five Orders of Ignorance A Walk in the Woods A Path Less Traveled Tracks Prototyping The Expectation of Product Kinds of Knowledge The Five Orders of Ignorance The Five Orders of Ignorance in Systems Development The 3OI Cycle The Inability to Measure Knowledge
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