Virtual Vernacular

Virtual Vernacular

by Sarah Bonser
Virtual Vernacular

Virtual Vernacular

by Sarah Bonser

eBook

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Overview

Learn to see the patterns and relationships in visual mediums and buildings as you push the boundaries of design. Sarah Bonser’s Virtual Vernacular breaks the barriers between architectural theory and game design. The text explores the way in which architecture can convey history, culture, and emotion to occupants, audience members, and players. Divided into three sections, the text guides the reader on how to tackle creative problem solving and development strategy.

Key Features:

  • Architectural theory is hard to navigate, and this approach is an accessible way to start learning it.
  • Learn more specifically how pop culture parodies these design theories.
  • Find ways to solve abstract design problems by using the built environment as a case study.
  • Learn about technical limitations on the built environment that visually impact the look and feel of spaces.

  • Each piece of architectural theory comes with abstracts and applications, which is a more organized and network-style way to teach an otherwise long-winded subject.

 


Product Details

ISBN-13: 9780429683480
Publisher: CRC Press
Publication date: 03/26/2020
Sold by: Barnes & Noble
Format: eBook
Pages: 184
File size: 5 MB

About the Author

Sarah Bonser is a Seattle-based Architect with a passion for gaming and an interest in technology. Her thesis, while pursuing an M.Arch degree at The Ohio State University, focused on making architectural theory accessible to a general public. She is interested in allowing architects to demonstrate the value of a design through technology.

Table of Contents

Acknowledgments. About the Author. Introduction. Part I Concept. 1 Narrative. 2 Canon versus Vernacular. 3 Considering the Built Environment. Part II Massing. 5 Function. 6 Form. 7 Space. Part III Materiality. 8 Dimensions. 9 Materials. Part IV Character. 10 Detailing. 11 Composition. 12 Affectations in Architecture. Index.

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