Violent Games: Rules, Realism and Effect

Violent Games: Rules, Realism and Effect

by Gareth Schott
Violent Games: Rules, Realism and Effect

Violent Games: Rules, Realism and Effect

by Gareth Schott

Hardcover

$190.00 
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Overview

"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--

Product Details

ISBN-13: 9781628925623
Publisher: Bloomsbury Academic
Publication date: 07/28/2016
Series: Approaches to Digital Game Studies
Pages: 288
Product dimensions: 5.60(w) x 8.60(h) x 1.00(d)

About the Author

Gareth Schott is Senior Lecturer in Screen and Media Studies at the University of Waikato, New Zealand. He has been an active writer and researcher in the field of game studies since its inception in 2001. Schott is the co-author of Computer Games: Text, Narrative and Play (2006), a major output from the Arts and Humanities Research Board (UK) funded study conducted at the Institute of Education, University of London with colleagues David Buckingham, Andrew Burn and Diane Carr.

Table of Contents

Preface
Chapter 1 - Violent Games / Game Violence
Chapter 2 - Violent Media as a Political Conception
Chapter 3 - Games as Artifice
Chapter 4 - Subjective Realism
Chapter 5 - Performative Inquiry,Intent and Awareness
Chapter 6 - The Activation of Violence
Chapter 7 - The Aestheticisation of Violence
Chapter 8 - Undeniable Content and Serious Intent
Chapter 9 - Adopting a Configurative Sensibility
Bibliography
Index

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