Train Your Chess Pattern Recognition: More Key Moves & Motives in the Middlegame

Train Your Chess Pattern Recognition: More Key Moves & Motives in the Middlegame

by Arthur van de Oudeweetering
Train Your Chess Pattern Recognition: More Key Moves & Motives in the Middlegame

Train Your Chess Pattern Recognition: More Key Moves & Motives in the Middlegame

by Arthur van de Oudeweetering

eBook

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Overview

In this sequel to his instant classic Improve Your Chess Pattern Recognition, a highly original take on practical middlegame instruction, Arthur van de Oudeweetering presents players of almost every level with a fresh supply of essential, yet easy-to-remember building blocks for their chess knowledge.
Pattern recognition is one of the most important mechanisms of chess improvement. It helps you to quickly grasp the essence of a position on the board and find the most promising continuation.
In short, well-defined and practical chapters, experienced chess trainer Van de Oudeweetering presents hundreds of examples of middlegame themes. To test your understanding he provides an abundance of exercises.
After working with this book, an increasing number of positions, pawn structures and piece placements will automatically activate your chess knowledge. As a result, you will find the right move more often and more quickly!

Product Details

ISBN-13: 9789056916145
Publisher: Continental Sales, Inc.
Publication date: 06/22/2016
Sold by: Barnes & Noble
Format: eBook
Pages: 256
File size: 22 MB
Note: This product may take a few minutes to download.

About the Author

Arthur van de Oudeweetering (1966) is an International Master and a chess trainer from the Netherlands. His Improve Your Chess Pattern Recognition (Vol. 1) was an immediate bestseller.

Table of Contents

Preface 7

Explanation of Symbols 10

Part I Typical Manoeuvres 11

Chapter 1 Ladies First 13

Chapter 2 Réti's Rifle 18

Chapter 3 Alekhine's Gun 25

Chapter 4 Rocking King's Rooks 31

Chapter 5 The Swinging Queen's Rook 37

Chapter 6 Mysterious Rook Moves 44

Chapter 7 A Little Leap Forward 49

Chapter 8 The Modern King 55

Exercises Part I 60

Part II Sacrificial Patterns 63

Chapter 9 Arturito's Exchange Sac for… What? 65

Chapter 10 Brutal Exchange Sacs 71

Chapter 11 Don't Move! (Your Knight) 77

Chapter 12 Open up! (the Centre) 83

Chapter 13 Sacrificium Universalis: g2-g4! 89

Chapter 14 The Weakest Link 95

Chapter 15 The Weakest Link Round Two 101

Exercises Part II 107

Part III Breaking Pawn Moves 109

Chapter 16 The Other Dynamic Pawn Sac Ill

Chapter 17 Firing at the Fianchetto 117

Chapter 18 …b7-b5 - The Regular Guest? 124

Chapter 19 The Fearless Break 130

Chapter 20 A Versatile Pawn Sac 137

Chapter 21 The En-Passant Break 143

Exercises Part III 143

Part IV Material Matters 149

Chapter 22 Lost Without a Queen? 151

Chapter 23 Major Pieces in the Twilight Zone? 157

Chapter 24 The Pair of Compensators 163

Chapter 25 The Bishop's Monopoly 168

Chapter 26 The Lost Knight 174

Exercises Part IV 181

Part V Play With Your Pieces! Stop the Counting 183

Chapter 27 Queen or Two Rooks: How to Choose? 185

Chapter 28 The Three Musketeers 190

Chapter 29 The Lonesome Queen vs Rook and two Pieces 196

Chapter 30 The People Versus the Queen 203

Chapter 31 When Two is Enough 209

Chapter 32 Two Minor Pieces or a Rook? 217

Chapter 33 Three Pawns for a Piece 223

Exercises Part V 229

Part VI Bad Patterns 231

Chapter 34 A Nightmare Pawn Structure 232

Chapter 35 The Worst Knight 238

Chapter 36 Another Bad Knight 244

Chapter 37 Buried Bishops 251

Exercises Part VI 257

Solutions 259

Index of Players 277

Bibliography 281

About the Author 283

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