Wizards and Warriors: Massively Multiplayer Online Game Creation

Wizards and Warriors: Massively Multiplayer Online Game Creation

by Jason Darby
Wizards and Warriors: Massively Multiplayer Online Game Creation

Wizards and Warriors: Massively Multiplayer Online Game Creation

by Jason Darby

eBook

$27.99 

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Overview

With "Wizards and Warriors: Massively Multiplayer Online Game Creation" you can create your own MMO game, even if you have no programming or game design knowledge. Utilizing the latest version of the popular MMO program Realm Crafter, simply follow this step-by-step guide and soon you will be playing a game of your own creation, without ever needing to learn complex programming language. Learn what makes a great MMO game, and then get started on yours!


Product Details

ISBN-13: 9781435455894
Publisher: Cengage Learning
Publication date: 06/24/2011
Sold by: CENGAGE LEARNING
Format: eBook
File size: 10 MB

About the Author

Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.

Table of Contents

Introduction. 1. Massively Multiplayer Online Games. 2. More About MMOs. 3. Cultivating Your MMO Ideas. 4. Realm Crafter. 5. The MMO Test. 6. Compiling Your MMO. 7. Adding Media to Your Game. 8. The Actors of Your MMO. 9. An Adventurer's Items. 10. World Tour. 11. Post Process, Emitters, and Help. 12. Terrain Creation and Editing. 13. The Create Panel. 14. Scripting Introduction. 15. Using the Script Editor. 16. Putting It All Together. 17. Game Design Ideas. 18. Resources. Index.

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