Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment.
Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.
Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment.
Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.
![Videogames and the Gothic](http://img.images-bn.com/static/redesign/srcs/images/grey-box.png?v11.10.4)
Videogames and the Gothic
148![Videogames and the Gothic](http://img.images-bn.com/static/redesign/srcs/images/grey-box.png?v11.10.4)
Videogames and the Gothic
148Product Details
ISBN-13: | 9780367460228 |
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Publisher: | Taylor & Francis |
Publication date: | 09/30/2021 |
Series: | Routledge Advances in Game Studies |
Pages: | 148 |
Product dimensions: | 6.12(w) x 9.19(h) x (d) |