The Mystery of Locked Rooms
Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad . . . until now.



Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse.



Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake.
1143688019
The Mystery of Locked Rooms
Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad . . . until now.



Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse.



Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake.
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The Mystery of Locked Rooms

The Mystery of Locked Rooms

by Lindsay Currie

Narrated by Eleanor McCormick

Unabridged — 5 hours, 50 minutes

The Mystery of Locked Rooms

The Mystery of Locked Rooms

by Lindsay Currie

Narrated by Eleanor McCormick

Unabridged — 5 hours, 50 minutes

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Overview

Notes From Your Bookseller

There's something off about this funhouse — and these three best friends are on the case. A wicked fun adventure story with a tender core, get your sleuthing on and join the journey to uncover decades old secrets in Lindsay Currie's latest.

Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad . . . until now.



Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse.



Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake.

Editorial Reviews

From the Publisher

"Lindsay Currie has crafted a winning mystery with confounding codes, misleading clues, and the lure of hidden treasure. It’s the ultimate escape room and will have you guessing until the final page." — James Ponti, New York Times bestselling author of City Spies

"Trapdoors, secret passages, and riddles galore. I loved every second of it!" — Max Brallier, #1 New York Times bestselling author of The Last Kids on Earth

"A riddling, sporting adventure and a story of true friendship." — Kirkus Reviews

"This page-turner with touching character moments makes a fun read for anyone who enjoys puzzle solving, escape rooms, and books centered around the power of friendship." — Booklist

"With highly likable characters, authentic dialogue, and tension-building action, this exciting and engaging story will grab the attention of many readers who will not put it down until the end. Highly recommended" — School Library Journal

"In this page-turning thriller, Currie builds suspense via high-stakes brain teasers." — Publishers Weekly

"Thrilling twists and turns... the strength of this mystery is in the emotional character development of the three friends." — Youth Services Book Review

AUGUST 2024 - AudioFile

To help keep her family's home from foreclosure, 12-year-old Sarah Greene and her escape room friends, Hannah and West, break into an abandoned 1950's fun house to find the legendary treasure hidden inside. Narrator Eleanor McCormick expressively channels her youthful side, as well as Sarah's levelheadedness, Hannah's spunky comebacks, and West's silliness as they go through daunting obstacles. Her energetic pace paired with Currie's characters will keep young listeners interested in this middle-grade mystery focused on friendship and overcoming challenges. This curious and tension-filled adventure comes to life through McCormick's relatability, which adds heart to this fun mystery. D.Z. © AudioFile 2024, Portland, Maine

Kirkus Reviews

2024-01-05
“Like three sides of the same triangle, none of us can imagine what life would be like if we weren’t together.”

Sarah, West, and Hannah have been an intrepid trio since they first met. They bring their passion for math and numbers and their perfectly aligned strengths to solving escape rooms. With a foreclosure looming on Sarah’s family home—which would mean moving to live with her grandparents in Michigan—the only solution is to seek out the rumored Triplet Treasure belonging to Hans, Stefan, and Karl Stein. The treasure is supposedly hidden in a long-abandoned fun house they built in the 1950s. To outmaneuver the triplets’ ingenious riddles and tricks, the friends will need to overcome personal obstacles and unlock the doors within themselves. While the stakes are high, it’s reassuring for readers to know that Sarah’s family has a place to go, even if it’s far away from her friends. Early chapters detail the health challenges faced by Sarah’s father; his chronic illness has placed a strain on the family’s finances. Currie sets up a moving metaphor: Sarah’s enthusiasm for escape rooms becomes a means of tackling the unsolvable puzzle that has left her parent confined to his own inescapable room. This topic is treated with a gentle touch, but Sarah’s emotional depths could have been explored more deeply; West’s and Hannah’s emotional arcs are fulfilling, however. Main characters read white.

A riddling, sporting adventure and a story of true friendship. (Mystery. 8-12)

Product Details

BN ID: 2940191685878
Publisher: Tantor Audio
Publication date: 04/02/2024
Series: Delta Games , #1
Edition description: Unabridged
Age Range: 8 - 11 Years
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