Video Games and Spatiality in American Studies

Video Games and Spatiality in American Studies

Video Games and Spatiality in American Studies

Video Games and Spatiality in American Studies

eBook

$93.99 

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Overview

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.


Product Details

ISBN-13: 9783110675238
Publisher: De Gruyter
Publication date: 02/21/2022
Series: Video Games and the Humanities , #5
Sold by: Barnes & Noble
Format: eBook
Pages: 301
File size: 4 MB
Age Range: 18 Years

About the Author

Dietmar Meinel, University of Duisburg-Essen.
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