Virtual Reality and Virtual Environments in 10 Lectures

Virtual Reality and Virtual Environments in 10 Lectures

by Stanislav Stankovic
Virtual Reality and Virtual Environments in 10 Lectures

Virtual Reality and Virtual Environments in 10 Lectures

by Stanislav Stankovic

eBook2nd ed. 2024 (2nd ed. 2024)

$44.99  $59.99 Save 25% Current price is $44.99, Original price is $59.99. You Save 25%.

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers


Overview

This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.


Product Details

ISBN-13: 9783031494680
Publisher: Springer-Verlag New York, LLC
Publication date: 12/25/2023
Series: Synthesis Lectures on Image, Video, and Multimedia Processing
Sold by: Barnes & Noble
Format: eBook
File size: 103 MB
Note: This product may take a few minutes to download.

About the Author

Stanislav Stanković is originally from Niš, Serbia, where he completed his studies in Computer Science and Engineering at the Faculty of Electronic Engineering, Univeristy of Niš. He obtained his PhD from  Tampere University of Technology, TUT (now Tampere University) in Digital Signal Processing. Virtual Reality and Virtual Environments were one of his main research interests during his time in academia. He has been lecturing courses on Virtual Reality and human Computer Interaction for several years at this institution. After leaving academia, he has been working for over a decade in the video games industry, as a game designer and a creative director in several renowned companies including Rovio, Electronic Arts and Supercell.

Table of Contents

Introduction.- History of VR and Current Applications.- Human Senses.- VR Systems User Experience, Human Computer Interaction and UI Input Devices and Tracking.- Display Networked VR.- Augmented Reality.- VE and Video Games.- VR in the Last Decade.

From the B&N Reads Blog

Customer Reviews