Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Who's in the Game?: Identity and Intersectionality in Classic Board Games
281Who's in the Game?: Identity and Intersectionality in Classic Board Games
281Product Details
ISBN-13: | 9781476676913 |
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Publisher: | McFarland & Company, Incorporated Publishers |
Publication date: | 12/14/2020 |
Series: | Studies in Gaming |
Pages: | 281 |
Product dimensions: | 6.00(w) x 9.00(h) x 0.57(d) |
Age Range: | 18 Years |