Table of Contents
Acknowledgments vi
Chapter 1 Introduction 1
Why This Book? 2
Is It a Game or a Puzzle or an Activity? 3
How Is This Book Organized? 3
Chapter 2 Supporting Learning Through Games and Puzzles 5
Using Games and Puzzles in the Classroom 6
Building Student Responsibility for Learning 7
Assessing Learning and Setting Goals 13
Fostering Productive Discussions 18
Meeting Individual Differences 19
Organizing for Success 19
Working with Families 22
Conclusion 24
Chapter 3 The Number System 25
What's the Math? 25
Match It 26
Tic-Tic-Tac-Toe 29
Three-For 33
Communicate It! 37
A-Maz-ing! 40
Online Games and Apps 43
Chapter 4 Ratios and Proportional Relationships 45
What's the Math? 45
Four of a Kind 47
Best Unit Price 50
Keep Going? 54
The Question Is/The Answer Is 57
Money Matters 61
Online Games and Apps 65
Chapter 5 Expressions and Equations 67
What's the Math? 67
Find It Together 68
Equivaient Expressions 72
Solve it 75
Express 78
Linear Systems Bingo 82
Online Games and Apps 87
Chapter 6 Statistic and Probability 89
What's the Math? 89
Target Statistics 90
Dates Sense 94
Frequency Count 98
I'll Take My Chances 101
Is it a Match? 104
Online Gomes and Apps 107
Chapter 7 Pattern, Graphs, and Functions 109
What's the Math? 109
Patter nary 110
What's My Rule? 115
Graph Story 118
Function Connection 121
Find One 125
Online Games and Apps 128
Appendix A-1
Answer key A-93
References A-101