Video Game Spaces: Image, Play, and Structure in 3D Worlds

Video Game Spaces: Image, Play, and Structure in 3D Worlds

by Michael Nitsche
Video Game Spaces: Image, Play, and Structure in 3D Worlds

Video Game Spaces: Image, Play, and Structure in 3D Worlds

by Michael Nitsche

Hardcover(New Edition)

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Overview

An exploration of how we see, use, and make sense of modern video game worlds.

The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality.

Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.


Product Details

ISBN-13: 9780262141017
Publisher: MIT Press
Publication date: 12/05/2008
Series: The MIT Press
Edition description: New Edition
Pages: 320
Product dimensions: 6.30(w) x 9.00(h) x 1.00(d)
Age Range: 18 Years

About the Author

Michael Nitsche is Assistant Professor at the School of Literature, Communication, and Culture at the Georgia Institute of Technology.

What People are Saying About This

Endorsement

An important journey into video game spaces.

Jesper Juul, Researcher, Singapore-MIT Game Lab, and author of Half-Real

From the Publisher

After reading Nitsche's superbly informed and wide-ranging analyses of the multiple factors that shape our experience of game worlds, and his typology of the spatial architectures that underlie the player's possibilities of action, it will no longer be possible to take the visual resources of games, their relation to film, and the strategic configuration of their world for granted.

Marie-Laure Ryan, University of Colorado, Boulder

An important journey into video game spaces.

Jesper Juul, Researcher, Singapore-MIT Game Lab, and author of Half-Real

Marie-Laure Ryan

After reading Nitsche's superbly informed and wide-ranging analyses of the multiple factors that shape our experience of game worlds, and his typology of the spatial architectures that underlie the player's possibilities of action, it will no longer be possible to take the visual resources of games, their relation to film, and the strategic configuration of their world for granted.

Jesper Juul

An important journey into video game spaces.

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