Violent Video Games

Greenhaven Press's At Issue series provides a wide range of opinions on individual social issues. Each volume focuses on a specific issue and offers a variety of perspectives-eyewitness accounts, governmental views, scientific analysis, newspaper and magazine accounts, and many more-to illuminate the issue. Extensive bibliographies and annotated lists of relevant organizations point to sources for further research. Enhancing critical thinking skills, each At Issue volume is an excellent research tool to help readers understand current social issues and prepare reports.

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Violent Video Games

Greenhaven Press's At Issue series provides a wide range of opinions on individual social issues. Each volume focuses on a specific issue and offers a variety of perspectives-eyewitness accounts, governmental views, scientific analysis, newspaper and magazine accounts, and many more-to illuminate the issue. Extensive bibliographies and annotated lists of relevant organizations point to sources for further research. Enhancing critical thinking skills, each At Issue volume is an excellent research tool to help readers understand current social issues and prepare reports.

28.8 In Stock
Violent Video Games

Violent Video Games

by Roman Espejo
Violent Video Games

Violent Video Games

by Roman Espejo

Paperback(2nd ed.)

$28.80 
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Overview

Greenhaven Press's At Issue series provides a wide range of opinions on individual social issues. Each volume focuses on a specific issue and offers a variety of perspectives-eyewitness accounts, governmental views, scientific analysis, newspaper and magazine accounts, and many more-to illuminate the issue. Extensive bibliographies and annotated lists of relevant organizations point to sources for further research. Enhancing critical thinking skills, each At Issue volume is an excellent research tool to help readers understand current social issues and prepare reports.


Product Details

ISBN-13: 9780737771961
Publisher: Greenhaven Publishing LLC
Publication date: 12/17/2014
Series: At Issue Series: Mass Media
Edition description: 2nd ed.
Pages: 104
Product dimensions: 5.90(w) x 8.80(h) x 0.40(d)
Age Range: 14 - 17 Years

Table of Contents

Introduction 7

1 Violent Video Games Can Benefit Children Isabela Granic Adam Lobel Rutger C.M.E. Engels 10

2 Violent Video Games Can Desensitize Players and Increase Aggression George Drinka 22

3 Violent Video Games Do Not Cause Violence Eric Kain 29

4 Shooting in the Dark Benedict Carey 39

5 Violent Video Games Promote Antisocial Behaviors Jack Flanagan 44

6 Video Game Culture Does Not Promote Antisocial Behaviors Andrew Leonard 50

7 Video Game Makers Have a Moral Obligation to Limit Game Violence Simon Parkin 59

8 Violent Video Games Are a Form of Free Speech Daniel Greenberg 65

9 Barring Sales of Violent Games to Minors Does Not Violate Free Speech Joseph J. Horton 71

10 The Video Gaines Rating System Is Effective Ilya Shapiro Thomas S. Leatherbury John P. Elwood Paul B. Spelman 75

11 The Video Games Rating System Is Not Effective Jason Dafnis 83

Organizations to Contact 89

Bibliography 92

Index 96

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