Veteran SF writer Flynn returns to the world he introduced in 2008's The January Dancer: a human-colonized galaxy thousands of years in the future, on the far side of a dark age that has reduced our era to the stuff of legends and hokey place-names. League superoperative Bridget ban goes missing while searching for an artifact that will protect the League from the Confederacy. When her employers give her up for dead, Bridget's flame-haired daughter, Méarana, turns to one of her mother's ex-lovers, scarred and bitter Donovan, whose work for the Confederacy left him with a shattered mind and seven personalities. The pair retrace Bridget's final steps, accumulating allies and enemies—sometimes difficult to distinguish—on each exotic world they visit. Flynn's tale is self-consciously retro in its sensibilities, with florid prose and a straightforward, conventional plot. (Apr.)
There is a river on Dangchao Waypoint, a small world out beyond Die Bold. It is a longish river as such things go, with a multitude of bayous and rapids and waterfalls, and it runs through many a strange and hostile country. Going up it, you can lose everything. Going up it, you can find anything.
The Hound Bridget ban has vanished, and her employer, the Kennel (the mysterious superspy agency of the League), has given up the search. But her daughter, the harper Mearana, has not. She enlists the scarred man, Donovan, to aid her in her search. With the reluctant assent and financial aid of the Kennel, they set forth. Bridget ban was following hints of an artifact that would "protect the League from the Confederacy for aye." Mearana is eager to follow that trail, but Donovan is reluctant, because whatever is at the end of it made a Hound disappear. What it would do to a harper and a drunk is far too easy to imagine.
Donovan's mind had been shattered by Those of Name, the rulers of the Confederacy, and no fewer than seven quarreling personalities now inhabit his skull. How can he hope to see Mearana through safely? Together, they follow Bridget ban's trail to the raw worlds of the frontier, edging ever closer to the uncivilized and barbarian planets of the Wild.
1100355808
The Hound Bridget ban has vanished, and her employer, the Kennel (the mysterious superspy agency of the League), has given up the search. But her daughter, the harper Mearana, has not. She enlists the scarred man, Donovan, to aid her in her search. With the reluctant assent and financial aid of the Kennel, they set forth. Bridget ban was following hints of an artifact that would "protect the League from the Confederacy for aye." Mearana is eager to follow that trail, but Donovan is reluctant, because whatever is at the end of it made a Hound disappear. What it would do to a harper and a drunk is far too easy to imagine.
Donovan's mind had been shattered by Those of Name, the rulers of the Confederacy, and no fewer than seven quarreling personalities now inhabit his skull. How can he hope to see Mearana through safely? Together, they follow Bridget ban's trail to the raw worlds of the frontier, edging ever closer to the uncivilized and barbarian planets of the Wild.
Up Jim River
There is a river on Dangchao Waypoint, a small world out beyond Die Bold. It is a longish river as such things go, with a multitude of bayous and rapids and waterfalls, and it runs through many a strange and hostile country. Going up it, you can lose everything. Going up it, you can find anything.
The Hound Bridget ban has vanished, and her employer, the Kennel (the mysterious superspy agency of the League), has given up the search. But her daughter, the harper Mearana, has not. She enlists the scarred man, Donovan, to aid her in her search. With the reluctant assent and financial aid of the Kennel, they set forth. Bridget ban was following hints of an artifact that would "protect the League from the Confederacy for aye." Mearana is eager to follow that trail, but Donovan is reluctant, because whatever is at the end of it made a Hound disappear. What it would do to a harper and a drunk is far too easy to imagine.
Donovan's mind had been shattered by Those of Name, the rulers of the Confederacy, and no fewer than seven quarreling personalities now inhabit his skull. How can he hope to see Mearana through safely? Together, they follow Bridget ban's trail to the raw worlds of the frontier, edging ever closer to the uncivilized and barbarian planets of the Wild.
The Hound Bridget ban has vanished, and her employer, the Kennel (the mysterious superspy agency of the League), has given up the search. But her daughter, the harper Mearana, has not. She enlists the scarred man, Donovan, to aid her in her search. With the reluctant assent and financial aid of the Kennel, they set forth. Bridget ban was following hints of an artifact that would "protect the League from the Confederacy for aye." Mearana is eager to follow that trail, but Donovan is reluctant, because whatever is at the end of it made a Hound disappear. What it would do to a harper and a drunk is far too easy to imagine.
Donovan's mind had been shattered by Those of Name, the rulers of the Confederacy, and no fewer than seven quarreling personalities now inhabit his skull. How can he hope to see Mearana through safely? Together, they follow Bridget ban's trail to the raw worlds of the frontier, edging ever closer to the uncivilized and barbarian planets of the Wild.
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Up Jim River
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Product Details
BN ID: | 2940170572540 |
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Publisher: | Tantor Audio |
Publication date: | 04/26/2010 |
Edition description: | Unabridged |
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